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Document the lens system (#1079)
* merge master * A little bit * start docs on lens * Delete Jenkinsfile * Make sense of the numbers in `Actor_DrawLensOfTruthMask` f3dzex commands * More comments on `Actor_DrawLens` f3dzex usage * remove padding * renames * Simplify gfx comments * Add some line breaks * Remove undef Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> Co-authored-by: Louis <louist103@pop-os.localdomain>
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15 changed files with 68 additions and 42 deletions
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@ -1803,7 +1803,7 @@ void EnTest_Update(Actor* thisx, GlobalContext* globalCtx) {
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}
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if (this->actor.params == STALFOS_TYPE_INVISIBLE) {
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if (globalCtx->actorCtx.unk_03 != 0) {
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if (globalCtx->actorCtx.lensActive) {
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this->actor.flags |= ACTOR_FLAG_0 | ACTOR_FLAG_7;
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this->actor.shape.shadowDraw = ActorShadow_DrawFeet;
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} else {
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@ -1876,7 +1876,7 @@ void EnTest_PostLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, V
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Matrix_MultVec3f(&D_80864670, &sp64);
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if ((this->swordState >= 1) &&
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((this->actor.params != STALFOS_TYPE_INVISIBLE) || (globalCtx->actorCtx.unk_03 != 0))) {
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((this->actor.params != STALFOS_TYPE_INVISIBLE) || globalCtx->actorCtx.lensActive)) {
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EffectBlure_AddVertex(Effect_GetByIndex(this->effectIndex), &sp70, &sp64);
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} else if (this->swordState >= 0) {
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EffectBlure_AddSpace(Effect_GetByIndex(this->effectIndex));
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