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Document Surface Material (#1447)

* material

* cleanup

* iron boots

* climb

* more docs

* rename

* small fix

* comments

* adjust bug comment

* simplify comment
This commit is contained in:
engineer124 2022-11-26 18:11:06 -05:00 committed by GitHub
parent 92f081d7f3
commit c7a61aa670
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GPG key ID: 4AEE18F83AFDEB23
26 changed files with 263 additions and 231 deletions

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@ -589,7 +589,7 @@ void func_80B4FD90(EnZl2* this, PlayState* play) {
void func_80B4FDD4(EnZl2* this) {
if (Animation_OnFrame(&this->skelAnime, 14.0f)) {
func_80078914(&this->actor.projectedPos, NA_SE_PL_WALK_CONCRETE);
func_80078914(&this->actor.projectedPos, NA_SE_PL_WALK_GROUND + SURFACE_SFX_OFFSET_STONE);
}
}
@ -1436,8 +1436,8 @@ void func_80B51D24(EnZl2* this, PlayState* play) {
if (Animation_OnFrame(skelAnime, 6.0f) || Animation_OnFrame(skelAnime, 0.0f)) {
if (this->actor.bgCheckFlags & BGCHECKFLAG_GROUND) {
sfxId = SFX_FLAG;
sfxId += SurfaceType_GetSfxId(&play->colCtx, this->actor.floorPoly, this->actor.floorBgId);
sfxId = NA_SE_PL_WALK_GROUND;
sfxId += SurfaceType_GetSfxOffset(&play->colCtx, this->actor.floorPoly, this->actor.floorBgId);
func_80078914(&this->actor.projectedPos, sfxId);
}
}