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Viewport z scale/translation: 0x1FF
-> G_MAXZ/2
(see proman "9.7 Mixing CPU and SP Addresses", "12.7.6 Depth Source")
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1 changed files with 2 additions and 2 deletions
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@ -12,11 +12,11 @@ void View_ViewportToVp(Vp* dest, Viewport* src) {
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dest->vp.vscale[0] = width * 2;
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dest->vp.vscale[0] = width * 2;
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dest->vp.vscale[1] = height * 2;
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dest->vp.vscale[1] = height * 2;
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dest->vp.vscale[2] = 0x01FF;
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dest->vp.vscale[2] = G_MAXZ / 2;
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dest->vp.vscale[3] = 0;
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dest->vp.vscale[3] = 0;
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dest->vp.vtrans[0] = ((src->leftX * 2) + width) * 2;
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dest->vp.vtrans[0] = ((src->leftX * 2) + width) * 2;
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dest->vp.vtrans[1] = ((src->topY * 2) + height) * 2;
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dest->vp.vtrans[1] = ((src->topY * 2) + height) * 2;
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dest->vp.vtrans[2] = 0x01FF;
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dest->vp.vtrans[2] = G_MAXZ / 2;
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dest->vp.vtrans[3] = 0;
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dest->vp.vtrans[3] = 0;
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}
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}
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