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Misc objects problems (#748)

* fix hidan door

Signed-off-by: angie <angheloalf95@gmail.com>

* doors and lens of truth in gameplaykeep

Signed-off-by: angie <angheloalf95@gmail.com>

* other minor fixes

Signed-off-by: angie <angheloalf95@gmail.com>

* Fix a typo

Signed-off-by: Angie <angheloalf95@gmail.com>
This commit is contained in:
Anghelo Carvajal 2021-04-02 20:30:26 -03:00 committed by GitHub
parent fa5e785760
commit c94e595dc1
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
10 changed files with 35 additions and 32 deletions

View file

@ -2245,7 +2245,7 @@ void func_80030ED8(Actor* actor) {
void func_80030FA8(GraphicsContext* gfxCtx) {
OPEN_DISPS(gfxCtx, "../z_actor.c", 6161);
gDPLoadTextureBlock(POLY_XLU_DISP++, gUnknownCircle5Tex, G_IM_FMT_I, G_IM_SIZ_8b, 64, 64, 0,
gDPLoadTextureBlock(POLY_XLU_DISP++, gLensOfTruthMaskTex, G_IM_FMT_I, G_IM_SIZ_8b, 64, 64, 0,
G_TX_MIRROR | G_TX_CLAMP, G_TX_MIRROR | G_TX_CLAMP, 6, 6, G_TX_NOLOD, G_TX_NOLOD);
gDPSetTileSize(POLY_XLU_DISP++, G_TX_RENDERTILE, 384, 224, 892, 732);

View file

@ -252,7 +252,7 @@ void BgMoriHineri_DrawHallAndRoom(Actor* thisx, GlobalContext* globalCtx) {
Matrix_Translate(0.0f, -50.0f, 0.0f, MTXMODE_APPLY);
gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_bg_mori_hineri.c", 652),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(POLY_OPA_DISP++, gDoorMetalBarsDL);
gSPDisplayList(POLY_OPA_DISP++, gDungeonDoorDL);
}
if ((this->boxObjIdx > 0) && ((this->boxObjIdx = Object_GetIndex(&globalCtx->objectCtx, OBJECT_BOX)) > 0) &&
(Object_IsLoaded(&globalCtx->objectCtx, this->boxObjIdx))) {

View file

@ -6,6 +6,7 @@
#include "z_door_killer.h"
#include "objects/gameplay_keep/gameplay_keep.h"
#include "objects/object_hidan_objects/object_hidan_objects.h"
#define FLAGS 0x00000010
@ -89,10 +90,10 @@ static ColliderJntSphInit sJntSphInit = {
};
static DoorKillerTextureEntry sDoorTextures[4] = {
{ OBJECT_HIDAN_OBJECTS, 0x0600E5A0 },
{ OBJECT_HIDAN_OBJECTS, gFireTempleDoorKillerTex },
{ OBJECT_MIZU_OBJECTS, 0x060035C0 },
{ OBJECT_HAKA_DOOR, 0x06000000 },
{ OBJECT_GAMEPLAY_KEEP, 0x0400EF38 },
{ OBJECT_GAMEPLAY_KEEP, gWoodenDoorTex },
};
void DoorKiller_Init(Actor* thisx, GlobalContext* globalCtx) {

View file

@ -84,26 +84,26 @@ typedef struct {
} ShutterInfo;
static ShutterInfo D_80998134[] = {
{ 0x060067A0, gDungeonDoorDL, 130, 12, 20, 15 },
{ 0x06006910, gDungeonDoorDL, 130, 12, 20, 15 },
{ 0x060067A0, gDoorMetalBarsDL, 130, 12, 20, 15 },
{ 0x06006910, gDoorMetalBarsDL, 130, 12, 20, 15 },
{ 0x060000C0, 0x060001F0, 240, 14, 70, 15 },
{ 0x06000590, 0x06006460, 0, 110, 50, 15 },
{ gPhantomGanonBarsDL, NULL, 130, 12, 50, 15 },
{ 0x0601EC20, NULL, 130, 12, 50, 15 },
{ 0x06000100, 0x060001F0, 240, 14, 50, 15 },
{ 0x060010C0, NULL, 130, 12, 50, 15 },
{ gDoorMetalBarsDL, gDungeonDoorDL, 130, 12, 20, 15 },
{ gFireTempleDoorFrontDL, gDungeonDoorDL, 130, 12, 20, 15 },
{ gFireTempleDoorBackDL, gDungeonDoorDL, 130, 12, 20, 15 },
{ 0x060000C0, gDungeonDoorDL, 130, 12, 20, 15 },
{ 0x06005D90, gDungeonDoorDL, 130, 12, 20, 15 },
{ 0x06007000, gDungeonDoorDL, 130, 12, 20, 15 },
{ 0x06002620, gDungeonDoorDL, 130, 12, 20, 15 },
{ 0x06003890, gDungeonDoorDL, 130, 12, 20, 15 },
{ 0x06001D10, gDungeonDoorDL, 130, 12, 20, 15 },
{ 0x060010D0, gDungeonDoorDL, 130, 12, 20, 15 },
{ gGanonsCastleDoorDL, gDungeonDoorDL, 130, 12, 20, 15 },
{ 0x060000C0, gDungeonDoorDL, 130, 12, 20, 15 },
{ gDungeonDoorDL, gDoorMetalBarsDL, 130, 12, 20, 15 },
{ gFireTempleDoorFrontDL, gDoorMetalBarsDL, 130, 12, 20, 15 },
{ gFireTempleDoorBackDL, gDoorMetalBarsDL, 130, 12, 20, 15 },
{ 0x060000C0, gDoorMetalBarsDL, 130, 12, 20, 15 },
{ 0x06005D90, gDoorMetalBarsDL, 130, 12, 20, 15 },
{ 0x06007000, gDoorMetalBarsDL, 130, 12, 20, 15 },
{ 0x06002620, gDoorMetalBarsDL, 130, 12, 20, 15 },
{ 0x06003890, gDoorMetalBarsDL, 130, 12, 20, 15 },
{ 0x06001D10, gDoorMetalBarsDL, 130, 12, 20, 15 },
{ 0x060010D0, gDoorMetalBarsDL, 130, 12, 20, 15 },
{ gGanonsCastleDoorDL, gDoorMetalBarsDL, 130, 12, 20, 15 },
{ 0x060000C0, gDoorMetalBarsDL, 130, 12, 20, 15 },
};
static s8 D_80998224[] = {

View file

@ -68,7 +68,7 @@ static u8 sDoorAnimOpenFrames[] = { 25, 25, 25, 25 };
static u8 sDoorAnimCloseFrames[] = { 60, 70, 60, 70 };
static Gfx* D_809FCEE4[5][2] = {
{ gDoorLeftDL, gDoorRightDL }, { gFireTempleBombableDoorDL2, gFireTempleBombableDoorDL1 },
{ gDoorLeftDL, gDoorRightDL }, { gFireTempleDoorWithHandleFrontDL, gFireTempleDoorWithHandleBackDL },
{ 0x06004958, 0x06004A10 }, { 0x060013B8, 0x06001420 },
{ 0x050047A0, 0x05004978 },
};