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[ntsc-1.0/1.1] Extract assets (except audio) for ntsc-1.0 and ntsc-1.1 (#2253)
* [ntsc-1.0/1.1] Extract assets (except audio) for ntsc-1.0 and ntsc-1.1 * Fix merge with pal-1.0/1.1
This commit is contained in:
parent
2048a65dd8
commit
d3bf8ae78b
40 changed files with 5627 additions and 50 deletions
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@ -6,7 +6,7 @@
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<Room Name="ddan_boss_room_0" Offset="0x0"/>
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</File>
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<File Name="ddan_boss_room_1" Segment="3">
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<Texture Name="gDodongosCavernBossLavaFloorTex" OutName="lava_floor" Format="rgba16" Width="32" Height="64" Offset="0x21D8"/>
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<Texture Name="gDodongosCavernBossLavaFloorTex" OutName="lava_floor" Format="rgba16" Width="32" Height="64" Offset="0x21C8"/>
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<Room Name="ddan_boss_room_1" Offset="0x0"/>
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</File>
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</Root>
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12
assets/xml/scenes/dungeons/ddan_boss_v2.xml
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12
assets/xml/scenes/dungeons/ddan_boss_v2.xml
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@ -0,0 +1,12 @@
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<Root>
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<File Name="ddan_boss_scene" Segment="2">
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<Scene Name="ddan_boss_scene" Offset="0x0"/>
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</File>
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<File Name="ddan_boss_room_0" Segment="3">
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<Room Name="ddan_boss_room_0" Offset="0x0"/>
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</File>
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<File Name="ddan_boss_room_1" Segment="3">
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<Texture Name="gDodongosCavernBossLavaFloorTex" OutName="lava_floor" Format="rgba16" Width="32" Height="64" Offset="0x21D8"/>
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<Room Name="ddan_boss_room_1" Offset="0x0"/>
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</File>
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</Root>
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@ -1,8 +1,8 @@
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<Root>
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<File Name="ice_doukutu_scene" Segment="2">
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<Cutscene Name="gIceCavernSerenadeCs" Offset="0x250"/>
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<Texture Name="gIceCavernNightEntranceTex" OutName="night_entrance" Format="ia16" Width="64" Height="4" Offset="0xF7F0"/>
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<Texture Name="gIceCavernDayEntranceTex" OutName="day_entrance" Format="ia16" Width="64" Height="4" Offset="0xF9F0"/>
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<Texture Name="gIceCavernNightEntranceTex" OutName="night_entrance" Format="ia16" Width="64" Height="4" Offset="0xF810"/>
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<Texture Name="gIceCavernDayEntranceTex" OutName="day_entrance" Format="ia16" Width="64" Height="4" Offset="0xFA10"/>
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<Scene Name="ice_doukutu_scene" Offset="0x0"/>
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</File>
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<File Name="ice_doukutu_room_0" Segment="3">
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44
assets/xml/scenes/dungeons/ice_doukutu_v2.xml
Normal file
44
assets/xml/scenes/dungeons/ice_doukutu_v2.xml
Normal file
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@ -0,0 +1,44 @@
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<Root>
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<File Name="ice_doukutu_scene" Segment="2">
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<Cutscene Name="gIceCavernSerenadeCs" Offset="0x250"/>
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<Texture Name="gIceCavernNightEntranceTex" OutName="night_entrance" Format="ia16" Width="64" Height="4" Offset="0xF7F0"/>
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<Texture Name="gIceCavernDayEntranceTex" OutName="day_entrance" Format="ia16" Width="64" Height="4" Offset="0xF9F0"/>
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<Scene Name="ice_doukutu_scene" Offset="0x0"/>
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</File>
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<File Name="ice_doukutu_room_0" Segment="3">
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<Room Name="ice_doukutu_room_0" Offset="0x0"/>
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</File>
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<File Name="ice_doukutu_room_1" Segment="3">
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<Room Name="ice_doukutu_room_1" Offset="0x0"/>
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</File>
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<File Name="ice_doukutu_room_2" Segment="3">
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<Room Name="ice_doukutu_room_2" Offset="0x0"/>
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</File>
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<File Name="ice_doukutu_room_3" Segment="3">
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<Room Name="ice_doukutu_room_3" Offset="0x0"/>
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</File>
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<File Name="ice_doukutu_room_4" Segment="3">
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<Room Name="ice_doukutu_room_4" Offset="0x0"/>
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</File>
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<File Name="ice_doukutu_room_5" Segment="3">
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<Room Name="ice_doukutu_room_5" Offset="0x0"/>
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</File>
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<File Name="ice_doukutu_room_6" Segment="3">
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<Room Name="ice_doukutu_room_6" Offset="0x0"/>
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</File>
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<File Name="ice_doukutu_room_7" Segment="3">
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<Room Name="ice_doukutu_room_7" Offset="0x0"/>
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</File>
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<File Name="ice_doukutu_room_8" Segment="3">
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<Room Name="ice_doukutu_room_8" Offset="0x0"/>
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</File>
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<File Name="ice_doukutu_room_9" Segment="3">
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<Room Name="ice_doukutu_room_9" Offset="0x0"/>
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</File>
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<File Name="ice_doukutu_room_10" Segment="3">
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<Room Name="ice_doukutu_room_10" Offset="0x0"/>
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</File>
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<File Name="ice_doukutu_room_11" Segment="3">
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<Room Name="ice_doukutu_room_11" Offset="0x0"/>
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</File>
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</Root>
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@ -7,7 +7,6 @@
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<Scene Name="spot01_scene" Offset="0x0"/>
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</File>
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<File Name="spot01_room_0" Segment="3">
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<DList Name="gSpot01DL_009E38" Offset="0x9E38"/>
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<Room Name="spot01_room_0" Offset="0x0"/>
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</File>
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</Root>
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@ -8,7 +8,6 @@
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<Cutscene Name="gGraveyardIntroCs" Offset="0x70C0"/>
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</File>
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<File Name="spot02_room_0" Segment="3">
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<DList Name="gSpot02DL_0026D0" Offset="0x26D0"/>
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<Room Name="spot02_room_0" Offset="0x0"/>
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</File>
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<File Name="spot02_room_1" Segment="3">
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@ -14,8 +14,6 @@
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<Room Name="spot04_room_1" Offset="0x0"/>
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</File>
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<File Name="spot04_room_2" Segment="3">
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<DList Name="gSpot04DL_002BB8" Offset="0x2BB8"/>
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<DList Name="gSpot04DL_005058" Offset="0x5058"/>
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<Room Name="spot04_room_2" Offset="0x0"/>
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</File>
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</Root>
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@ -8,9 +8,6 @@
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<Scene Name="spot09_scene" Offset="0x0"/>
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</File>
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<File Name="spot09_room_0" Segment="3">
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<DList Name="gSpot09DL_007108" Offset="0x7108"/>
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<DList Name="gSpot09DL_008780" Offset="0x8780"/>
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<Room Name="spot09_room_0" Offset="0x0"/>
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</File>
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</Root>
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@ -10,6 +10,6 @@
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</File>
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<File Name="spot16_room_0" Segment="3">
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<Room Name="spot16_room_0" Offset="0x0"/>
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<DList Name="spot16_room_0DL_00AA48" Offset="0xAA48"/>
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<DList Name="spot16_room_0DL_00AA48" Offset="0xA9C8"/>
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</File>
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</Root>
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15
assets/xml/scenes/overworld/spot16_v2.xml
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15
assets/xml/scenes/overworld/spot16_v2.xml
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@ -0,0 +1,15 @@
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<Root>
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<File Name="spot16_scene" Segment="2">
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<Cutscene Name="gDMTOwlCs" Offset="0x1E6A0"/>
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<Cutscene Name="gDMTIntroCs" Offset="0x7EA0"/>
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<Path Name="spot16_scenePathList_000254" Offset="0x254" NumPaths="2"/>
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<Path Name="spot16_scenePathList_007884" Offset="0x7884" NumPaths="3"/>
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<Scene Name="spot16_scene" Offset="0x0"/>
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<Scene Name="spot16_scene_unused" Offset="0x78A0"/>
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<Texture Name="spot16_scene_Tex_01AE98" Format="i4" Width="64" Height="64" Offset="0x1AE98"/>
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</File>
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<File Name="spot16_room_0" Segment="3">
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<Room Name="spot16_room_0" Offset="0x0"/>
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<DList Name="spot16_room_0DL_00AA48" Offset="0xAA48"/>
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</File>
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</Root>
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@ -3,6 +3,6 @@
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<Texture Name="nintendo_rogo_static_Tex_000000" OutName="tex_00000000" Format="i8" Width="192" Height="32" Offset="0x0000"/>
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<Texture Name="nintendo_rogo_static_Tex_001800" OutName="tex_00001800" Format="i8" Width="32" Height="32" Offset="0x1800"/>
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<DList Name="gNintendo64LogoDL" Offset="0x2720"/>
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<DList Name="gNintendo64LogoDL" Offset="0x27A0"/>
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</File>
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</Root>
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8
assets/xml/textures/nintendo_rogo_static_v2.xml
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8
assets/xml/textures/nintendo_rogo_static_v2.xml
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@ -0,0 +1,8 @@
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<Root>
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<File Name="nintendo_rogo_static" Segment="1">
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<Texture Name="nintendo_rogo_static_Tex_000000" OutName="tex_00000000" Format="i8" Width="192" Height="32" Offset="0x0000"/>
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<Texture Name="nintendo_rogo_static_Tex_001800" OutName="tex_00001800" Format="i8" Width="32" Height="32" Offset="0x1800"/>
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<DList Name="gNintendo64LogoDL" Offset="0x2720"/>
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</File>
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</Root>
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