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Document Surface Material (#1447)

* material

* cleanup

* iron boots

* climb

* more docs

* rename

* small fix

* comments

* adjust bug comment

* simplify comment
This commit is contained in:
engineer124 2022-11-26 18:11:06 -05:00 committed by GitHub
parent 92f081d7f3
commit c7a61aa670
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GPG key ID: 4AEE18F83AFDEB23
26 changed files with 263 additions and 231 deletions

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@ -68,21 +68,21 @@ s32 D_80119D90[WALL_TYPE_MAX] = {
WALL_FLAG_6, // WALL_TYPE_7
};
u16 D_80119E10[SURFACE_SFX_TYPE_MAX] = {
NA_SE_PL_WALK_GROUND - SFX_FLAG, // SURFACE_SFX_TYPE_0
NA_SE_PL_WALK_SAND - SFX_FLAG, // SURFACE_SFX_TYPE_1
NA_SE_PL_WALK_CONCRETE - SFX_FLAG, // SURFACE_SFX_TYPE_2
NA_SE_PL_WALK_DIRT - SFX_FLAG, // SURFACE_SFX_TYPE_3
NA_SE_PL_WALK_WATER0 - SFX_FLAG, // SURFACE_SFX_TYPE_4
NA_SE_PL_WALK_WATER1 - SFX_FLAG, // SURFACE_SFX_TYPE_5
NA_SE_PL_WALK_WATER2 - SFX_FLAG, // SURFACE_SFX_TYPE_6
NA_SE_PL_WALK_MAGMA - SFX_FLAG, // SURFACE_SFX_TYPE_7
NA_SE_PL_WALK_GRASS - SFX_FLAG, // SURFACE_SFX_TYPE_8
NA_SE_PL_WALK_GLASS - SFX_FLAG, // SURFACE_SFX_TYPE_9
NA_SE_PL_WALK_LADDER - SFX_FLAG, // SURFACE_SFX_TYPE_10
NA_SE_PL_WALK_GROUND - SFX_FLAG, // SURFACE_SFX_TYPE_11
NA_SE_PL_WALK_ICE - SFX_FLAG, // SURFACE_SFX_TYPE_12
NA_SE_PL_WALK_IRON - SFX_FLAG, // SURFACE_SFX_TYPE_13
u16 sSurfaceMaterialToSfxOffset[SURFACE_MATERIAL_MAX] = {
SURFACE_SFX_OFFSET_DIRT, // SURFACE_MATERIAL_DIRT
SURFACE_SFX_OFFSET_SAND, // SURFACE_MATERIAL_SAND
SURFACE_SFX_OFFSET_STONE, // SURFACE_MATERIAL_STONE
SURFACE_SFX_OFFSET_JABU, // SURFACE_MATERIAL_JABU
SURFACE_SFX_OFFSET_WATER_SHALLOW, // SURFACE_MATERIAL_WATER_SHALLOW
SURFACE_SFX_OFFSET_WATER_DEEP, // SURFACE_MATERIAL_WATER_DEEP
SURFACE_SFX_OFFSET_TALL_GRASS, // SURFACE_MATERIAL_TALL_GRASS
SURFACE_SFX_OFFSET_LAVA, // SURFACE_MATERIAL_LAVA
SURFACE_SFX_OFFSET_GRASS, // SURFACE_MATERIAL_GRASS
SURFACE_SFX_OFFSET_BRIDGE, // SURFACE_MATERIAL_BRIDGE
SURFACE_SFX_OFFSET_WOOD, // SURFACE_MATERIAL_WOOD
SURFACE_SFX_OFFSET_DIRT, // SURFACE_MATERIAL_DIRT_SOFT
SURFACE_SFX_OFFSET_ICE, // SURFACE_MATERIAL_ICE
SURFACE_SFX_OFFSET_CARPET, // SURFACE_MATERIAL_CARPET
};
/**
@ -4111,17 +4111,17 @@ u32 SurfaceType_IsHorseBlocked(CollisionContext* colCtx, CollisionPoly* poly, s3
return SurfaceType_GetData(colCtx, poly, bgId, 0) >> 31 & 1;
}
u32 SurfaceType_GetSfxType(CollisionContext* colCtx, CollisionPoly* poly, s32 bgId) {
u32 SurfaceType_GetMaterial(CollisionContext* colCtx, CollisionPoly* poly, s32 bgId) {
return SurfaceType_GetData(colCtx, poly, bgId, 1) & 0xF;
}
u16 SurfaceType_GetSfxId(CollisionContext* colCtx, CollisionPoly* poly, s32 bgId) {
s32 sfxType = SurfaceType_GetSfxType(colCtx, poly, bgId);
u16 SurfaceType_GetSfxOffset(CollisionContext* colCtx, CollisionPoly* poly, s32 bgId) {
s32 surfaceMaterial = SurfaceType_GetMaterial(colCtx, poly, bgId);
if (sfxType < 0 || sfxType >= ARRAY_COUNT(D_80119E10)) {
return NA_SE_PL_WALK_GROUND - SFX_FLAG;
if ((surfaceMaterial < 0) || (surfaceMaterial >= ARRAY_COUNT(sSurfaceMaterialToSfxOffset))) {
return SURFACE_SFX_OFFSET_DIRT;
}
return D_80119E10[sfxType];
return sSurfaceMaterialToSfxOffset[surfaceMaterial];
}
u32 SurfaceType_GetFloorEffect(CollisionContext* colCtx, CollisionPoly* poly, s32 bgId) {