mirror of
https://github.com/zeldaret/oot.git
synced 2025-07-04 06:54:33 +00:00
Stalfos (en_test) OK and object_sk2 documented (#868)
* fix colliderinit typo * migrate data * init has 1 problem * progress * progress * builds now * progress * progress * lots of funcs matched * many functions, fix warnings * 1 left * done * docs progress * remove graphovl * missed some * change some funcs * some more * another * format * more docs * cleanups1 * limbs, DLs, textures * limbs named (thanks elliptic) * more docs * Name animations, import symbols * Named sections of xml * more docs * rename limbs and use flag macros * name * review1 and use limb enum * review2 * agro -> aggro * review3 * review4 * review5 Co-authored-by: Elliptic Ellipsis <elliptic.ellipsis@gmail.com>
This commit is contained in:
parent
d2bad8fb6a
commit
d816ac6122
70 changed files with 2164 additions and 6080 deletions
|
@ -810,8 +810,8 @@ void Gameplay_Update(GlobalContext* globalCtx) {
|
|||
if ((globalCtx->actorCtx.freezeFlashTimer > 0) &&
|
||||
((globalCtx->actorCtx.freezeFlashTimer % 2) != 0)) {
|
||||
globalCtx->envCtx.unk_E1 = 1;
|
||||
globalCtx->envCtx.unk_E2[0] = globalCtx->envCtx.unk_E2[1] = globalCtx->envCtx.unk_E2[2] = 0x96;
|
||||
globalCtx->envCtx.unk_E2[3] = 0x50;
|
||||
globalCtx->envCtx.unk_E2[0] = globalCtx->envCtx.unk_E2[1] = globalCtx->envCtx.unk_E2[2] = 150;
|
||||
globalCtx->envCtx.unk_E2[3] = 80;
|
||||
} else {
|
||||
globalCtx->envCtx.unk_E1 = 0;
|
||||
}
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue