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Merge branch 'master' into doc_pause_menu

This commit is contained in:
Dragorn421 2022-09-04 16:03:05 +02:00
commit c7ba9adec2
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GPG key ID: 32B53D2D16FC4118
61 changed files with 1227 additions and 934 deletions

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@ -939,7 +939,7 @@ void ZeldaArena_GetSizes(u32* outMaxFree, u32* outFree, u32* outAlloc);
void ZeldaArena_Check(void);
void ZeldaArena_Init(void* start, u32 size);
void ZeldaArena_Cleanup(void);
u8 ZeldaArena_IsInitalized(void);
u8 ZeldaArena_IsInitialized(void);
void MapMark_Init(PlayState* play);
void MapMark_ClearPointers(PlayState* play);
void MapMark_Draw(PlayState* play);
@ -1132,9 +1132,9 @@ Gfx* Gfx_TwoTexScrollEnvColor(GraphicsContext* gfxCtx, s32 tile1, u32 x1, u32 y1
Gfx* Gfx_EnvColor(GraphicsContext* gfxCtx, s32 r, s32 g, s32 b, s32 a);
void Gfx_SetupFrame(GraphicsContext* gfxCtx, u8 r, u8 g, u8 b);
void func_80095974(GraphicsContext* gfxCtx);
void func_80095AA0(PlayState* play, Room* room, Input* arg2, UNK_TYPE arg3);
void func_8009638C(Gfx** displayList, void* source, void* tlut, u16 width, u16 height, u8 fmt, u8 siz, u16 mode0,
u16 tlutCount, f32 frameX, f32 frameY);
void func_80095AA0(PlayState* play, Room* room, Input* input, s32 arg3);
void Room_DrawBackground2D(Gfx** gfxP, void* tex, void* tlut, u16 width, u16 height, u8 fmt, u8 siz, u16 tlutMode,
u16 tlutCount, f32 offsetX, f32 offsetY);
void func_80096FD4(PlayState* play, Room* room);
u32 func_80096FE8(PlayState* play, RoomContext* roomCtx);
s32 func_8009728C(PlayState* play, RoomContext* roomCtx, s32 roomNum);
@ -1574,21 +1574,6 @@ void ListAlloc_Free(ListAlloc* this, void* data);
void ListAlloc_FreeAll(ListAlloc* this);
void Main_LogSystemHeap(void);
void Main(void* arg);
OSMesgQueue* PadMgr_LockSerialMesgQueue(PadMgr* padMgr);
void PadMgr_UnlockSerialMesgQueue(PadMgr* padMgr, OSMesgQueue* serialEventQueue);
void PadMgr_LockPadData(PadMgr* padMgr);
void PadMgr_UnlockPadData(PadMgr* padMgr);
void PadMgr_RumbleControl(PadMgr* padMgr);
void PadMgr_RumbleStop(PadMgr* padMgr);
void PadMgr_RumbleReset(PadMgr* padMgr);
void PadMgr_RumbleSet(PadMgr* padMgr, u8* ctrlrRumbles);
void PadMgr_ProcessInputs(PadMgr* padMgr);
void PadMgr_HandleRetraceMsg(PadMgr* padMgr);
void PadMgr_HandlePreNMI(PadMgr* padMgr);
// This function must remain commented out, because it is called incorrectly in
// fault.c (actual bug in game), and the compiler notices and won't compile it
// void PadMgr_RequestPadData(PadMgr* padmgr, Input* inputs, s32 mode);
void PadMgr_Init(PadMgr* padMgr, OSMesgQueue* serialEventQueue, IrqMgr* irqMgr, OSId id, OSPri priority, void* stack);
void SpeedMeter_InitImpl(SpeedMeter* this, u32 arg1, u32 y);
void SpeedMeter_Init(SpeedMeter* this);
void SpeedMeter_Destroy(SpeedMeter* this);
@ -1729,7 +1714,7 @@ void DebugArena_GetSizes(u32* outMaxFree, u32* outFree, u32* outAlloc);
void DebugArena_Check(void);
void DebugArena_Init(void* start, u32 size);
void DebugArena_Cleanup(void);
u8 DebugArena_IsInitalized(void);
u8 DebugArena_IsInitialized(void);
void UCodeDisas_Init(UCodeDisas*);
void UCodeDisas_Destroy(UCodeDisas*);
// void UCodeDisas_Disassemble(UCodeDisas*, Gfx*);
@ -2031,7 +2016,7 @@ void SystemArena_GetSizes(u32* outMaxFree, u32* outFree, u32* outAlloc);
void SystemArena_Check(void);
void SystemArena_Init(void* start, u32 size);
void SystemArena_Cleanup(void);
u8 SystemArena_IsInitalized(void);
u8 SystemArena_IsInitialized(void);
u32 Rand_Next(void);
void Rand_Seed(u32 seed);
f32 Rand_ZeroOne(void);
@ -2060,7 +2045,7 @@ void __osMallocInit(Arena* arena, void* start, u32 size);
void __osMallocAddBlock(Arena* arena, void* start, s32 size);
void ArenaImpl_RemoveAllBlocks(Arena* arena);
void __osMallocCleanup(Arena* arena);
u8 __osMallocIsInitalized(Arena* arena);
u8 __osMallocIsInitialized(Arena* arena);
void __osMalloc_FreeBlockTest(Arena* arena, ArenaNode* node);
void* __osMalloc_NoLockDebug(Arena* arena, u32 size, const char* file, s32 line);
void* __osMallocDebug(Arena* arena, u32 size, const char* file, s32 line);