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[ntsc-1.0/1.1] Extract assets (except audio) for ntsc-1.0 and ntsc-1.1 (#2253)

* [ntsc-1.0/1.1] Extract assets (except audio) for ntsc-1.0 and ntsc-1.1

* Fix merge with pal-1.0/1.1
This commit is contained in:
cadmic 2024-10-09 05:22:57 -07:00 committed by GitHub
parent 2048a65dd8
commit d3bf8ae78b
No known key found for this signature in database
GPG key ID: B5690EEEBB952194
40 changed files with 5627 additions and 50 deletions

View file

@ -6,7 +6,7 @@
<Room Name="ddan_boss_room_0" Offset="0x0"/>
</File>
<File Name="ddan_boss_room_1" Segment="3">
<Texture Name="gDodongosCavernBossLavaFloorTex" OutName="lava_floor" Format="rgba16" Width="32" Height="64" Offset="0x21D8"/>
<Texture Name="gDodongosCavernBossLavaFloorTex" OutName="lava_floor" Format="rgba16" Width="32" Height="64" Offset="0x21C8"/>
<Room Name="ddan_boss_room_1" Offset="0x0"/>
</File>
</Root>

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@ -0,0 +1,12 @@
<Root>
<File Name="ddan_boss_scene" Segment="2">
<Scene Name="ddan_boss_scene" Offset="0x0"/>
</File>
<File Name="ddan_boss_room_0" Segment="3">
<Room Name="ddan_boss_room_0" Offset="0x0"/>
</File>
<File Name="ddan_boss_room_1" Segment="3">
<Texture Name="gDodongosCavernBossLavaFloorTex" OutName="lava_floor" Format="rgba16" Width="32" Height="64" Offset="0x21D8"/>
<Room Name="ddan_boss_room_1" Offset="0x0"/>
</File>
</Root>

View file

@ -1,8 +1,8 @@
<Root>
<File Name="ice_doukutu_scene" Segment="2">
<Cutscene Name="gIceCavernSerenadeCs" Offset="0x250"/>
<Texture Name="gIceCavernNightEntranceTex" OutName="night_entrance" Format="ia16" Width="64" Height="4" Offset="0xF7F0"/>
<Texture Name="gIceCavernDayEntranceTex" OutName="day_entrance" Format="ia16" Width="64" Height="4" Offset="0xF9F0"/>
<Texture Name="gIceCavernNightEntranceTex" OutName="night_entrance" Format="ia16" Width="64" Height="4" Offset="0xF810"/>
<Texture Name="gIceCavernDayEntranceTex" OutName="day_entrance" Format="ia16" Width="64" Height="4" Offset="0xFA10"/>
<Scene Name="ice_doukutu_scene" Offset="0x0"/>
</File>
<File Name="ice_doukutu_room_0" Segment="3">

View file

@ -0,0 +1,44 @@
<Root>
<File Name="ice_doukutu_scene" Segment="2">
<Cutscene Name="gIceCavernSerenadeCs" Offset="0x250"/>
<Texture Name="gIceCavernNightEntranceTex" OutName="night_entrance" Format="ia16" Width="64" Height="4" Offset="0xF7F0"/>
<Texture Name="gIceCavernDayEntranceTex" OutName="day_entrance" Format="ia16" Width="64" Height="4" Offset="0xF9F0"/>
<Scene Name="ice_doukutu_scene" Offset="0x0"/>
</File>
<File Name="ice_doukutu_room_0" Segment="3">
<Room Name="ice_doukutu_room_0" Offset="0x0"/>
</File>
<File Name="ice_doukutu_room_1" Segment="3">
<Room Name="ice_doukutu_room_1" Offset="0x0"/>
</File>
<File Name="ice_doukutu_room_2" Segment="3">
<Room Name="ice_doukutu_room_2" Offset="0x0"/>
</File>
<File Name="ice_doukutu_room_3" Segment="3">
<Room Name="ice_doukutu_room_3" Offset="0x0"/>
</File>
<File Name="ice_doukutu_room_4" Segment="3">
<Room Name="ice_doukutu_room_4" Offset="0x0"/>
</File>
<File Name="ice_doukutu_room_5" Segment="3">
<Room Name="ice_doukutu_room_5" Offset="0x0"/>
</File>
<File Name="ice_doukutu_room_6" Segment="3">
<Room Name="ice_doukutu_room_6" Offset="0x0"/>
</File>
<File Name="ice_doukutu_room_7" Segment="3">
<Room Name="ice_doukutu_room_7" Offset="0x0"/>
</File>
<File Name="ice_doukutu_room_8" Segment="3">
<Room Name="ice_doukutu_room_8" Offset="0x0"/>
</File>
<File Name="ice_doukutu_room_9" Segment="3">
<Room Name="ice_doukutu_room_9" Offset="0x0"/>
</File>
<File Name="ice_doukutu_room_10" Segment="3">
<Room Name="ice_doukutu_room_10" Offset="0x0"/>
</File>
<File Name="ice_doukutu_room_11" Segment="3">
<Room Name="ice_doukutu_room_11" Offset="0x0"/>
</File>
</Root>

View file

@ -7,7 +7,6 @@
<Scene Name="spot01_scene" Offset="0x0"/>
</File>
<File Name="spot01_room_0" Segment="3">
<DList Name="gSpot01DL_009E38" Offset="0x9E38"/>
<Room Name="spot01_room_0" Offset="0x0"/>
</File>
</Root>

View file

@ -8,7 +8,6 @@
<Cutscene Name="gGraveyardIntroCs" Offset="0x70C0"/>
</File>
<File Name="spot02_room_0" Segment="3">
<DList Name="gSpot02DL_0026D0" Offset="0x26D0"/>
<Room Name="spot02_room_0" Offset="0x0"/>
</File>
<File Name="spot02_room_1" Segment="3">

View file

@ -14,8 +14,6 @@
<Room Name="spot04_room_1" Offset="0x0"/>
</File>
<File Name="spot04_room_2" Segment="3">
<DList Name="gSpot04DL_002BB8" Offset="0x2BB8"/>
<DList Name="gSpot04DL_005058" Offset="0x5058"/>
<Room Name="spot04_room_2" Offset="0x0"/>
</File>
</Root>

View file

@ -8,9 +8,6 @@
<Scene Name="spot09_scene" Offset="0x0"/>
</File>
<File Name="spot09_room_0" Segment="3">
<DList Name="gSpot09DL_007108" Offset="0x7108"/>
<DList Name="gSpot09DL_008780" Offset="0x8780"/>
<Room Name="spot09_room_0" Offset="0x0"/>
</File>
</Root>

View file

@ -10,6 +10,6 @@
</File>
<File Name="spot16_room_0" Segment="3">
<Room Name="spot16_room_0" Offset="0x0"/>
<DList Name="spot16_room_0DL_00AA48" Offset="0xAA48"/>
<DList Name="spot16_room_0DL_00AA48" Offset="0xA9C8"/>
</File>
</Root>

View file

@ -0,0 +1,15 @@
<Root>
<File Name="spot16_scene" Segment="2">
<Cutscene Name="gDMTOwlCs" Offset="0x1E6A0"/>
<Cutscene Name="gDMTIntroCs" Offset="0x7EA0"/>
<Path Name="spot16_scenePathList_000254" Offset="0x254" NumPaths="2"/>
<Path Name="spot16_scenePathList_007884" Offset="0x7884" NumPaths="3"/>
<Scene Name="spot16_scene" Offset="0x0"/>
<Scene Name="spot16_scene_unused" Offset="0x78A0"/>
<Texture Name="spot16_scene_Tex_01AE98" Format="i4" Width="64" Height="64" Offset="0x1AE98"/>
</File>
<File Name="spot16_room_0" Segment="3">
<Room Name="spot16_room_0" Offset="0x0"/>
<DList Name="spot16_room_0DL_00AA48" Offset="0xAA48"/>
</File>
</Root>

View file

@ -3,6 +3,6 @@
<Texture Name="nintendo_rogo_static_Tex_000000" OutName="tex_00000000" Format="i8" Width="192" Height="32" Offset="0x0000"/>
<Texture Name="nintendo_rogo_static_Tex_001800" OutName="tex_00001800" Format="i8" Width="32" Height="32" Offset="0x1800"/>
<DList Name="gNintendo64LogoDL" Offset="0x2720"/>
<DList Name="gNintendo64LogoDL" Offset="0x27A0"/>
</File>
</Root>

View file

@ -0,0 +1,8 @@
<Root>
<File Name="nintendo_rogo_static" Segment="1">
<Texture Name="nintendo_rogo_static_Tex_000000" OutName="tex_00000000" Format="i8" Width="192" Height="32" Offset="0x0000"/>
<Texture Name="nintendo_rogo_static_Tex_001800" OutName="tex_00001800" Format="i8" Width="32" Height="32" Offset="0x1800"/>
<DList Name="gNintendo64LogoDL" Offset="0x2720"/>
</File>
</Root>