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audio_playback, audio_effects OK (#313)

* audio_playback.c

* format.sh

* rename functions

* Audio_SequenceChannelProcessSound

* Audio_SequencePlayerProcessSound

* Audio_GetPortamentoFreqScale

* Audio_GetVibratoPitchChange

* Audio_GetVibratoFreqScale

* Audio_NoteVibratoInit, Audio_NoteVibratoUpdate

* Audio_NotePortamentoInit

* Audio_AdsrInit

* Audio_AdsrUpdate

* Common bitfield formatting

* format.sh

* review

Co-authored-by: zelda2774 <zelda2774@invalid>
This commit is contained in:
zelda2774 2020-08-15 20:06:26 +02:00 committed by GitHub
parent ac8796cbc9
commit d68f9893fd
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
115 changed files with 1014 additions and 1825 deletions

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@ -10,27 +10,27 @@ void Audio_NoteSetVelPanReverb(Note* note, NoteSubEu* sub, Reverb* reverb) {
f32 vel;
u8 pan;
u8 reverbVol;
ReverbBits sp24;
ReverbBitsData sp24;
s32 stereoHeadsetEffects = note->playbackState.stereoHeadsetEffects;
vel = reverb->unk_8;
vel = reverb->velocity;
pan = reverb->pan;
reverbVol = reverb->reverb;
sp24 = reverb->reverbBits;
sp24 = reverb->reverbBits.s;
sub->bitField0.asByte = note->noteSubEu.bitField0.asByte & 0xFF;
sub->bitField1.asByte = note->noteSubEu.bitField1.asByte & 0xFF;
sub->bitField0.s = note->noteSubEu.bitField0.s;
sub->bitField1.s = note->noteSubEu.bitField1.s;
sub->sound.samples = note->noteSubEu.sound.samples;
sub->unk_06 = note->noteSubEu.unk_06;
Audio_NoteSetResamplingRate(sub, reverb->velocity);
Audio_NoteSetResamplingRate(sub, reverb->frequency);
pan &= 0x7F;
sub->bitField0.asBitfields.stereoStrongRight = 0;
sub->bitField0.asBitfields.stereoStrongLeft = 0;
sub->bitField0.asBitfields.stereoHeadsetEffects = sp24.stereoHeadsetEffects;
sub->bitField0.asBitfields.usesHeadsetPanEffects = sp24.usesHeadsetPanEffects;
sub->bitField0.s.stereoStrongRight = 0;
sub->bitField0.s.stereoStrongLeft = 0;
sub->bitField0.s.stereoHeadsetEffects = sp24.stereoHeadsetEffects;
sub->bitField0.s.usesHeadsetPanEffects = sp24.usesHeadsetPanEffects;
if (stereoHeadsetEffects && gSoundMode == 1) {
smallPanIndex = pan >> 1;
if (smallPanIndex > 0x3f) {
@ -39,7 +39,7 @@ void Audio_NoteSetVelPanReverb(Note* note, NoteSubEu* sub, Reverb* reverb) {
sub->headsetPanLeft = gHeadsetPanQuantization[smallPanIndex];
sub->headsetPanRight = gHeadsetPanQuantization[0x3f - smallPanIndex];
sub->bitField1.asBitfields.hasTwoAdpcmParts = 1;
sub->bitField1.s.hasTwoAdpcmParts = 1;
volLeft = gHeadsetPanVolume[pan];
volRight = gHeadsetPanVolume[0x7f - pan];
@ -47,7 +47,7 @@ void Audio_NoteSetVelPanReverb(Note* note, NoteSubEu* sub, Reverb* reverb) {
strongLeft = strongRight = 0;
sub->headsetPanRight = 0;
sub->headsetPanLeft = 0;
sub->bitField1.asBitfields.hasTwoAdpcmParts = 0;
sub->bitField1.s.hasTwoAdpcmParts = 0;
volLeft = gStereoPanVolume[pan];
volRight = gStereoPanVolume[0x7f - pan];
@ -57,34 +57,34 @@ void Audio_NoteSetVelPanReverb(Note* note, NoteSubEu* sub, Reverb* reverb) {
strongRight = 1;
}
sub->bitField0.asBitfields.stereoStrongRight = strongRight;
sub->bitField0.asBitfields.stereoStrongLeft = strongLeft;
sub->bitField0.s.stereoStrongRight = strongRight;
sub->bitField0.s.stereoStrongLeft = strongLeft;
switch (sp24.bit2) {
case 0:
break;
case 1:
sub->bitField0.asBitfields.stereoStrongRight = sp24.strongRight;
sub->bitField0.asBitfields.stereoStrongLeft = sp24.strongLeft;
sub->bitField0.s.stereoStrongRight = sp24.strongRight;
sub->bitField0.s.stereoStrongLeft = sp24.strongLeft;
break;
case 2:
sub->bitField0.asBitfields.stereoStrongRight = sp24.strongRight | strongRight;
sub->bitField0.asBitfields.stereoStrongLeft = sp24.strongLeft | strongLeft;
sub->bitField0.s.stereoStrongRight = sp24.strongRight | strongRight;
sub->bitField0.s.stereoStrongLeft = sp24.strongLeft | strongLeft;
break;
case 3:
sub->bitField0.asBitfields.stereoStrongRight = sp24.strongRight ^ strongRight;
sub->bitField0.asBitfields.stereoStrongLeft = sp24.strongLeft ^ strongLeft;
sub->bitField0.s.stereoStrongRight = sp24.strongRight ^ strongRight;
sub->bitField0.s.stereoStrongLeft = sp24.strongLeft ^ strongLeft;
break;
}
} else if (gSoundMode == 3) {
sub->bitField0.asBitfields.stereoHeadsetEffects = 0;
sub->bitField0.asBitfields.usesHeadsetPanEffects = 0;
sub->bitField0.s.stereoHeadsetEffects = 0;
sub->bitField0.s.usesHeadsetPanEffects = 0;
volLeft = 0.707f;
volRight = 0.707f;
} else {
sub->bitField0.asBitfields.stereoStrongRight = sp24.strongRight;
sub->bitField0.asBitfields.stereoStrongLeft = sp24.strongLeft;
sub->bitField0.s.stereoStrongRight = sp24.strongRight;
sub->bitField0.s.stereoStrongLeft = sp24.strongLeft;
volLeft = gDefaultPanVolume[pan];
volRight = gDefaultPanVolume[0x7f - pan];
}
@ -95,7 +95,7 @@ void Audio_NoteSetVelPanReverb(Note* note, NoteSubEu* sub, Reverb* reverb) {
sub->targetVolLeft = (s32)((vel * volLeft) * 4095.999f);
sub->targetVolRight = (s32)((vel * volRight) * 4095.999f);
sub->bankId = reverb->bankId;
sub->unk_2 = reverb->unk_1;
sub->unk_14 = reverb->unk_10;
sub->unk_07 = reverb->unk_14;
sub->unk_10 = reverb->unk_16;
@ -106,7 +106,7 @@ void Audio_NoteSetResamplingRate(NoteSubEu* noteSubEu, f32 resamplingRateInput)
f32 resamplingRate = 0.0f;
if (resamplingRateInput < 2.0f) {
noteSubEu->bitField1.asBitfields.isSyntheticWave = 0;
noteSubEu->bitField1.s.isSyntheticWave = 0;
if (1.99998f < resamplingRateInput) {
resamplingRate = 1.99998f;
@ -115,7 +115,7 @@ void Audio_NoteSetResamplingRate(NoteSubEu* noteSubEu, f32 resamplingRateInput)
}
} else {
noteSubEu->bitField1.asBitfields.isSyntheticWave = 1;
noteSubEu->bitField1.s.isSyntheticWave = 1;
if (3.99996f < resamplingRateInput) {
resamplingRate = 1.99998f;
} else {
@ -135,25 +135,166 @@ void Audio_NoteInit(Note* note) {
}
note->playbackState.unk_04 = 0;
note->playbackState.adsr.adsrAction.adsrBits.bits0 = 1;
note->playbackState.adsr.action.s.state = ADSR_STATE_INITIAL;
note->noteSubEu = gDefaultNoteSub;
}
void Audio_NoteDisable(Note* note) {
if (note->noteSubEu.bitField0.asBitfields.needsInit == 1) {
note->noteSubEu.bitField0.asBitfields.needsInit = 0;
if (note->noteSubEu.bitField0.s.needsInit == 1) {
note->noteSubEu.bitField0.s.needsInit = 0;
}
note->playbackState.priority = 0;
note->noteSubEu.bitField0.asBitfields.enabled = 0;
note->noteSubEu.bitField0.s.enabled = 0;
note->playbackState.unk_04 = 0;
note->noteSubEu.bitField0.asBitfields.finished = 0;
note->noteSubEu.bitField0.s.finished = 0;
note->playbackState.parentLayer = NO_LAYER;
note->playbackState.prevParentLayer = NO_LAYER;
note->playbackState.adsr.adsrAction.adsrBits.bits0 = 0;
note->playbackState.adsr.fadeOutVel = 0;
note->playbackState.adsr.action.s.state = ADSR_STATE_DISABLED;
note->playbackState.adsr.current = 0;
}
#pragma GLOBAL_ASM("asm/non_matchings/code/audio_playback/Audio_ProcessNotes.s")
void Audio_ProcessNotes(void) {
s32 pad[2];
NoteAttributes* attributes;
NoteSubEu* noteSubEu2;
NoteSubEu* noteSubEu;
Note* note;
NotePlaybackState* playbackState;
Reverb reverb;
u8 bookOffset;
f32 scale;
s32 i;
for (i = 0; i < gAudioContext.gMaxSimultaneousNotes; i++) {
note = &gAudioContext.gNotes[i];
noteSubEu2 = &gAudioContext.gNoteSubsEu[gAudioContext.gNoteSubEuOffset + i];
playbackState = &note->playbackState;
if (playbackState->parentLayer != NO_LAYER) {
if ((u32)playbackState->parentLayer < 0x7FFFFFFFU) {
continue;
}
if (note != playbackState->parentLayer->note && playbackState->unk_04 == 0) {
playbackState->adsr.action.s.release = 1;
playbackState->adsr.fadeOutVel = gAudioContext.gAudioBufferParameters.updatesPerFrameInv;
playbackState->priority = 1;
playbackState->unk_04 = 2;
goto out;
} else if (!playbackState->parentLayer->enabled && playbackState->unk_04 == 0 &&
playbackState->priority >= 1) {
// do nothing
} else if (playbackState->parentLayer->seqChannel->seqPlayer == NULL) {
Audio_SequenceChannelDisable(playbackState->parentLayer->seqChannel);
playbackState->priority = 1;
playbackState->unk_04 = 1;
continue;
} else if (playbackState->parentLayer->seqChannel->seqPlayer->muted &&
(playbackState->parentLayer->seqChannel->muteBehavior & 0x40)) {
// do nothing
} else {
goto out;
}
Audio_SeqChanLayerNoteRelease(playbackState->parentLayer);
Audio_AudioListRemove(&note->listItem);
Audio_AudioListPushFront(&note->listItem.pool->decaying, &note->listItem);
playbackState->priority = 1;
playbackState->unk_04 = 2;
} else if (playbackState->unk_04 == 0 && playbackState->priority >= 1) {
continue;
}
out:
if (playbackState->priority != 0) {
if (1) {}
noteSubEu = &note->noteSubEu;
if (playbackState->unk_04 >= 1 || noteSubEu->bitField0.s.finished) {
if (playbackState->adsr.action.s.state == ADSR_STATE_DISABLED || noteSubEu->bitField0.s.finished) {
if (playbackState->wantedParentLayer != NO_LAYER) {
Audio_NoteDisable(note);
if (playbackState->wantedParentLayer->seqChannel != NULL) {
Audio_NoteInitForLayer(note, playbackState->wantedParentLayer);
Audio_NoteVibratoInit(note);
Audio_NotePortamentoInit(note);
Audio_AudioListRemove(&note->listItem);
Audio_AudioListPushBack(&note->listItem.pool->active, &note->listItem);
playbackState->wantedParentLayer = NO_LAYER;
// don't skip
} else {
Audio_NoteDisable(note);
Audio_AudioListRemove(&note->listItem);
Audio_AudioListPushBack(&note->listItem.pool->disabled, &note->listItem);
playbackState->wantedParentLayer = NO_LAYER;
goto skip;
}
} else {
if (playbackState->parentLayer != NO_LAYER) {
playbackState->parentLayer->ignoreDrumPan = 1; // wrong field name
}
Audio_NoteDisable(note);
Audio_AudioListRemove(&note->listItem);
Audio_AudioListPushBack(&note->listItem.pool->disabled, &note->listItem);
continue;
}
}
} else if (playbackState->adsr.action.s.state == ADSR_STATE_DISABLED) {
if (playbackState->parentLayer != NO_LAYER) {
playbackState->parentLayer->ignoreDrumPan = 1; // wrong field name
}
Audio_NoteDisable(note);
Audio_AudioListRemove(&note->listItem);
Audio_AudioListPushBack(&note->listItem.pool->disabled, &note->listItem);
continue;
}
scale = Audio_AdsrUpdate(&playbackState->adsr);
Audio_NoteVibratoUpdate(note);
attributes = &playbackState->attributes;
if (playbackState->unk_04 == 1 || playbackState->unk_04 == 2) {
reverb.frequency = attributes->freqScale;
reverb.velocity = attributes->velocity;
reverb.pan = attributes->pan;
reverb.reverb = attributes->reverb;
reverb.reverbBits = attributes->reverbBits;
reverb.unk_1 = attributes->unk_1;
reverb.unk_10 = attributes->unk_10;
reverb.unk_14 = attributes->unk_4;
reverb.unk_16 = attributes->unk_6;
bookOffset = noteSubEu->bitField1.s.bookOffset;
} else {
SequenceChannelLayer* layer = playbackState->parentLayer;
SequenceChannel* channel = layer->seqChannel;
reverb.frequency = layer->noteFreqScale;
reverb.velocity = layer->noteVelocity;
reverb.pan = layer->notePan;
if (layer->reverbBits.asByte == 0) {
reverb.reverbBits = channel->reverbBits;
} else {
reverb.reverbBits = layer->reverbBits;
}
reverb.reverb = channel->reverb;
reverb.unk_1 = channel->unk_0C;
reverb.unk_10 = channel->unk_CC;
reverb.unk_14 = channel->unk_0F;
reverb.unk_16 = channel->unk_20;
bookOffset = channel->bookOffset & 0x7;
if (channel->seqPlayer->muted && (channel->muteBehavior & 8)) {
reverb.frequency = 0.0f;
reverb.velocity = 0.0f;
}
}
reverb.frequency *= playbackState->vibratoFreqScale * playbackState->portamentoFreqScale;
reverb.frequency *= gAudioContext.gAudioBufferParameters.resampleRate;
reverb.velocity *= scale;
Audio_NoteSetVelPanReverb(note, noteSubEu2, &reverb);
noteSubEu->bitField1.s.bookOffset = bookOffset;
skip:;
}
}
}
AudioBankSound* Audio_InstrumentGetAudioBankSound(Instrument* instrument, s32 semitone) {
AudioBankSound* sound;
@ -256,8 +397,6 @@ UnkInstrument* Audio_GetUnkInstrument(s32 bankId, s32 unkInstrumentId) {
}
s32 func_800E7744(s32 instrument, s32 bankId, s32 instId, UnkInstrument* arg3) {
UnkInstrument* temp_t7;
if (bankId == 0xFF) {
return -1;
}
@ -271,7 +410,7 @@ s32 func_800E7744(s32 instrument, s32 bankId, s32 instId, UnkInstrument* arg3) {
if (instId >= (gAudioContext.gCtlEntries[bankId].numDrums)) {
return -3;
}
gAudioContext.gCtlEntries[bankId].drums[instId] = arg3;
gAudioContext.gCtlEntries[bankId].drums[instId] = (void*)arg3;
break;
case 1:
@ -285,19 +424,18 @@ s32 func_800E7744(s32 instrument, s32 bankId, s32 instId, UnkInstrument* arg3) {
if (instId >= (gAudioContext.gCtlEntries[bankId].numInstruments)) {
return -3;
}
gAudioContext.gCtlEntries[bankId].instruments[instId] = arg3;
gAudioContext.gCtlEntries[bankId].instruments[instId] = (void*)arg3;
break;
}
return 0;
}
#ifdef NON_EQUIVALENT
// This code is SM64 PAL's version with changes made to build here (and a couple legitimate changes made in the
// function). This function needs massive work, hence why it is not set for NON_MATCHING
void Audio_SeqChanLayerDecayRelease(SequenceChannelLayer* seqLayer, s32 target) {
Note* note;
NoteAttributes* attributes;
SequenceChannel* chan;
s32 i;
if (seqLayer == NO_LAYER) {
return;
@ -318,56 +456,79 @@ void Audio_SeqChanLayerDecayRelease(SequenceChannelLayer* seqLayer, s32 target)
if (note->playbackState.parentLayer != seqLayer) {
if (note->playbackState.parentLayer == NO_LAYER && note->playbackState.wantedParentLayer == NO_LAYER &&
note->playbackState.prevParentLayer == seqLayer && target != 6) {
note->playbackState.prevParentLayer == seqLayer && target != ADSR_STATE_DECAY) {
note->playbackState.adsr.fadeOutVel = gAudioContext.gAudioBufferParameters.updatesPerFrameInv;
note->playbackState.adsr.adsrAction.action |= 0x10;
note->playbackState.adsr.action.s.release = 1;
}
return;
}
seqLayer->status = 0;
if (note->playbackState.adsr.state != 6) {
if (note->playbackState.adsr.action.s.state != ADSR_STATE_DECAY) {
attributes->freqScale = seqLayer->noteFreqScale;
attributes->velocity = seqLayer->noteVelocity;
attributes->pan = seqLayer->notePan;
if (seqLayer->seqChannel != NULL) {
attributes->reverb = seqLayer->seqChannel->reverb;
chan = seqLayer->seqChannel;
attributes->reverb = chan->reverb;
attributes->unk_1 = chan->unk_0C;
attributes->unk_10 = chan->unk_CC;
if (attributes->unk_10 != NULL) {
for (i = 0; i < 8; i++) {
attributes->unk_14[i] = attributes->unk_10[i];
}
attributes->unk_10 = attributes->unk_14;
}
attributes->unk_6 = chan->unk_20;
attributes->unk_4 = chan->unk_0F;
if (chan->seqPlayer->muted && (chan->muteBehavior & 8)) {
note->noteSubEu.bitField0.s.finished = 1;
}
if (seqLayer->reverbBits.asByte == 0) {
attributes->reverbBits = chan->reverbBits;
} else {
attributes->reverbBits = seqLayer->reverbBits;
}
note->playbackState.priority = chan->someOtherPriority;
} else {
attributes->reverbBits = seqLayer->reverbBits;
note->playbackState.priority = 1;
}
note->playbackState.priority = 1;
note->playbackState.prevParentLayer = note->playbackState.parentLayer;
note->playbackState.parentLayer = NO_LAYER;
if (target == 7) {
if (target == ADSR_STATE_RELEASE) {
note->playbackState.adsr.fadeOutVel = gAudioContext.gAudioBufferParameters.updatesPerFrameInv;
note->playbackState.adsr.adsrAction.action |= 0x10;
note->playbackState.adsr.action.s.release = 1;
note->playbackState.unk_04 = 2;
} else {
note->playbackState.adsr.adsrAction.action |= 0x20;
note->playbackState.unk_04 = 1;
note->playbackState.adsr.action.s.decay = 1;
if (seqLayer->adsr.releaseRate == 0) {
note->playbackState.adsr.fadeOutVel = seqLayer->seqChannel->adsr.releaseRate *
gAudioContext.gAudioBufferParameters.unkUpdatesPerFrameScaled;
note->playbackState.adsr.fadeOutVel = D_801726A0[seqLayer->seqChannel->adsr.releaseRate];
} else {
note->playbackState.adsr.fadeOutVel =
seqLayer->adsr.releaseRate * gAudioContext.gAudioBufferParameters.unkUpdatesPerFrameScaled;
note->playbackState.adsr.fadeOutVel = D_801726A0[seqLayer->adsr.releaseRate];
}
note->playbackState.adsr.sustain =
((f32)(s32)(seqLayer->seqChannel->adsr.sustain) * note->playbackState.adsr.current) / 256.0f;
}
}
if (target == 6) {
if (target == ADSR_STATE_DECAY) {
Audio_AudioListRemove(&note->listItem);
Audio_AudioListPushFront(&note->listItem.pool->decaying, &note->listItem);
}
}
#else
#pragma GLOBAL_ASM("asm/non_matchings/code/audio_playback/Audio_SeqChanLayerDecayRelease.s")
#endif
void Audio_SeqChanLayerNoteDecay(SequenceChannelLayer* seqLayer) {
Audio_SeqChanLayerDecayRelease(seqLayer, 6);
Audio_SeqChanLayerDecayRelease(seqLayer, ADSR_STATE_DECAY);
}
void Audio_SeqChanLayerNoteRelease(SequenceChannelLayer* seqLayer) {
Audio_SeqChanLayerDecayRelease(seqLayer, 7);
Audio_SeqChanLayerDecayRelease(seqLayer, ADSR_STATE_RELEASE);
}
s32 Audio_BuildSyntheticWave(Note* note, SequenceChannelLayer* seqLayer, s32 waveId) {
@ -379,9 +540,9 @@ s32 Audio_BuildSyntheticWave(Note* note, SequenceChannelLayer* seqLayer, s32 wav
waveId = 128;
}
freqScale = seqLayer->noteFreqScale;
if (seqLayer->portamento.mode != 0 && 0.0f < seqLayer->portamento.speed) {
freqScale *= (seqLayer->portamento.speed + 1.0f);
freqScale = seqLayer->freqScale;
if (seqLayer->portamento.mode != 0 && 0.0f < seqLayer->portamento.extent) {
freqScale *= (seqLayer->portamento.extent + 1.0f);
}
if (freqScale < 0.99999f) {
sampleCountIndex = 0;
@ -396,7 +557,7 @@ s32 Audio_BuildSyntheticWave(Note* note, SequenceChannelLayer* seqLayer, s32 wav
sampleCountIndex = 3;
ratio = 0.13081f;
}
seqLayer->noteFreqScale *= ratio;
seqLayer->freqScale *= ratio;
note->playbackState.waveId = waveId;
note->playbackState.sampleCountIndex = sampleCountIndex;
@ -592,12 +753,12 @@ void Audio_NoteInitForLayer(Note* note, SequenceChannelLayer* seqLayer) {
note->playbackState.prevParentLayer = NO_LAYER;
note->playbackState.parentLayer = seqLayer;
playback->priority = seqLayer->seqChannel->notePriority;
seqLayer->bit0 = 1;
seqLayer->notePropertiesNeedInit = 1;
seqLayer->unusedEu0b8 = 1;
seqLayer->note = note;
seqLayer->seqChannel->noteUnused = note;
seqLayer->seqChannel->layerUnused = seqLayer;
seqLayer->unk_40 = 0.0f;
seqLayer->noteVelocity = 0.0f;
Audio_NoteInit(note);
instId = seqLayer->instOrWave;
@ -607,18 +768,18 @@ void Audio_NoteInitForLayer(Note* note, SequenceChannelLayer* seqLayer) {
sub->sound.audioBankSound = seqLayer->sound;
if (instId >= 0x80 && instId < 0xC0) {
sub->bitField1.asBitfields.bit2 = 1;
sub->bitField1.s.bit2 = 1;
} else {
sub->bitField1.asBitfields.bit2 = 0;
sub->bitField1.s.bit2 = 0;
}
if (sub->bitField1.asBitfields.bit2) {
if (sub->bitField1.s.bit2) {
Audio_BuildSyntheticWave(note, seqLayer, instId);
}
playback->bankId = seqLayer->seqChannel->bankId;
playback->stereoHeadsetEffects = seqLayer->seqChannel->stereoHeadsetEffects;
sub->bitField1.asBitfields.reverbIndex = seqLayer->seqChannel->reverbIndex & 3;
sub->bitField1.s.reverbIndex = seqLayer->seqChannel->reverbIndex & 3;
}
void func_800E82C0(Note* note, SequenceChannelLayer* seqLayer) {
@ -630,8 +791,8 @@ void Audio_NoteReleaseAndTakeOwnership(Note* note, SequenceChannelLayer* seqLaye
note->playbackState.wantedParentLayer = seqLayer;
note->playbackState.priority = seqLayer->seqChannel->notePriority;
note->playbackState.adsr.velocity = gAudioContext.gAudioBufferParameters.updatesPerFrameInv;
note->playbackState.adsr.adsrAction.adsrBits.bits4 = 1;
note->playbackState.adsr.fadeOutVel = gAudioContext.gAudioBufferParameters.updatesPerFrameInv;
note->playbackState.adsr.action.s.release = 1;
}
Note* Audio_AllocNoteFromDisabled(NotePool* pool, SequenceChannelLayer* seqLayer) {
@ -764,10 +925,10 @@ void Audio_NoteInitAll(void) {
note->playbackState.waveId = 0;
note->playbackState.attributes.velocity = 0.0f;
note->playbackState.adsrVolScale = 0;
note->playbackState.adsr.adsrAction.action = 0;
note->unk_B0 = 0;
note->unk_92 = 0;
note->unk_94 = 0;
note->playbackState.adsr.action.asByte = 0;
note->vibratoState.active = 0;
note->portamento.cur = 0;
note->portamento.speed = 0;
note->playbackState.stereoHeadsetEffects = 0;
note->unk_BC = 0;
note->synthesisState.synthesisBuffers = Audio_SoundAlloc(&gAudioContext.gNotesAndBuffersPool, 0x1E0);