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En_GeldB (#516)
* Darkmeiro decompilation Bg_Gnd_Darkmeiro decompiled, matched, and documented. * give this a shot * fix conflict * one more try * could be useful * whoops * ZAP2 stuff * ZAP why * ZAP again * woo watch out * data and such * stuff * more decomp * another match * match and docs * more docs * little more cleanup * SFX macros * little more * more attempts to match * naming things * I give up on the match * also spec * changes * hex * Update src/overlays/actors/ovl_En_GeldB/z_en_geldb.c Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com> * Update src/overlays/actors/ovl_En_GeldB/z_en_geldb.h Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com> * Update src/overlays/actors/ovl_En_GeldB/z_en_geldb.c Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com> Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
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54 changed files with 1562 additions and 5619 deletions
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@ -3236,7 +3236,7 @@ typedef struct {
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/* 0x210 */ s16 unk_210;
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} Actor_80033780;
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Actor_80033780* func_80033780(GlobalContext* globalCtx, Actor* refActor, f32 arg2) {
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Actor* func_80033780(GlobalContext* globalCtx, Actor* refActor, f32 arg2) {
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Actor_80033780* itemActor;
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Vec3f spA8;
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f32 deltaX;
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@ -3266,7 +3266,7 @@ Actor_80033780* func_80033780(GlobalContext* globalCtx, Actor* refActor, f32 arg
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if (func_80062ECC(refActor->colChkInfo.unk_10, refActor->colChkInfo.unk_12, 0.0f, &refActor->posRot.pos,
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&itemActor->actor.posRot.pos, &spA8, &sp90, &sp84)) {
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return itemActor;
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return &itemActor->actor;
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} else {
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actor = actor->next;
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}
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