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Misc objects problems (#748)
* fix hidan door Signed-off-by: angie <angheloalf95@gmail.com> * doors and lens of truth in gameplaykeep Signed-off-by: angie <angheloalf95@gmail.com> * other minor fixes Signed-off-by: angie <angheloalf95@gmail.com> * Fix a typo Signed-off-by: Angie <angheloalf95@gmail.com>
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@ -83,9 +83,9 @@ The following is a list of the texture formats the Nintendo 64 supports, with th
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| 4-bit intensity (I) | `G_IM_FMT_I, G_IM_SIZ_4b` | i4 |
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| 4-bit intensity with alpha (I/A) (3/1) | `G_IM_FMT_IA, G_IM_SIZ_4b` | ia4 |
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| 4-bit color index (CI) | `G_IM_FMT_CI, G_IM_SIZ_4b` | ci4 |
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| 8-bit I | `G_IM_FMT_I, G_IM_SIZ_4b` | i8 |
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| 8-bit IA (4/4) | `G_IM_FMT_IA, G_IM_SIZ_4b` | ia8 |
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| 8-bit CI | `G_IM_FMT_CI, G_IM_SIZ_4b` | ci8 |
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| 8-bit I | `G_IM_FMT_I, G_IM_SIZ_8b` | i8 |
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| 8-bit IA (4/4) | `G_IM_FMT_IA, G_IM_SIZ_8b` | ia8 |
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| 8-bit CI | `G_IM_FMT_CI, G_IM_SIZ_8b` | ci8 |
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| 16-bit red, green, blue, alpha (RGBA) (5/5/5/1) | `G_IM_FMT_RGBA, G_IM_SIZ_16b` | rgb5a1 |
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| 16-bit IA (8/8) | `G_IM_FMT_IA, G_IM_SIZ_16b` | ia16 |
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| 16-bit YUV (Luminance, Blue-Y, Red-Y) | `G_IM_FMT_YUV, G_IM_SIZ_16b` | (not used) |
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