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En_GeldB (#516)
* Darkmeiro decompilation Bg_Gnd_Darkmeiro decompiled, matched, and documented. * give this a shot * fix conflict * one more try * could be useful * whoops * ZAP2 stuff * ZAP why * ZAP again * woo watch out * data and such * stuff * more decomp * another match * match and docs * more docs * little more cleanup * SFX macros * little more * more attempts to match * naming things * I give up on the match * also spec * changes * hex * Update src/overlays/actors/ovl_En_GeldB/z_en_geldb.c Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com> * Update src/overlays/actors/ovl_En_GeldB/z_en_geldb.h Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com> * Update src/overlays/actors/ovl_En_GeldB/z_en_geldb.c Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com> Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
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54 changed files with 1562 additions and 5619 deletions
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@ -345,7 +345,7 @@ void EnDaiku_Jailed(EnDaiku* this, GlobalContext* globalCtx) {
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this->stateFlags &= ~ENDAIKU_STATEFLAG_GERUDOFIGHTING;
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EnDaiku_ChangeAnim(this, ENDAIKU_ANIM_CELEBRATE, &this->currentAnimIndex);
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this->actionFunc = EnDaiku_WaitFreedom;
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} else if (!(this->stateFlags & ENDAIKU_STATEFLAG_GERUDOFIGHTING) && gerudo->unk_318 == 0) {
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} else if (!(this->stateFlags & ENDAIKU_STATEFLAG_GERUDOFIGHTING) && !gerudo->invisible) {
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this->stateFlags |= ENDAIKU_STATEFLAG_GERUDOFIGHTING;
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this->actor.flags &= ~9;
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}
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