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Document Surface Material (#1447)

* material

* cleanup

* iron boots

* climb

* more docs

* rename

* small fix

* comments

* adjust bug comment

* simplify comment
This commit is contained in:
engineer124 2022-11-26 18:11:06 -05:00 committed by GitHub
parent 92f081d7f3
commit c7a61aa670
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GPG key ID: 4AEE18F83AFDEB23
26 changed files with 263 additions and 231 deletions

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@ -717,9 +717,9 @@ void func_8098652C(DemoIm* this, PlayState* play) {
void func_80986570(DemoIm* this, PlayState* play) {
if (Animation_OnFrame(&this->skelAnime, 7.0f) && (this->actor.bgCheckFlags & BGCHECKFLAG_GROUND)) {
u32 sfxId = SFX_FLAG;
u32 sfxId = NA_SE_PL_WALK_GROUND;
sfxId += SurfaceType_GetSfxId(&play->colCtx, this->actor.floorPoly, this->actor.floorBgId);
sfxId += SurfaceType_GetSfxOffset(&play->colCtx, this->actor.floorPoly, this->actor.floorBgId);
Audio_PlaySfxGeneral(sfxId, &this->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale,
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
}