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En_GeldB (#516)
* Darkmeiro decompilation Bg_Gnd_Darkmeiro decompiled, matched, and documented. * give this a shot * fix conflict * one more try * could be useful * whoops * ZAP2 stuff * ZAP why * ZAP again * woo watch out * data and such * stuff * more decomp * another match * match and docs * more docs * little more cleanup * SFX macros * little more * more attempts to match * naming things * I give up on the match * also spec * changes * hex * Update src/overlays/actors/ovl_En_GeldB/z_en_geldb.c Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com> * Update src/overlays/actors/ovl_En_GeldB/z_en_geldb.h Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com> * Update src/overlays/actors/ovl_En_GeldB/z_en_geldb.c Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com> Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
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@ -479,6 +479,7 @@ void func_80033260(GlobalContext* globalCtx, Actor* actor, Vec3f* arg2, f32 arg3
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void func_80033480(GlobalContext* globalCtx, Vec3f* arg1, f32 arg2, s32 arg3, s16 arg4, s16 arg5, u8 arg6);
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Actor* Actor_GetCollidedExplosive(GlobalContext* globalCtx, Collider* collider);
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Actor* func_80033684(GlobalContext* globalCtx, Actor* explosiveActor);
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Actor* func_80033780(GlobalContext* globalCtx, Actor* refActor, f32 arg2);
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void Actor_ChangeType(GlobalContext* globalCtx, ActorContext* actorCtx, Actor* actor, u8 actorType);
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void Actor_SetTextWithPrefix(GlobalContext* globalCtx, Actor* actor, s16 textIdLower);
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s16 func_800339B8(Actor* actor, GlobalContext* globalCtx, f32 arg2, s16 arg3);
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