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Misc objects problems (#748)
* fix hidan door Signed-off-by: angie <angheloalf95@gmail.com> * doors and lens of truth in gameplaykeep Signed-off-by: angie <angheloalf95@gmail.com> * other minor fixes Signed-off-by: angie <angheloalf95@gmail.com> * Fix a typo Signed-off-by: Angie <angheloalf95@gmail.com>
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10 changed files with 35 additions and 32 deletions
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@ -599,8 +599,9 @@
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<PlayerAnimation Name="gPlayer573Anim"/>
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<PlayerAnimation Name="gPlayer574Anim"/>
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<PlayerAnimation Name="gPlayer575Anim"/>
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<!-- TODO: this padding should be static -->
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<Scalar Type="u64" Name="pad34F8"/>
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<!-- Probably a file boundary here. -->
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<DList Name="gDebugPyramidDL" Offset="0x35C0"/>
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<Texture Name="gDebugCircleTex" OutName="debug_circle" Format="i8" Width="16" Height="16" Offset="0x35F0"/>
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<Texture Name="gDebugBallTex" OutName="debug_ball" Format="i8" Width="16" Height="16" Offset="0x36F0"/>
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@ -720,7 +721,7 @@
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<Texture Name="gEffUnusedBubbles7Tex" OutName="eff_unused_bubbles_7" Format="ia8" Width="32" Height="32" Offset="0x1DAC0"/>
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<Texture Name="gEffUnusedBubbles8Tex" OutName="eff_unused_bubbles_8" Format="ia8" Width="32" Height="32" Offset="0x1DEC0"/>
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<DList Name="gEffUnusedBubblesDL" Offset="0x1E2C0"/>
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<Texture Name="gUnknownCircle5Tex" OutName="unknown_circle_5" Format="i8" Width="64" Height="64" Offset="0x1E370"/>
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<Texture Name="gLensOfTruthMaskTex" OutName="lens_of_truth_mask" Format="i8" Width="64" Height="64" Offset="0x1E370"/>
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<Texture Name="gEffHitMark1Tex" OutName="eff_hit_mark_1" Format="i4" Width="32" Height="24" Offset="0x1F370"/>
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<Texture Name="gEffHitMark2Tex" OutName="eff_hit_mark_2" Format="i4" Width="32" Height="24" Offset="0x1F4F0"/>
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<Texture Name="gEffHitMark3Tex" OutName="eff_hit_mark_3" Format="i4" Width="32" Height="24" Offset="0x1F670"/>
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@ -912,9 +913,9 @@
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<Texture Name="gCircleShadowTex" OutName="circular_shadow" Format="ia16" Width="32" Height="32" Offset="0x49290"/>
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<DList Name="gHorseShadowDL" Offset="0x49AD0"/>
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<Texture Name="gHorseShadowTex" OutName="horse_shadow" Format="i8" Width="16" Height="64" Offset="0x49B20"/>
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<DList Name="gDoorMetalBarsDL" Offset="0x49FE0"/>
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<DList Name="gDungeonDoorDL" Offset="0x49FE0"/>
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<Texture Name="gDoorMetalBarsTex" OutName="door_metal_bars" Format="ia8" Width="32" Height="128" Offset="0x4A090"/>
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<DList Name="gDungeonDoorDL" Offset="0x4B0D0"/>
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<DList Name="gDoorMetalBarsDL" Offset="0x4B0D0"/>
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<Texture Name="gGenericDungeonDoorTex" OutName="generic_dungeon_door" Format="rgb5a1" Width="32" Height="64" Offset="0x4B160"/>
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<Texture Name="gSun1Tex" OutName="sun_1" Format="i4" Width="64" Height="31" Offset="0x4C160"/>
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<Texture Name="gSun2Tex" OutName="sun_2" Format="i4" Width="64" Height="16" Offset="0x4C540"/>
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@ -922,7 +923,7 @@
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<Texture Name="gSunEvening1Tex" OutName="sun_evening_1" Format="i4" Width="64" Height="31" Offset="0x4C960"/>
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<Texture Name="gSunEvening2Tex" OutName="sun_evening_2" Format="i4" Width="64" Height="16" Offset="0x4CD40"/>
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<Texture Name="gSunEvening3Tex" OutName="sun_evening_3" Format="i4" Width="64" Height="16" Offset="0x4CF40"/>
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<DList Name="gKokiriDustMoteTextureLoadDL " Offset="0x4D160"/>
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<DList Name="gKokiriDustMoteTextureLoadDL" Offset="0x4D160"/>
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<DList Name="gKokiriDustMoteDL" Offset="0x4D1A8"/>
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<DList Name="gSunDL" Offset="0x4D1C0"/>
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<DList Name="gZTargetLockOnTriangleDL" Offset="0x4D450"/>
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@ -78,11 +78,13 @@
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<Collision Name="gFireTemplePillarInsertedInGroundCol" Offset="0xD188"/>
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<DList Name="gFireTempleBombableDoorFrameDL" Offset="0xF890"/>
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<DList Name="gFireTempleBombableDoorDL1" Offset="0xF938"/>
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<DList Name="gFireTempleBombableDoorDL2" Offset="0xF998"/>
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<DList Name="gFireTempleDoorWithHandleBackDL" Offset="0xF938"/>
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<DList Name="gFireTempleDoorWithHandleFrontDL" Offset="0xF998"/>
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<DList Name="gFireTempleDoorFrontDL" Offset="0x10CB0"/>
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<DList Name="gFireTempleDoorBackDL" Offset="0x11F20"/>
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<Texture Name="gFireTempleDoorKillerTex" OutName="fire_temple_door_killer" Format="rgb5a1" Width="32" Height="64" Offset="0xE5A0"/>
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<!-- I don't know what could this be -->
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<Blob Name="gFireTempleBlob_00CCC0" Size="0x10E" Offset="0xCCC0"/>
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</File>
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