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skelanime wip
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3 changed files with 1352 additions and 99 deletions
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@ -1109,9 +1109,13 @@ void Scene_Draw(GlobalContext* globalCtx);
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// ? func_800A0D94(?);
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// ? func_800A106C(?);
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// ? func_800A1344(?);
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void SkelAnime_Draw(GlobalContext* globalCtx, u32 limbIndex, u32 adt, u8 limbDListCnt, void* internal0, void* internal1);
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void SkelAnime_Draw(GlobalContext* globalCtx, u32* limbTable, Vec3s* actorDrawTable,
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SkelAnime_LimbUpdateMatrix updateMtxFunc, SkelAnime_LimbAppendDlist appendDlistFunc,
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Actor* actor);
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// ? func_800A180C(?);
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void func_800A1AC8(GlobalContext *globalCtx, u32 limbIndex, u32 actorDrawTbl, u32 dListCount, void* posUpdateFunc, void *drawFunc, Actor* actor);
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void func_800A1AC8(GlobalContext* globalCtx, u32* limbTable, Vec3s* actorDrawTable,
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u32 dListCount, SkelAnime_LimbUpdateMatrix updateMtxFunc,
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SkelAnime_LimbAppendDlist appendDlistFunc, Actor* actor);
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// ? func_800A1D8C(?);
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// ? func_800A1FC8(?);
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s32 SkelAnime_GetFrameCount(u32 animation);
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@ -1132,8 +1136,8 @@ Gfx* func_800A273C(GlobalContext* globalCtx, u32 limbIndex, u32 adt, u8 limbDLis
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// ? func_800A3F08(?);
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// ? func_800A3D70(?);
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// ? func_800A4478(?);
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void SkelAnime_Init(GlobalContext* globalCtx, SkelAnime* skelAnime, u32 skeleton, u32 animation, u8 unk0, u8 unk1, u8 unk2);
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void func_800A46F8(GlobalContext* globalCtx, SkelAnime* skelAnime, u32 skeleton, u32 animation, u8 unk0, u16* unk1, u8 unk2);
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void SkelAnime_Init(GlobalContext* globalCtx, SkelAnime* skelAnime, u32 skelAnimeInitSeg, u32 animation, Vec3s* actorDrawTable, s32 arg5, s32 limbCount);
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void func_800A46F8(GlobalContext* globalCtx, SkelAnime* skelAnime, u32 skelAnimeInitSeg, u32 animation, Vec3s* actorDrawTable, s32 arg5, s32 limbCount);
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// ? func_800A4A20(?);
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// ? func_800A4AD8(?);
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// ? func_800A4D9C(?);
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@ -1146,7 +1150,7 @@ s32 SkelAnime_FrameUpdateMatrix(SkelAnime* skelAnime);
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void SkelAnime_ChangeAnimation(SkelAnime* skelAnime, u32 animation, f32 playbackSpeed, f32 unk0, f32 frameCount, u8 unk1, f32 transitionRate);
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void func_800A51E8(SkelAnime *skelAnime, u32 animation);
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void func_800A5240(SkelAnime *skelAnime, u32 animation, f32 unk0);
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void func_800A529C(SkelAnime *skelAnime, u32 animation, f32 unk0, Actor *actor);
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void func_800A529C(SkelAnime *skelAnime, u32 animation, f32 unk0);
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// ? func_800A52F8(?);
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// ? func_800A54FC(?);
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s32 func_800A56C8(SkelAnime* skelAnime, f32 arg1);
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@ -847,6 +847,22 @@ typedef struct
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/* 0x01E2 */ char unk_1E2[6];
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} TitleContext; // size = 0x1E8
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typedef struct
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{
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/* 0x000 */ u8 unk_00;
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/* 0x001 */ char unk_01[3];
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/* 0x004 */ char unk_04[0x20];
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/* 0x024 */ OSMesgQueue msgQueue;
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/* 0x03C */ OSMesg msg;
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} AnimationEntry; // size = 0x40
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typedef struct
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{
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s16 animationCount;
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char unk_02[2];
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AnimationEntry entries[0x32];
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} AnimationContext;
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// Global Context (dbg ram start: 80212020)
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typedef struct GlobalContext
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{
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@ -923,7 +939,8 @@ typedef struct GlobalContext
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/* 0x10B0B */ char unk_10B0B[0x7];
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/* 0x10B12 */ u8 unk_10B12[4];
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/* 0x10B16 */ u8 unk_10B16[4];
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/* 0x10B1A */ char unk_10B1A[0xC8A];
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/* 0x10B1A */ char unk_10B1A[0x6];
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/* 0x10B20 */ AnimationContext animationCtx;
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/* 0x117A4 */ ObjectContext objectCtx;
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/* 0x11CBC */ RoomContext roomCtx;
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/* 0x11D30 */ s16 unk_11D30[2];
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@ -1003,12 +1020,26 @@ typedef struct LoadedParticleEntry
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/* 0x005F */ u8 type;
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} LoadedParticleEntry; // size = 0x60
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typedef s32 (*SkelAnime_LimbUpdateMatrix)(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList,
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Vec3f* pos, Vec3s* rot, Actor* actor);
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typedef void (*SkelAnime_LimbAppendDlist)(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList,
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Vec3s* rot, Actor* actor);
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typedef struct
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{
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Vec3s pos;
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u8 firstChildIndex;
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u8 nextLimbIndex;
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Gfx* dList;
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} SkelLimbEntry;
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typedef struct SkelAnime
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{
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/* 0x00 */ u8 limbCount;
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/* 0x01 */ u8 unk_01;
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/* 0x02 */ u8 dListCount;
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/* 0x03 */ u8 unk_03;
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/* 0x03 */ s8 unk_03;
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/* 0x04 */ u32 limbIndex;
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/* 0x08 */ u32 animCurrent;
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/* 0x0C */ f32 unk_0C;
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@ -1016,12 +1047,12 @@ typedef struct SkelAnime
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/* 0x14 */ f32 unk_14;
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/* 0x18 */ f32 animCurrentFrame;
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/* 0x1C */ f32 animPlaybackSpeed;
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/* 0x20 */ u32 actorDrawTbl;
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/* 0x24 */ u32 unk_24;
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/* 0x28 */ u32 unk_28;
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/* 0x2C */ u32 unk_2C;
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/* 0x30 */ s32 (*mtxUpdate)(struct SkelAnime*);
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/* 0x34 */ char unk_34[1];
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/* 0x20 */ Vec3s* actorDrawTbl;
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/* 0x24 */ Vec3s* unk_24;
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/* 0x28 */ f32 unk_28;
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/* 0x2C */ f32 unk_2C;
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/* 0x30 */ s32 (*mtxUpdate)();
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/* 0x34 */ s8 unk_34;
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/* 0x35 */ u8 unk_35;
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/* 0x36 */ s16 unk_36;
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/* 0x38 */ s16 unk_38;
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