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* Darkmeiro decompilation

Bg_Gnd_Darkmeiro decompiled, matched, and documented.

* give this a shot

* fix conflict

* one more try

* could be useful

* whoops

* ZAP2 stuff

* ZAP why

* ZAP again

* woo watch out

* data and such

* stuff

* more decomp

* another match

* match and docs

* more docs

* little more cleanup

* SFX macros

* little more

* more attempts to match

* naming things

* I give up on the match

* also spec

* changes

* hex

* Update src/overlays/actors/ovl_En_GeldB/z_en_geldb.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_GeldB/z_en_geldb.h

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_GeldB/z_en_geldb.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
This commit is contained in:
petrie911 2020-12-10 14:00:17 -06:00 committed by GitHub
parent 0c2b92125f
commit d4e16bbacf
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GPG key ID: 4AEE18F83AFDEB23
54 changed files with 1562 additions and 5619 deletions

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@ -345,7 +345,7 @@ void EnDaiku_Jailed(EnDaiku* this, GlobalContext* globalCtx) {
this->stateFlags &= ~ENDAIKU_STATEFLAG_GERUDOFIGHTING;
EnDaiku_ChangeAnim(this, ENDAIKU_ANIM_CELEBRATE, &this->currentAnimIndex);
this->actionFunc = EnDaiku_WaitFreedom;
} else if (!(this->stateFlags & ENDAIKU_STATEFLAG_GERUDOFIGHTING) && gerudo->unk_318 == 0) {
} else if (!(this->stateFlags & ENDAIKU_STATEFLAG_GERUDOFIGHTING) && !gerudo->invisible) {
this->stateFlags |= ENDAIKU_STATEFLAG_GERUDOFIGHTING;
this->actor.flags &= ~9;
}