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Misc objects problems (#748)

* fix hidan door

Signed-off-by: angie <angheloalf95@gmail.com>

* doors and lens of truth in gameplaykeep

Signed-off-by: angie <angheloalf95@gmail.com>

* other minor fixes

Signed-off-by: angie <angheloalf95@gmail.com>

* Fix a typo

Signed-off-by: Angie <angheloalf95@gmail.com>
This commit is contained in:
Anghelo Carvajal 2021-04-02 20:30:26 -03:00 committed by GitHub
parent fa5e785760
commit c94e595dc1
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10 changed files with 35 additions and 32 deletions

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@ -83,9 +83,9 @@ The following is a list of the texture formats the Nintendo 64 supports, with th
| 4-bit intensity (I) | `G_IM_FMT_I, G_IM_SIZ_4b` | i4 |
| 4-bit intensity with alpha (I/A) (3/1) | `G_IM_FMT_IA, G_IM_SIZ_4b` | ia4 |
| 4-bit color index (CI) | `G_IM_FMT_CI, G_IM_SIZ_4b` | ci4 |
| 8-bit I | `G_IM_FMT_I, G_IM_SIZ_4b` | i8 |
| 8-bit IA (4/4) | `G_IM_FMT_IA, G_IM_SIZ_4b` | ia8 |
| 8-bit CI | `G_IM_FMT_CI, G_IM_SIZ_4b` | ci8 |
| 8-bit I | `G_IM_FMT_I, G_IM_SIZ_8b` | i8 |
| 8-bit IA (4/4) | `G_IM_FMT_IA, G_IM_SIZ_8b` | ia8 |
| 8-bit CI | `G_IM_FMT_CI, G_IM_SIZ_8b` | ci8 |
| 16-bit red, green, blue, alpha (RGBA) (5/5/5/1) | `G_IM_FMT_RGBA, G_IM_SIZ_16b` | rgb5a1 |
| 16-bit IA (8/8) | `G_IM_FMT_IA, G_IM_SIZ_16b` | ia16 |
| 16-bit YUV (Luminance, Blue-Y, Red-Y) | `G_IM_FMT_YUV, G_IM_SIZ_16b` | (not used) |