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Document Surface Material (#1447)

* material

* cleanup

* iron boots

* climb

* more docs

* rename

* small fix

* comments

* adjust bug comment

* simplify comment
This commit is contained in:
engineer124 2022-11-26 18:11:06 -05:00 committed by GitHub
parent 92f081d7f3
commit c7a61aa670
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GPG key ID: 4AEE18F83AFDEB23
26 changed files with 263 additions and 231 deletions

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@ -1701,20 +1701,20 @@ void Audio_PlayActorSfx2(Actor* actor, u16 sfxId) {
}
void func_8002F850(PlayState* play, Actor* actor) {
s32 sfxId;
s32 surfaceSfxOffset;
if (actor->bgCheckFlags & BGCHECKFLAG_WATER) {
if (actor->yDistToWater < 20.0f) {
sfxId = NA_SE_PL_WALK_WATER0 - SFX_FLAG;
surfaceSfxOffset = SURFACE_SFX_OFFSET_WATER_SHALLOW;
} else {
sfxId = NA_SE_PL_WALK_WATER1 - SFX_FLAG;
surfaceSfxOffset = SURFACE_SFX_OFFSET_WATER_DEEP;
}
} else {
sfxId = SurfaceType_GetSfxId(&play->colCtx, actor->floorPoly, actor->floorBgId);
surfaceSfxOffset = SurfaceType_GetSfxOffset(&play->colCtx, actor->floorPoly, actor->floorBgId);
}
func_80078914(&actor->projectedPos, NA_SE_EV_BOMB_BOUND);
func_80078914(&actor->projectedPos, sfxId + SFX_FLAG);
func_80078914(&actor->projectedPos, NA_SE_PL_WALK_GROUND + surfaceSfxOffset);
}
void func_8002F8F0(Actor* actor, u16 sfxId) {
@ -1740,15 +1740,18 @@ void func_8002F974(Actor* actor, u16 sfxId) {
actor->sfx = sfxId;
}
void func_8002F994(Actor* actor, s32 arg1) {
void func_8002F994(Actor* actor, s32 timer) {
actor->flags |= ACTOR_FLAG_28;
actor->flags &= ~(ACTOR_FLAG_19 | ACTOR_FLAG_20 | ACTOR_FLAG_21);
if (arg1 < 40) {
actor->sfx = NA_SE_PL_WALK_DIRT - SFX_FLAG;
} else if (arg1 < 100) {
actor->sfx = NA_SE_PL_WALK_CONCRETE - SFX_FLAG;
// The sfx field is not used for an actual sound effect here.
// Instead, it controls the tick speed of the timer sound effect.
if (timer < 40) {
actor->sfx = 3;
} else if (timer < 100) {
actor->sfx = 2;
} else {
actor->sfx = NA_SE_PL_WALK_SAND - SFX_FLAG;
actor->sfx = 1;
}
}