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Changed gLinkChildSlinghotStringDL to gLinkChildSlingshotStringDL (#1576)
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2 changed files with 3 additions and 3 deletions
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@ -105,7 +105,7 @@
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<DList Name="gLinkChildBottleDL" Offset="0x18478"/>
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<DList Name="gLinkChildBottleDL" Offset="0x18478"/>
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<DList Name="gLinkChildDL_18580" Offset="0x18580"/>
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<DList Name="gLinkChildDL_18580" Offset="0x18580"/>
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<DList Name="gLinkChildBottle2DL" Offset="0x18648"/>
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<DList Name="gLinkChildBottle2DL" Offset="0x18648"/>
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<DList Name="gLinkChildSlinghotStringDL" Offset="0x221A8"/>
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<DList Name="gLinkChildSlingshotStringDL" Offset="0x221A8"/>
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<DList Name="gLinkChildDekuShieldDL" Offset="0x224F8"/>
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<DList Name="gLinkChildDekuShieldDL" Offset="0x224F8"/>
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<Mtx Name="gLinkChildDekuShieldMtx" Offset="0x22648"/>
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<Mtx Name="gLinkChildDekuShieldMtx" Offset="0x22648"/>
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<DList Name="gLinkChildDekuShieldWithMatrixDL" Offset="0x22688"/>
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<DList Name="gLinkChildDekuShieldWithMatrixDL" Offset="0x22688"/>
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@ -1410,8 +1410,8 @@ Color_RGB8 sBottleColors[] = {
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Vec3f D_80126128 = { 398.0f, 1419.0f, 244.0f };
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Vec3f D_80126128 = { 398.0f, 1419.0f, 244.0f };
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BowSlingshotStringData sBowSlingshotStringData[] = {
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BowSlingshotStringData sBowSlingshotStringData[] = {
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{ gLinkAdultBowStringDL, { 0.0f, -360.4f, 0.0f } }, // Bow
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{ gLinkAdultBowStringDL, { 0.0f, -360.4f, 0.0f } }, // Bow
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{ gLinkChildSlinghotStringDL, { 606.0f, 236.0f, 0.0f } }, // Slingshot
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{ gLinkChildSlingshotStringDL, { 606.0f, 236.0f, 0.0f } }, // Slingshot
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};
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};
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// Coordinates of the shield quad collider vertices, in the right hand limb's own model space.
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// Coordinates of the shield quad collider vertices, in the right hand limb's own model space.
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