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Stalfos (en_test) OK and object_sk2 documented (#868)
* fix colliderinit typo * migrate data * init has 1 problem * progress * progress * builds now * progress * progress * lots of funcs matched * many functions, fix warnings * 1 left * done * docs progress * remove graphovl * missed some * change some funcs * some more * another * format * more docs * cleanups1 * limbs, DLs, textures * limbs named (thanks elliptic) * more docs * Name animations, import symbols * Named sections of xml * more docs * rename limbs and use flag macros * name * review1 and use limb enum * review2 * agro -> aggro * review3 * review4 * review5 Co-authored-by: Elliptic Ellipsis <elliptic.ellipsis@gmail.com>
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70 changed files with 2164 additions and 6080 deletions
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@ -61,37 +61,37 @@ void EnBoom_SetupAction(EnBoom* this, EnBoomActionFunc actionFunc) {
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void EnBoom_Init(Actor* thisx, GlobalContext* globalCtx) {
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EnBoom* this = THIS;
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EffectBlureInit1 trail;
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EffectBlureInit1 blure;
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this->actor.room = -1;
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Actor_ProcessInitChain(&this->actor, sInitChain);
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trail.p1StartColor[0] = 255;
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trail.p1StartColor[1] = 255;
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trail.p1StartColor[2] = 100;
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trail.p1StartColor[3] = 255;
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blure.p1StartColor[0] = 255;
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blure.p1StartColor[1] = 255;
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blure.p1StartColor[2] = 100;
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blure.p1StartColor[3] = 255;
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trail.p2StartColor[0] = 255;
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trail.p2StartColor[1] = 255;
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trail.p2StartColor[2] = 100;
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trail.p2StartColor[3] = 64;
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blure.p2StartColor[0] = 255;
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blure.p2StartColor[1] = 255;
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blure.p2StartColor[2] = 100;
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blure.p2StartColor[3] = 64;
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trail.p1EndColor[0] = 255;
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trail.p1EndColor[1] = 255;
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trail.p1EndColor[2] = 100;
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trail.p1EndColor[3] = 0;
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blure.p1EndColor[0] = 255;
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blure.p1EndColor[1] = 255;
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blure.p1EndColor[2] = 100;
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blure.p1EndColor[3] = 0;
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trail.p2EndColor[0] = 255;
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trail.p2EndColor[1] = 255;
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trail.p2EndColor[2] = 100;
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trail.p2EndColor[3] = 0;
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blure.p2EndColor[0] = 255;
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blure.p2EndColor[1] = 255;
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blure.p2EndColor[2] = 100;
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blure.p2EndColor[3] = 0;
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trail.elemDuration = 8;
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trail.unkFlag = 0;
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trail.calcMode = 0;
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blure.elemDuration = 8;
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blure.unkFlag = 0;
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blure.calcMode = 0;
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Effect_Add(globalCtx, &this->effectIndex, EFFECT_BLURE1, 0, 0, &trail);
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Effect_Add(globalCtx, &this->effectIndex, EFFECT_BLURE1, 0, 0, &blure);
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Collider_InitQuad(globalCtx, &this->collider);
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Collider_SetQuad(globalCtx, &this->collider, &this->actor, &sQuadInit);
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File diff suppressed because it is too large
Load diff
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@ -6,17 +6,110 @@
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struct EnTest;
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typedef void (*EnTestActionFunc)(struct EnTest*, GlobalContext*);
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typedef enum {
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/* 0x00 */ STALFOS_LIMB_NONE,
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/* 0x01 */ STALFOS_LIMB_ROOT,
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/* 0x02 */ STALFOS_LIMB_UPPERBODY_ROOT,
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/* 0x03 */ STALFOS_LIMB_CORE_LOWER_ROOT,
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/* 0x04 */ STALFOS_LIMB_CORE_UPPER_ROOT,
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/* 0x05 */ STALFOS_LIMB_NECK_ROOT,
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/* 0x06 */ STALFOS_LIMB_HEAD_ROOT,
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/* 0x07 */ STALFOS_LIMB_7,
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/* 0x08 */ STALFOS_LIMB_8,
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/* 0x09 */ STALFOS_LIMB_JAW_ROOT,
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/* 0x0A */ STALFOS_LIMB_JAW,
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/* 0x0B */ STALFOS_LIMB_HEAD,
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/* 0x0C */ STALFOS_LIMB_NECK_UPPER,
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/* 0x0D */ STALFOS_LIMB_NECK_LOWER,
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/* 0x0E */ STALFOS_LIMB_CORE_UPPER,
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/* 0x0F */ STALFOS_LIMB_CHEST,
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/* 0x10 */ STALFOS_LIMB_SHOULDER_R_ROOT,
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/* 0x11 */ STALFOS_LIMB_SHOULDER_ARMOR_R_ROOT,
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/* 0x12 */ STALFOS_LIMB_SHOULDER_ARMOR_R,
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/* 0x13 */ STALFOS_LIMB_SHOULDER_L_ROOT,
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/* 0x14 */ STALFOS_LIMB_SHOULDER_ARMOR_L_ROOT,
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/* 0x15 */ STALFOS_LIMB_SHOULDER_ARMOR_L,
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/* 0x16 */ STALFOS_LIMB_ARM_L_ROOT,
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/* 0x17 */ STALFOS_LIMB_UPPERARM_L_ROOT,
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/* 0x18 */ STALFOS_LIMB_FOREARM_L_ROOT,
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/* 0x19 */ STALFOS_LIMB_HAND_L_ROOT,
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/* 0x1A */ STALFOS_LIMB_HAND_L,
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/* 0x1B */ STALFOS_LIMB_SHIELD,
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/* 0x1C */ STALFOS_LIMB_FOREARM_L,
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/* 0x1D */ STALFOS_LIMB_UPPERARM_L,
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/* 0x1E */ STALFOS_LIMB_ARM_R_ROOT,
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/* 0x1F */ STALFOS_LIMB_UPPERARM_R_ROOT,
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/* 0x20 */ STALFOS_LIMB_FOREARM_R_ROOT,
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/* 0x21 */ STALFOS_LIMB_HAND_R_ROOT,
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/* 0x22 */ STALFOS_LIMB_SWORD,
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/* 0x23 */ STALFOS_LIMB_HAND_R,
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/* 0x24 */ STALFOS_LIMB_FOREARM_R,
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/* 0x25 */ STALFOS_LIMB_UPPERARM_R,
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/* 0x26 */ STALFOS_LIMB_CORE_LOWER,
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/* 0x27 */ STALFOS_LIMB_LOWERBODY_ROOT,
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/* 0x28 */ STALFOS_LIMB_WAIST_ROOT,
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/* 0x29 */ STALFOS_LIMB_LEGS_ROOT,
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/* 0x2A */ STALFOS_LIMB_LEG_L_ROOT,
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/* 0x2B */ STALFOS_LIMB_THIGH_L_ROOT,
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/* 0x2C */ STALFOS_LIMB_LOWERLEG_L_ROOT,
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/* 0x2D */ STALFOS_LIMB_ANKLE_L_ROOT,
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/* 0x2E */ STALFOS_LIMB_ANKLE_L,
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/* 0x2F */ STALFOS_LIMB_FOOT_L_ROOT,
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/* 0x30 */ STALFOS_LIMB_FOOT_L,
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/* 0x31 */ STALFOS_LIMB_LOWERLEG_L,
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/* 0x32 */ STALFOS_LIMB_THIGH_L,
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/* 0x33 */ STALFOS_LIMB_LEG_R_ROOT,
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/* 0x34 */ STALFOS_LIMB_THIGH_R_ROOT,
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/* 0x35 */ STALFOS_LIMB_LOWERLEG_R_ROOT,
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/* 0x36 */ STALFOS_LIMB_ANKLE_R_ROOT,
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/* 0x37 */ STALFOS_LIMB_ANKLE_R,
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/* 0x38 */ STALFOS_LIMB_FOOT_R_ROOT,
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/* 0x39 */ STALFOS_LIMB_FOOT_R,
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/* 0x3A */ STALFOS_LIMB_LOWERLEG_R,
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/* 0x3B */ STALFOS_LIMB_THIGH_R,
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/* 0x3C */ STALFOS_LIMB_WAIST,
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/* 0x3D */ STALFOS_LIMB_MAX
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} StalfosLimb;
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typedef struct EnTest {
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/* 0x0000 */ Actor actor;
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/* 0x014C */ char unk_14C[0x03C];
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/* 0x0188 */ SkelAnime Animation_188;
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/* 0x01CC */ Vec3s jointTable_1CC[61];
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/* 0x033A */ Vec3s transitionTbl_16E[61];
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/* 0x04A8 */ SkelAnime Animation_4A8;
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/* 0x04EC */ Vec3s jointTable_4EC[61];
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/* 0x065A */ Vec3s transitionTbl_65A[61];
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/* 0x07C8 */ char unk_7C8[0x160];
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} EnTest; // size = 0x0928
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/* 0x000 */ Actor actor;
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/* 0x14C */ Vec3s bodyPartsPos[10];
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/* 0x188 */ SkelAnime skelAnime;
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/* 0x1CC */ Vec3s jointTable[STALFOS_LIMB_MAX];
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/* 0x33A */ Vec3s morphTable[STALFOS_LIMB_MAX];
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/* 0x4A8 */ SkelAnime upperSkelanime;
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/* 0x4EC */ Vec3s upperJointTable[STALFOS_LIMB_MAX];
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/* 0x65A */ Vec3s upperMorphTable[STALFOS_LIMB_MAX];
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/* 0x7C8 */ u8 unk_7C8;
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/* 0x7CC */ EnTestActionFunc actionFunc;
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/* 0x7D0 */ Vec3s headRot;
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/* 0x7D6 */ Vec3s headRotOffset;
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/* 0x7DC */ u8 unk_7DC;
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/* 0x7DD */ char unk_7DD[0x1];
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/* 0x7DE */ u8 unk_7DE;
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/* 0x7E0 */ s16 iceTimer;
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/* 0x7E2 */ u8 lastDamageEffect;
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/* 0x7E4 */ s32 unk_7E4;
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/* 0x7E8 */ s32 timer;
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/* 0x7EC */ f32 unk_7EC;
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/* 0x7F0 */ BodyBreak bodyBreak;
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/* 0x808 */ s8 swordState;
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/* 0x80C */ s32 effectIndex;
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/* 0x810 */ ColliderCylinder bodyCollider;
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/* 0x85C */ ColliderQuad swordCollider;
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/* 0x8DC */ ColliderCylinder shieldCollider;
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} EnTest; // size = 0x928
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typedef enum {
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/* 0 */ STALFOS_TYPE_INVISIBLE,
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/* 1 */ STALFOS_TYPE_1,
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/* 2 */ STALFOS_TYPE_2,
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/* 3 */ STALFOS_TYPE_CEILING,
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/* 4 */ STALFOS_TYPE_4,
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/* 5 */ STALFOS_TYPE_5
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} StalfosType;
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extern const ActorInit En_Test_InitVars;
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