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Merge branch 'master' into doc_pause_menu
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commit
c7ba9adec2
61 changed files with 1227 additions and 934 deletions
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@ -517,10 +517,10 @@ void Play_Update(PlayState* this) {
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// fade out bgm if "continue bgm" flag is not set
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if (!(gEntranceTable[this->nextEntranceIndex + sceneLayer].field &
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ENTRANCE_INFO_CONTINUE_BGM_FLAG)) {
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// "Sound initalized. 111"
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// "Sound initialized. 111"
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osSyncPrintf("\n\n\nサウンドイニシャル来ました。111");
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if ((this->transitionType < TRANS_TYPE_MAX) && !Environment_IsForcedSequenceDisabled()) {
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// "Sound initalized. 222"
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// "Sound initialized. 222"
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osSyncPrintf("\n\n\nサウンドイニシャル来ました。222");
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func_800F6964(0x14);
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gSaveContext.seqId = (u8)NA_BGM_DISABLED;
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@ -1740,8 +1740,8 @@ void Play_TriggerRespawn(PlayState* this) {
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s32 Play_CamIsNotFixed(PlayState* this) {
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// SCENE_CAM_TYPE_FIXED_SHOP_VIEWPOINT was probably intended to be in this condition,
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// but the scene mesh header handles all shop cases regardless
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return (this->roomCtx.curRoom.meshHeader->base.type != MESH_HEADER_TYPE_1) &&
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// but the room shape type check handles all shop cases regardless
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return (this->roomCtx.curRoom.roomShape->base.type != ROOM_SHAPE_TYPE_IMAGE) &&
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(R_SCENE_CAM_TYPE != SCENE_CAM_TYPE_FIXED_TOGGLE_VIEWPOINT) && (R_SCENE_CAM_TYPE != SCENE_CAM_TYPE_FIXED) &&
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(R_SCENE_CAM_TYPE != SCENE_CAM_TYPE_FIXED_MARKET) && (this->sceneId != SCENE_HAIRAL_NIWA);
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}
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