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* Darkmeiro decompilation

Bg_Gnd_Darkmeiro decompiled, matched, and documented.

* give this a shot

* fix conflict

* one more try

* could be useful

* whoops

* ZAP2 stuff

* ZAP why

* ZAP again

* woo watch out

* data and such

* stuff

* more decomp

* another match

* match and docs

* more docs

* little more cleanup

* SFX macros

* little more

* more attempts to match

* naming things

* I give up on the match

* also spec

* changes

* hex

* Update src/overlays/actors/ovl_En_GeldB/z_en_geldb.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_GeldB/z_en_geldb.h

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_GeldB/z_en_geldb.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
This commit is contained in:
petrie911 2020-12-10 14:00:17 -06:00 committed by GitHub
parent 0c2b92125f
commit d4e16bbacf
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GPG key ID: 4AEE18F83AFDEB23
54 changed files with 1562 additions and 5619 deletions

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@ -3236,7 +3236,7 @@ typedef struct {
/* 0x210 */ s16 unk_210;
} Actor_80033780;
Actor_80033780* func_80033780(GlobalContext* globalCtx, Actor* refActor, f32 arg2) {
Actor* func_80033780(GlobalContext* globalCtx, Actor* refActor, f32 arg2) {
Actor_80033780* itemActor;
Vec3f spA8;
f32 deltaX;
@ -3266,7 +3266,7 @@ Actor_80033780* func_80033780(GlobalContext* globalCtx, Actor* refActor, f32 arg
if (func_80062ECC(refActor->colChkInfo.unk_10, refActor->colChkInfo.unk_12, 0.0f, &refActor->posRot.pos,
&itemActor->actor.posRot.pos, &spA8, &sp90, &sp84)) {
return itemActor;
return &itemActor->actor;
} else {
actor = actor->next;
}