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Rename handler functions
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parent
d4b6b31b15
commit
de481eb07d
1 changed files with 52 additions and 54 deletions
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@ -182,8 +182,7 @@ s32 Scene_ExecuteCommands(GlobalContext* globalCtx, SceneCmd* sceneCmd) {
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return 0;
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}
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// Scene Command 0x00: Spawn List
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void func_80098508(GlobalContext* globalCtx, SceneCmd* cmd) {
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void Scene_CommandSpawnList(GlobalContext* globalCtx, SceneCmd* cmd) {
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ActorEntry* linkEntry = globalCtx->linkActorEntry = (ActorEntry*)SEGMENTED_TO_VIRTUAL(cmd->spawnList.segment) +
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globalCtx->setupEntranceList[globalCtx->curSpawn].spawn;
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s16 linkObjectId;
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@ -196,19 +195,16 @@ void func_80098508(GlobalContext* globalCtx, SceneCmd* cmd) {
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Object_Spawn(&globalCtx->objectCtx, linkObjectId);
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}
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// Scene Command 0x01: Actor List
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void func_800985DC(GlobalContext* globalCtx, SceneCmd* cmd) {
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void Scene_CommandActorList(GlobalContext* globalCtx, SceneCmd* cmd) {
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globalCtx->numSetupActors = cmd->actorList.num;
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globalCtx->setupActorList = SEGMENTED_TO_VIRTUAL(cmd->actorList.segment);
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}
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// Scene Command 0x02: Unused 02
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void func_80098630(GlobalContext* globalCtx, SceneCmd* cmd) {
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void Scene_CommandUnused2(GlobalContext* globalCtx, SceneCmd* cmd) {
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globalCtx->unk_11DFC = SEGMENTED_TO_VIRTUAL(cmd->unused02.segment);
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}
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// Scene Command 0x03: Collision Header
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void func_80098674(GlobalContext* globalCtx, SceneCmd* cmd) {
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void Scene_CommandCollisionHeader(GlobalContext* globalCtx, SceneCmd* cmd) {
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CollisionHeader* colHeader = SEGMENTED_TO_VIRTUAL(cmd->colHeader.segment);
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colHeader->vtxList = SEGMENTED_TO_VIRTUAL(colHeader->vtxList);
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@ -220,19 +216,16 @@ void func_80098674(GlobalContext* globalCtx, SceneCmd* cmd) {
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BgCheck_Allocate(&globalCtx->colCtx, globalCtx, colHeader);
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}
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// Scene Command 0x04: Room List
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void func_800987A4(GlobalContext* globalCtx, SceneCmd* cmd) {
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void Scene_CommandRoomList(GlobalContext* globalCtx, SceneCmd* cmd) {
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globalCtx->numRooms = cmd->roomList.num;
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globalCtx->roomList = SEGMENTED_TO_VIRTUAL(cmd->roomList.segment);
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}
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// Scene Command 0x06: Entrance List
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void func_800987F8(GlobalContext* globalCtx, SceneCmd* cmd) {
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void Scene_CommandEntranceList(GlobalContext* globalCtx, SceneCmd* cmd) {
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globalCtx->setupEntranceList = SEGMENTED_TO_VIRTUAL(cmd->entranceList.segment);
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}
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// Scene Command 0x07: Special Files
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void func_8009883C(GlobalContext* globalCtx, SceneCmd* cmd) {
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void Scene_CommandSpecialFiles(GlobalContext* globalCtx, SceneCmd* cmd) {
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if (cmd->specialFiles.keepObjectId != OBJECT_INVALID) {
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globalCtx->objectCtx.subKeepIndex = Object_Spawn(&globalCtx->objectCtx, cmd->specialFiles.keepObjectId);
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gSegments[5] = VIRTUAL_TO_PHYSICAL(globalCtx->objectCtx.status[globalCtx->objectCtx.subKeepIndex].segment);
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@ -243,21 +236,18 @@ void func_8009883C(GlobalContext* globalCtx, SceneCmd* cmd) {
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}
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}
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// Scene Command 0x08: Room Behavior
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void func_80098904(GlobalContext* globalCtx, SceneCmd* cmd) {
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void Scene_CommandRoomBehavior(GlobalContext* globalCtx, SceneCmd* cmd) {
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globalCtx->roomCtx.curRoom.unk_03 = cmd->roomBehavior.gpFlag1;
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globalCtx->roomCtx.curRoom.unk_02 = cmd->roomBehavior.gpFlag2 & 0xFF;
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globalCtx->roomCtx.curRoom.showInvisActors = (cmd->roomBehavior.gpFlag2 >> 8) & 1;
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globalCtx->msgCtx.disableWarpSongs = (cmd->roomBehavior.gpFlag2 >> 0xA) & 1;
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}
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// Scene Command 0x0A: Mesh Header
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void func_80098958(GlobalContext* globalCtx, SceneCmd* cmd) {
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void Scene_CommandMeshHeader(GlobalContext* globalCtx, SceneCmd* cmd) {
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globalCtx->roomCtx.curRoom.mesh = SEGMENTED_TO_VIRTUAL(cmd->mesh.segment);
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}
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// Scene Command 0x0B: Object List
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void func_8009899C(GlobalContext* globalCtx, SceneCmd* cmd) {
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void Scene_CommandObjectList(GlobalContext* globalCtx, SceneCmd* cmd) {
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s32 i;
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s32 j;
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s32 k;
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@ -309,8 +299,7 @@ void func_8009899C(GlobalContext* globalCtx, SceneCmd* cmd) {
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globalCtx->objectCtx.num = i;
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}
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// Scene Command 0x0C: Light List
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void func_80098B74(GlobalContext* globalCtx, SceneCmd* cmd) {
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void Scene_CommandLightList(GlobalContext* globalCtx, SceneCmd* cmd) {
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s32 i;
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LightInfo* lightInfo = SEGMENTED_TO_VIRTUAL(cmd->lightList.segment);
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@ -320,13 +309,11 @@ void func_80098B74(GlobalContext* globalCtx, SceneCmd* cmd) {
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}
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}
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// Scene Command 0x0D: Path List
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void func_80098C24(GlobalContext* globalCtx, SceneCmd* cmd) {
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void Scene_CommandPathList(GlobalContext* globalCtx, SceneCmd* cmd) {
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globalCtx->setupPathList = SEGMENTED_TO_VIRTUAL(cmd->pathList.segment);
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}
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// Scene Command 0x0E: Transition Actor List
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void func_80098C68(GlobalContext* globalCtx, SceneCmd* cmd) {
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void Scene_CommandTransitionActorList(GlobalContext* globalCtx, SceneCmd* cmd) {
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globalCtx->transiActorCtx.numActors = cmd->transiActorList.num;
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globalCtx->transiActorCtx.list = SEGMENTED_TO_VIRTUAL(cmd->transiActorList.segment);
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}
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@ -335,27 +322,23 @@ void TransitionActor_InitContext(GameState* state, TransitionActorContext* trans
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transiActorCtx->numActors = 0;
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}
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// Scene Command 0x0F: Light Setting List
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void func_80098CC8(GlobalContext* globalCtx, SceneCmd* cmd) {
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void Scene_CommandLightSettingsList(GlobalContext* globalCtx, SceneCmd* cmd) {
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globalCtx->envCtx.numLightSettings = cmd->lightSettingList.num;
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globalCtx->envCtx.lightSettingsList = SEGMENTED_TO_VIRTUAL(cmd->lightSettingList.segment);
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}
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// Scene Command 0x11: Skybox Settings
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void func_80098D1C(GlobalContext* globalCtx, SceneCmd* cmd) {
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void Scene_CommandSkyboxSettings(GlobalContext* globalCtx, SceneCmd* cmd) {
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globalCtx->skyboxId = cmd->skyboxSettings.skyboxId;
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globalCtx->envCtx.unk_17 = globalCtx->envCtx.unk_18 = cmd->skyboxSettings.unk_05;
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globalCtx->envCtx.indoors = cmd->skyboxSettings.unk_06;
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}
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// Scene Command 0x12: Skybox Disables
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void func_80098D5C(GlobalContext* globalCtx, SceneCmd* cmd) {
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void Scene_CommandSkyboxDisables(GlobalContext* globalCtx, SceneCmd* cmd) {
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globalCtx->envCtx.skyboxDisabled = cmd->skyboxDisables.unk_04;
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globalCtx->envCtx.sunMoonDisabled = cmd->skyboxDisables.unk_05;
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}
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// Scene Command 0x10: Time Settings
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void func_80098D80(GlobalContext* globalCtx, SceneCmd* cmd) {
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void Scene_CommandTimeSettings(GlobalContext* globalCtx, SceneCmd* cmd) {
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if ((cmd->timeSettings.hour != 0xFF) && (cmd->timeSettings.min != 0xFF)) {
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gSaveContext.skyboxTime = gSaveContext.dayTime =
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((cmd->timeSettings.hour + (cmd->timeSettings.min / 60.0f)) * 60.0f) / ((f32)(24 * 60) / 0x10000);
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@ -390,8 +373,7 @@ void func_80098D80(GlobalContext* globalCtx, SceneCmd* cmd) {
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}
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}
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// Scene Command 0x05: Wind Settings
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void func_80099090(GlobalContext* globalCtx, SceneCmd* cmd) {
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void Scene_CommandWindSettings(GlobalContext* globalCtx, SceneCmd* cmd) {
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s8 x = cmd->windSettings.x;
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s8 y = cmd->windSettings.y;
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s8 z = cmd->windSettings.z;
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@ -403,17 +385,14 @@ void func_80099090(GlobalContext* globalCtx, SceneCmd* cmd) {
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globalCtx->envCtx.windSpeed = cmd->windSettings.unk_07;
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}
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// Scene Command 0x13: Exit List
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void func_800990F0(GlobalContext* globalCtx, SceneCmd* cmd) {
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void Scene_CommandExitList(GlobalContext* globalCtx, SceneCmd* cmd) {
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globalCtx->setupExitList = SEGMENTED_TO_VIRTUAL(cmd->exitList.segment);
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}
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// Scene Command 0x09: Undefined
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void func_80099134(GlobalContext* globalCtx, SceneCmd* cmd) {
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void Scene_CommandUndefined9(GlobalContext* globalCtx, SceneCmd* cmd) {
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}
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// Scene Command 0x15: Sound Settings
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void func_80099140(GlobalContext* globalCtx, SceneCmd* cmd) {
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void Scene_CommandSoundSettings(GlobalContext* globalCtx, SceneCmd* cmd) {
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globalCtx->sequenceCtx.seqId = cmd->soundSettings.seqId;
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globalCtx->sequenceCtx.natureAmbienceId = cmd->soundSettings.natureAmbienceId;
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@ -422,13 +401,11 @@ void func_80099140(GlobalContext* globalCtx, SceneCmd* cmd) {
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}
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}
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// Scene Command 0x16: Echo Setting
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void func_8009918C(GlobalContext* globalCtx, SceneCmd* cmd) {
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void Scene_CommandEchoSettings(GlobalContext* globalCtx, SceneCmd* cmd) {
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globalCtx->roomCtx.curRoom.echo = cmd->echoSettings.echo;
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}
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// Scene Command 0x18: Alternate Headers
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void func_800991A0(GlobalContext* globalCtx, SceneCmd* cmd) {
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void Scene_CommandAlternateHeaderList(GlobalContext* globalCtx, SceneCmd* cmd) {
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s32 pad;
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SceneCmd* altHeader;
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@ -464,14 +441,13 @@ void func_800991A0(GlobalContext* globalCtx, SceneCmd* cmd) {
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}
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}
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// Scene Command 0x17: Cutscene Data
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void func_8009934C(GlobalContext* globalCtx, SceneCmd* cmd) {
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void Scene_CommandCutsceneData(GlobalContext* globalCtx, SceneCmd* cmd) {
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osSyncPrintf("\ngame_play->demo_play.data=[%x]", globalCtx->csCtx.segment);
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globalCtx->csCtx.segment = SEGMENTED_TO_VIRTUAL(cmd->cutsceneData.segment);
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}
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// Scene Command 0x19: Misc. Settings (Camera & World Map Area)
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void func_800993C0(GlobalContext* globalCtx, SceneCmd* cmd) {
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// Camera & World Map Area
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void Scene_CommandMiscSettings(GlobalContext* globalCtx, SceneCmd* cmd) {
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YREG(15) = cmd->miscSettings.cameraMovement;
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gSaveContext.worldMapArea = cmd->miscSettings.area;
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@ -492,10 +468,32 @@ void func_800993C0(GlobalContext* globalCtx, SceneCmd* cmd) {
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}
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void (*gSceneCmdHandlers[SCENE_CMD_ID_MAX])(GlobalContext*, SceneCmd*) = {
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func_80098508, func_800985DC, func_80098630, func_80098674, func_800987A4, func_80099090, func_800987F8,
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func_8009883C, func_80098904, func_80099134, func_80098958, func_8009899C, func_80098B74, func_80098C24,
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func_80098C68, func_80098CC8, func_80098D80, func_80098D1C, func_80098D5C, func_800990F0, NULL,
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func_80099140, func_8009918C, func_8009934C, func_800991A0, func_800993C0,
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Scene_CommandSpawnList, // SCENE_CMD_ID_SPAWN_LIST
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Scene_CommandActorList, // SCENE_CMD_ID_ACTOR_LIST
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Scene_CommandUnused2, // SCENE_CMD_ID_UNUSED_02
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Scene_CommandCollisionHeader, // SCENE_CMD_ID_COL_HEADER
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Scene_CommandRoomList, // SCENE_CMD_ID_ROOM_LIST
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Scene_CommandWindSettings, // SCENE_CMD_ID_WIND_SETTINGS
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Scene_CommandEntranceList, // SCENE_CMD_ID_ENTRANCE_LIST
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Scene_CommandSpecialFiles, // SCENE_CMD_ID_SPECIAL_FILES
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Scene_CommandRoomBehavior, // SCENE_CMD_ID_ROOM_BEHAVIOR
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Scene_CommandUndefined9, // SCENE_CMD_ID_UNK_09
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Scene_CommandMeshHeader, // SCENE_CMD_ID_MESH
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Scene_CommandObjectList, // SCENE_CMD_ID_OBJECT_LIST
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Scene_CommandLightList, // SCENE_CMD_ID_LIGHT_LIST
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Scene_CommandPathList, // SCENE_CMD_ID_PATH_LIST
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Scene_CommandTransitionActorList, // SCENE_CMD_ID_TRANSI_ACTOR_LIST
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Scene_CommandLightSettingsList, // SCENE_CMD_ID_ENV_LIGHT_SETTINGS
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Scene_CommandTimeSettings, // SCENE_CMD_ID_TIME_SETTINGS
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Scene_CommandSkyboxSettings, // SCENE_CMD_ID_SKYBOX_SETTINGS
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Scene_CommandSkyboxDisables, // SCENE_CMD_ID_SKYBOX_DISABLES
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Scene_CommandExitList, // SCENE_CMD_ID_EXIT_LIST
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NULL, // SCENE_CMD_ID_END
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Scene_CommandSoundSettings, // SCENE_CMD_ID_SOUND_SETTINGS
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Scene_CommandEchoSettings, // SCENE_CMD_ID_ECHO_SETTINGS
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Scene_CommandCutsceneData, // SCENE_CMD_ID_CUTSCENE_DATA
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Scene_CommandAlternateHeaderList, // SCENE_CMD_ID_ALTERNATE_HEADER_LIST
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Scene_CommandMiscSettings, // SCENE_CMD_ID_MISC_SETTINGS
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};
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RomFile sNaviMsgFiles[] = {
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