1
0
Fork 0
mirror of https://github.com/zeldaret/oot.git synced 2025-08-12 09:50:50 +00:00

macros.h 1/?: PRINTF and T (#2509)

* create printf and translation headers

* non-overlays complete

* printf finished

* move T macro

* edit comment

* fix error

* fix bss

* remove is_64

* fix bss
This commit is contained in:
fig02 2025-04-23 19:31:49 -04:00 committed by GitHub
parent 680ba667c7
commit de59ad3db7
No known key found for this signature in database
GPG key ID: B5690EEEBB952194
303 changed files with 529 additions and 70 deletions

View file

@ -8,10 +8,12 @@
#include "ichain.h"
#include "one_point_cutscene.h"
#include "printf.h"
#include "quake.h"
#include "rumble.h"
#include "sfx.h"
#include "sys_matrix.h"
#include "translation.h"
#include "z_lib.h"
#include "z64audio.h"
#include "z64play.h"

View file

@ -7,10 +7,12 @@
#include "z_bg_bdan_switch.h"
#include "ichain.h"
#include "rumble.h"
#include "one_point_cutscene.h"
#include "printf.h"
#include "rumble.h"
#include "sfx.h"
#include "sys_matrix.h"
#include "translation.h"
#include "z_lib.h"
#include "z64play.h"
#include "z64player.h"

View file

@ -7,8 +7,10 @@
#include "z_bg_bom_guard.h"
#include "overlays/actors/ovl_En_Bom_Bowl_Man/z_en_bom_bowl_man.h"
#include "printf.h"
#include "regs.h"
#include "terminal.h"
#include "translation.h"
#include "z64play.h"
#include "assets/objects/object_bowl/object_bowl.h"

View file

@ -7,7 +7,9 @@
#include "z_bg_bombwall.h"
#include "libc64/qrand.h"
#include "ichain.h"
#include "printf.h"
#include "sfx.h"
#include "translation.h"
#include "z_lib.h"
#include "z64play.h"

View file

@ -10,11 +10,13 @@
#include "gfx.h"
#include "gfx_setupdl.h"
#include "printf.h"
#include "quake.h"
#include "rand.h"
#include "sfx.h"
#include "quake.h"
#include "sys_matrix.h"
#include "terminal.h"
#include "translation.h"
#include "z_lib.h"
#include "z64effect.h"
#include "z64play.h"

View file

@ -9,6 +9,7 @@
#include "libc64/qrand.h"
#include "ichain.h"
#include "one_point_cutscene.h"
#include "printf.h"
#include "rand.h"
#include "rumble.h"
#include "sfx.h"

View file

@ -11,12 +11,14 @@
#include "gfx.h"
#include "gfx_setupdl.h"
#include "one_point_cutscene.h"
#include "printf.h"
#include "rand.h"
#include "regs.h"
#include "segmented_address.h"
#include "sfx.h"
#include "sys_matrix.h"
#include "terminal.h"
#include "translation.h"
#include "versions.h"
#include "z_lib.h"
#include "z64ocarina.h"

View file

@ -10,6 +10,7 @@
#include "gfx.h"
#include "gfx_setupdl.h"
#include "ichain.h"
#include "printf.h"
#include "rand.h"
#include "sfx.h"
#include "sys_matrix.h"

View file

@ -8,9 +8,11 @@
#include "gfx.h"
#include "gfx_setupdl.h"
#include "printf.h"
#include "sfx.h"
#include "sys_matrix.h"
#include "terminal.h"
#include "translation.h"
#include "z_lib.h"
#include "z64play.h"
#include "z64save.h"

View file

@ -10,8 +10,10 @@
#include "gfx_setupdl.h"
#include "ichain.h"
#include "one_point_cutscene.h"
#include "printf.h"
#include "sfx.h"
#include "sys_matrix.h"
#include "translation.h"
#include "z_lib.h"
#include "z64play.h"
#include "z64skin_matrix.h"

View file

@ -11,6 +11,7 @@
#include "gfx_setupdl.h"
#include "ichain.h"
#include "one_point_cutscene.h"
#include "printf.h"
#include "quake.h"
#include "rand.h"
#include "rumble.h"
@ -18,6 +19,7 @@
#include "sys_math.h"
#include "sys_matrix.h"
#include "terminal.h"
#include "translation.h"
#include "z_lib.h"
#include "z64effect.h"
#include "z64play.h"

View file

@ -10,8 +10,10 @@
#include "gfx.h"
#include "gfx_setupdl.h"
#include "one_point_cutscene.h"
#include "printf.h"
#include "sfx.h"
#include "sys_matrix.h"
#include "translation.h"
#include "z_lib.h"
#include "z64play.h"
#include "z64save.h"

View file

@ -10,11 +10,13 @@
#include "gfx_setupdl.h"
#include "ichain.h"
#include "one_point_cutscene.h"
#include "printf.h"
#include "quake.h"
#include "regs.h"
#include "rumble.h"
#include "sfx.h"
#include "sys_matrix.h"
#include "translation.h"
#include "versions.h"
#include "z_lib.h"
#include "z64play.h"

View file

@ -10,8 +10,10 @@
#include "gfx_setupdl.h"
#include "ichain.h"
#include "one_point_cutscene.h"
#include "printf.h"
#include "sfx.h"
#include "sys_matrix.h"
#include "translation.h"
#include "z_lib.h"
#include "z64play.h"

View file

@ -11,8 +11,10 @@
#include "gfx.h"
#include "gfx_setupdl.h"
#include "ichain.h"
#include "printf.h"
#include "sfx.h"
#include "sys_matrix.h"
#include "translation.h"
#include "z_lib.h"
#include "z64effect.h"
#include "z64play.h"

View file

@ -10,8 +10,10 @@
#include "gfx.h"
#include "gfx_setupdl.h"
#include "ichain.h"
#include "printf.h"
#include "sfx.h"
#include "sys_matrix.h"
#include "translation.h"
#include "z_lib.h"
#include "z64effect.h"
#include "z64play.h"

View file

@ -7,7 +7,9 @@
#include "z_bg_jya_1flift.h"
#include "ichain.h"
#include "printf.h"
#include "sfx.h"
#include "translation.h"
#include "z_lib.h"
#include "z64play.h"
#include "z64save.h"

View file

@ -7,7 +7,9 @@
#include "z_bg_jya_amishutter.h"
#include "ichain.h"
#include "printf.h"
#include "sfx.h"
#include "translation.h"
#include "z_lib.h"
#include "z64play.h"

View file

@ -9,7 +9,9 @@
#include "gfx.h"
#include "gfx_setupdl.h"
#include "printf.h"
#include "sys_matrix.h"
#include "translation.h"
#include "z64play.h"
#include "assets/objects/object_jya_obj/object_jya_obj.h"

View file

@ -6,8 +6,10 @@
#include "gfx_setupdl.h"
#include "ichain.h"
#include "one_point_cutscene.h"
#include "printf.h"
#include "sfx.h"
#include "sys_matrix.h"
#include "translation.h"
#include "z_lib.h"
#include "z64effect.h"
#include "z64play.h"

View file

@ -9,8 +9,10 @@
#include "libc64/qrand.h"
#include "ichain.h"
#include "printf.h"
#include "sfx.h"
#include "terminal.h"
#include "translation.h"
#include "z64effect.h"
#include "z64play.h"

View file

@ -5,9 +5,11 @@
#include "gfx.h"
#include "gfx_setupdl.h"
#include "ichain.h"
#include "printf.h"
#include "sfx.h"
#include "sys_matrix.h"
#include "terminal.h"
#include "translation.h"
#include "z_lib.h"
#include "z64play.h"
#include "z64player.h"

View file

@ -9,7 +9,9 @@
#include "libc64/qrand.h"
#include "ichain.h"
#include "printf.h"
#include "sfx.h"
#include "translation.h"
#include "z_en_item00.h"
#include "z_lib.h"
#include "z64effect.h"

View file

@ -8,8 +8,10 @@
#include "ichain.h"
#include "one_point_cutscene.h"
#include "printf.h"
#include "quake.h"
#include "sfx.h"
#include "translation.h"
#include "z_lib.h"
#include "z64play.h"

View file

@ -8,7 +8,9 @@
#include "ichain.h"
#include "one_point_cutscene.h"
#include "printf.h"
#include "sfx.h"
#include "translation.h"
#include "z_lib.h"
#include "z64play.h"

View file

@ -7,8 +7,10 @@
#include "z_bg_jya_zurerukabe.h"
#include "ichain.h"
#include "printf.h"
#include "sfx.h"
#include "terminal.h"
#include "translation.h"
#include "z_lib.h"
#include "z64play.h"
#include "z64player.h"

View file

@ -11,8 +11,10 @@
#include "gfx.h"
#include "gfx_setupdl.h"
#include "ichain.h"
#include "printf.h"
#include "sfx.h"
#include "sys_matrix.h"
#include "translation.h"
#include "z_lib.h"
#include "z64play.h"

View file

@ -10,10 +10,12 @@
#include "gfx_setupdl.h"
#include "ichain.h"
#include "one_point_cutscene.h"
#include "printf.h"
#include "regs.h"
#include "rumble.h"
#include "sfx.h"
#include "sys_matrix.h"
#include "translation.h"
#include "z_lib.h"
#include "z64play.h"

View file

@ -10,9 +10,11 @@
#include "gfx_setupdl.h"
#include "ichain.h"
#include "one_point_cutscene.h"
#include "printf.h"
#include "quake.h"
#include "sfx.h"
#include "sys_matrix.h"
#include "translation.h"
#include "z64play.h"
#include "z64player.h"

View file

@ -4,8 +4,10 @@
#include "gfx_setupdl.h"
#include "ichain.h"
#include "one_point_cutscene.h"
#include "printf.h"
#include "sfx.h"
#include "sys_matrix.h"
#include "translation.h"
#include "z64audio.h"
#include "z64play.h"
#include "z64player.h"

View file

@ -9,7 +9,9 @@
#include "gfx.h"
#include "gfx_setupdl.h"
#include "ichain.h"
#include "printf.h"
#include "sys_matrix.h"
#include "translation.h"
#include "z_lib.h"
#include "z64play.h"

View file

@ -10,8 +10,10 @@
#include "gfx_setupdl.h"
#include "ichain.h"
#include "one_point_cutscene.h"
#include "printf.h"
#include "sfx.h"
#include "sys_matrix.h"
#include "translation.h"
#include "z_lib.h"
#include "z64play.h"

View file

@ -9,8 +9,10 @@
#include "gfx.h"
#include "gfx_setupdl.h"
#include "one_point_cutscene.h"
#include "printf.h"
#include "sfx.h"
#include "sys_matrix.h"
#include "translation.h"
#include "z_lib.h"
#include "z64play.h"

View file

@ -9,8 +9,10 @@
#include "gfx.h"
#include "gfx_setupdl.h"
#include "ichain.h"
#include "printf.h"
#include "sfx.h"
#include "sys_matrix.h"
#include "translation.h"
#include "z_lib.h"
#include "z64play.h"
#include "z64player.h"

View file

@ -9,10 +9,12 @@
#include "gfx.h"
#include "gfx_setupdl.h"
#include "ichain.h"
#include "printf.h"
#include "quake.h"
#include "rumble.h"
#include "sfx.h"
#include "sys_matrix.h"
#include "translation.h"
#include "z_lib.h"
#include "z64play.h"
#include "z64player.h"

View file

@ -9,10 +9,12 @@
#include "gfx.h"
#include "gfx_setupdl.h"
#include "ichain.h"
#include "printf.h"
#include "regs.h"
#include "sfx.h"
#include "sys_matrix.h"
#include "terminal.h"
#include "translation.h"
#include "z_lib.h"
#include "z64effect.h"
#include "z64play.h"

View file

@ -7,7 +7,9 @@
#include "z_bg_spot01_objects2.h"
#include "ichain.h"
#include "printf.h"
#include "segmented_address.h"
#include "translation.h"
#include "z64play.h"
#include "z64save.h"

View file

@ -10,6 +10,7 @@
#include "gfx_setupdl.h"
#include "ichain.h"
#include "one_point_cutscene.h"
#include "printf.h"
#include "rand.h"
#include "sfx.h"
#include "sys_matrix.h"

View file

@ -9,8 +9,10 @@
#include "libc64/math64.h"
#include "libc64/qrand.h"
#include "ichain.h"
#include "printf.h"
#include "sys_math3d.h"
#include "sys_matrix.h"
#include "translation.h"
#include "z_lib.h"
#include "z64play.h"
#include "z64player.h"

View file

@ -9,7 +9,9 @@
#include "gfx.h"
#include "gfx_setupdl.h"
#include "ichain.h"
#include "printf.h"
#include "sys_matrix.h"
#include "translation.h"
#include "z64play.h"
#include "z64save.h"

View file

@ -8,7 +8,9 @@
#include "overlays/effects/ovl_Effect_Ss_Kakera/z_eff_ss_kakera.h"
#include "libc64/qrand.h"
#include "printf.h"
#include "sfx.h"
#include "translation.h"
#include "z_lib.h"
#include "z64effect.h"
#include "z64play.h"

View file

@ -8,8 +8,10 @@
#include "ichain.h"
#include "one_point_cutscene.h"
#include "printf.h"
#include "quake.h"
#include "sfx.h"
#include "translation.h"
#include "z_lib.h"
#include "z64play.h"

View file

@ -8,7 +8,9 @@
#include "ichain.h"
#include "one_point_cutscene.h"
#include "printf.h"
#include "sfx.h"
#include "translation.h"
#include "z_lib.h"
#include "z64play.h"

View file

@ -7,8 +7,10 @@
#include "z_bg_spot15_rrbox.h"
#include "ichain.h"
#include "printf.h"
#include "sfx.h"
#include "sys_math3d.h"
#include "translation.h"
#include "z_lib.h"
#include "z64play.h"
#include "z64player.h"

View file

@ -7,10 +7,12 @@
#include "gfx_setupdl.h"
#include "ichain.h"
#include "one_point_cutscene.h"
#include "printf.h"
#include "regs.h"
#include "sfx.h"
#include "sys_math3d.h"
#include "sys_matrix.h"
#include "translation.h"
#include "z_lib.h"
#include "z64effect.h"
#include "z64play.h"

View file

@ -9,8 +9,10 @@
#include "gfx.h"
#include "gfx_setupdl.h"
#include "ichain.h"
#include "printf.h"
#include "sys_matrix.h"
#include "terminal.h"
#include "translation.h"
#include "z64play.h"
#include "z64save.h"

View file

@ -9,7 +9,9 @@
#include "gfx.h"
#include "gfx_setupdl.h"
#include "ichain.h"
#include "printf.h"
#include "sys_matrix.h"
#include "translation.h"
#include "z64play.h"
#include "assets/objects/object_spot17_obj/object_spot17_obj.h"

View file

@ -3,9 +3,11 @@
#include "libc64/qrand.h"
#include "ichain.h"
#include "one_point_cutscene.h"
#include "printf.h"
#include "sfx.h"
#include "sys_math3d.h"
#include "terminal.h"
#include "translation.h"
#include "z_en_item00.h"
#include "z_lib.h"
#include "z64audio.h"

View file

@ -8,8 +8,10 @@
#include "z_bg_spot18_obj.h"
#include "ichain.h"
#include "printf.h"
#include "sfx.h"
#include "sys_math3d.h"
#include "translation.h"
#include "z_lib.h"
#include "z64play.h"
#include "z64player.h"

View file

@ -9,10 +9,12 @@
#include "gfx.h"
#include "gfx_setupdl.h"
#include "ichain.h"
#include "printf.h"
#include "regs.h"
#include "sfx.h"
#include "sys_matrix.h"
#include "terminal.h"
#include "translation.h"
#include "z64play.h"
#include "assets/objects/object_zg/object_zg.h"

View file

@ -16,6 +16,7 @@
#include "gfx.h"
#include "gfx_setupdl.h"
#include "ichain.h"
#include "printf.h"
#include "rand.h"
#include "segmented_address.h"
#include "seqcmd.h"

View file

@ -12,6 +12,7 @@
#include "gfx.h"
#include "gfx_setupdl.h"
#include "ichain.h"
#include "printf.h"
#include "rand.h"
#include "segmented_address.h"
#include "seqcmd.h"

View file

@ -7,6 +7,7 @@
#include "attributes.h"
#include "gfx.h"
#include "gfx_setupdl.h"
#include "printf.h"
#include "rand.h"
#include "rumble.h"
#include "segmented_address.h"

View file

@ -17,6 +17,7 @@
#include "gfx.h"
#include "gfx_setupdl.h"
#include "ichain.h"
#include "printf.h"
#include "rand.h"
#include "segmented_address.h"
#include "seqcmd.h"

View file

@ -15,6 +15,7 @@
#include "gfx.h"
#include "gfx_setupdl.h"
#include "ichain.h"
#include "printf.h"
#include "rand.h"
#include "rumble.h"
#include "segmented_address.h"

View file

@ -15,6 +15,7 @@
#include "gfx_setupdl.h"
#include "ichain.h"
#include "letterbox.h"
#include "printf.h"
#include "rand.h"
#include "regs.h"
#include "rumble.h"

View file

@ -8,6 +8,7 @@
#include "gfx.h"
#include "gfx_setupdl.h"
#include "ichain.h"
#include "printf.h"
#include "rand.h"
#include "rumble.h"
#include "segmented_address.h"

View file

@ -9,6 +9,7 @@
#include "gfx.h"
#include "gfx_setupdl.h"
#include "printf.h"
#include "rand.h"
#include "segmented_address.h"
#include "sequence.h"

View file

@ -5,10 +5,12 @@
#include "libc64/qrand.h"
#include "gfx.h"
#include "gfx_setupdl.h"
#include "printf.h"
#include "regs.h"
#include "segmented_address.h"
#include "sfx.h"
#include "terminal.h"
#include "translation.h"
#include "z_lib.h"
#include "z64effect.h"
#include "z64play.h"

View file

@ -8,8 +8,10 @@
#include "gfx.h"
#include "gfx_setupdl.h"
#include "printf.h"
#include "segmented_address.h"
#include "terminal.h"
#include "translation.h"
#include "z_lib.h"
#include "z64play.h"
#include "z64save.h"

View file

@ -5,6 +5,7 @@
#include "attributes.h"
#include "gfx.h"
#include "gfx_setupdl.h"
#include "printf.h"
#include "rand.h"
#include "segmented_address.h"
#include "sequence.h"

View file

@ -8,10 +8,12 @@
#include "gfx.h"
#include "gfx_setupdl.h"
#include "printf.h"
#include "regs.h"
#include "sfx.h"
#include "sys_matrix.h"
#include "terminal.h"
#include "translation.h"
#include "z64play.h"
#include "z64skin.h"

View file

@ -9,10 +9,12 @@
#include "gfx.h"
#include "gfx_setupdl.h"
#include "printf.h"
#include "regs.h"
#include "segmented_address.h"
#include "sys_matrix.h"
#include "terminal.h"
#include "translation.h"
#include "z64play.h"
#include "assets/objects/object_geff/object_geff.h"

View file

@ -11,10 +11,12 @@
#include "gfx.h"
#include "gfx_setupdl.h"
#include "ichain.h"
#include "printf.h"
#include "regs.h"
#include "sfx.h"
#include "sys_matrix.h"
#include "terminal.h"
#include "translation.h"
#include "z_en_item00.h"
#include "z_lib.h"
#include "z64draw.h"

View file

@ -8,10 +8,12 @@
#include "gfx.h"
#include "gfx_setupdl.h"
#include "printf.h"
#include "regs.h"
#include "segmented_address.h"
#include "sfx.h"
#include "terminal.h"
#include "translation.h"
#include "z_lib.h"
#include "z64play.h"
#include "z64skin_matrix.h"

View file

@ -5,12 +5,14 @@
#include "gfx.h"
#include "gfx_setupdl.h"
#include "ichain.h"
#include "printf.h"
#include "regs.h"
#include "rumble.h"
#include "sequence.h"
#include "sfx.h"
#include "sys_matrix.h"
#include "terminal.h"
#include "translation.h"
#include "z_lib.h"
#include "z64audio.h"
#include "z64effect.h"

View file

@ -2,9 +2,11 @@
#include "gfx.h"
#include "gfx_setupdl.h"
#include "printf.h"
#include "sfx.h"
#include "sys_matrix.h"
#include "terminal.h"
#include "translation.h"
#include "z64effect.h"
#include "z64play.h"

View file

@ -10,11 +10,13 @@
#include "gfx.h"
#include "gfx_setupdl.h"
#include "printf.h"
#include "regs.h"
#include "segmented_address.h"
#include "sfx.h"
#include "sys_matrix.h"
#include "terminal.h"
#include "translation.h"
#include "z_lib.h"
#include "z64play.h"
#include "z64player.h"

View file

@ -4,6 +4,7 @@
#include "attributes.h"
#include "gfx.h"
#include "gfx_setupdl.h"
#include "printf.h"
#include "segmented_address.h"
#include "sfx.h"
#include "sys_matrix.h"

View file

@ -10,11 +10,13 @@
#include "gfx.h"
#include "gfx_setupdl.h"
#include "printf.h"
#include "regs.h"
#include "segmented_address.h"
#include "sfx.h"
#include "sequence.h"
#include "terminal.h"
#include "translation.h"
#include "z_lib.h"
#include "z64play.h"
#include "z64player.h"

View file

@ -3,6 +3,7 @@
#include "gfx.h"
#include "gfx_setupdl.h"
#include "printf.h"
#include "sfx.h"
#include "z64curve.h"
#include "z64play.h"

View file

@ -8,6 +8,7 @@
#include "gfx.h"
#include "gfx_setupdl.h"
#include "printf.h"
#include "rand.h"
#include "segmented_address.h"
#include "sfx.h"

View file

@ -11,6 +11,7 @@
#include "gfx_setupdl.h"
#include "ichain.h"
#include "one_point_cutscene.h"
#include "printf.h"
#include "rumble.h"
#include "segmented_address.h"
#include "sfx.h"

View file

@ -4,6 +4,7 @@
#include "gfx_setupdl.h"
#include "ichain.h"
#include "one_point_cutscene.h"
#include "printf.h"
#include "seqcmd.h"
#include "sequence.h"
#include "sfx.h"

View file

@ -10,6 +10,7 @@
#include "gfx.h"
#include "gfx_setupdl.h"
#include "ichain.h"
#include "printf.h"
#include "regs.h"
#include "sys_matrix.h"
#include "terminal.h"

View file

@ -10,6 +10,7 @@
#include "gfx.h"
#include "gfx_setupdl.h"
#include "ichain.h"
#include "printf.h"
#include "regs.h"
#include "sys_matrix.h"
#include "terminal.h"

View file

@ -11,6 +11,7 @@
#include "libc64/math64.h"
#include "gfx.h"
#include "gfx_setupdl.h"
#include "printf.h"
#include "rand.h"
#include "sfx.h"
#include "sys_matrix.h"

View file

@ -7,6 +7,7 @@
#include "z_en_anubice_tag.h"
#include "overlays/actors/ovl_En_Anubice/z_en_anubice.h"
#include "printf.h"
#include "regs.h"
#include "terminal.h"
#include "z_lib.h"

View file

@ -10,6 +10,7 @@
#include "libc64/qrand.h"
#include "gfx.h"
#include "gfx_setupdl.h"
#include "printf.h"
#include "segmented_address.h"
#include "sfx.h"
#include "sys_matrix.h"

View file

@ -4,6 +4,7 @@
#include "gfx.h"
#include "gfx_setupdl.h"
#include "one_point_cutscene.h"
#include "printf.h"
#include "rand.h"
#include "regs.h"
#include "segmented_address.h"

View file

@ -1,6 +1,7 @@
#include "z_en_bom_bowl_pit.h"
#include "overlays/actors/ovl_En_Bom_Chu/z_en_bom_chu.h"
#include "printf.h"
#include "regs.h"
#include "sfx.h"
#include "terminal.h"

View file

@ -6,6 +6,7 @@
#include "gfx_setupdl.h"
#include "ichain.h"
#include "one_point_cutscene.h"
#include "printf.h"
#include "sequence.h"
#include "sfx.h"
#include "sys_math3d.h"

View file

@ -11,6 +11,7 @@
#include "gfx.h"
#include "gfx_setupdl.h"
#include "ichain.h"
#include "printf.h"
#include "segmented_address.h"
#include "sfx.h"
#include "sys_math3d.h"

View file

@ -9,6 +9,7 @@
#include "overlays/actors/ovl_En_Ex_Item/z_en_ex_item.h"
#include "overlays/actors/ovl_Item_Etcetera/z_item_etcetera.h"
#include "printf.h"
#include "rand.h"
#include "regs.h"
#include "terminal.h"

View file

@ -5,6 +5,7 @@
#include "attributes.h"
#include "gfx.h"
#include "gfx_setupdl.h"
#include "printf.h"
#include "rand.h"
#include "sfx.h"
#include "sys_matrix.h"

View file

@ -10,6 +10,7 @@
#include "libc64/qrand.h"
#include "gfx.h"
#include "gfx_setupdl.h"
#include "printf.h"
#include "segmented_address.h"
#include "sfx.h"
#include "sys_matrix.h"

View file

@ -10,6 +10,7 @@
#include "libc64/qrand.h"
#include "gfx.h"
#include "gfx_setupdl.h"
#include "printf.h"
#include "rand.h"
#include "regs.h"
#include "segmented_address.h"

View file

@ -9,6 +9,7 @@
#include "gfx.h"
#include "gfx_setupdl.h"
#include "ichain.h"
#include "printf.h"
#include "sfx.h"
#include "terminal.h"
#include "z_en_item00.h"

View file

@ -10,6 +10,7 @@
#include "attributes.h"
#include "one_point_cutscene.h"
#include "printf.h"
#include "rand.h"
#include "regs.h"
#include "seqcmd.h"

View file

@ -12,6 +12,7 @@
#include "gfx.h"
#include "gfx_setupdl.h"
#include "one_point_cutscene.h"
#include "printf.h"
#include "rand.h"
#include "regs.h"
#include "segmented_address.h"

View file

@ -14,6 +14,7 @@
#include "gfx.h"
#include "gfx_setupdl.h"
#include "one_point_cutscene.h"
#include "printf.h"
#include "rand.h"
#include "regs.h"
#include "segmented_address.h"

View file

@ -8,6 +8,7 @@
#include "gfx.h"
#include "gfx_setupdl.h"
#include "printf.h"
#include "segmented_address.h"
#include "sfx.h"
#include "sys_matrix.h"

View file

@ -6,11 +6,13 @@
#include "z_en_eg.h"
#include "printf.h"
#include "regs.h"
#include "seqcmd.h"
#include "sequence.h"
#include "sfx.h"
#include "terminal.h"
#include "translation.h"
#include "z_lib.h"
#include "z64play.h"
#include "z64save.h"

View file

@ -2,9 +2,11 @@
#include "overlays/actors/ovl_En_Tite/z_en_tite.h"
#include "overlays/actors/ovl_En_Reeba/z_en_reeba.h"
#include "printf.h"
#include "rand.h"
#include "regs.h"
#include "terminal.h"
#include "translation.h"
#include "z_lib.h"
#include "z64debug_display.h"
#include "z64play.h"

View file

@ -4,6 +4,7 @@
#include "libc64/qrand.h"
#include "attributes.h"
#include "gfx.h"
#include "printf.h"
#include "quake.h"
#include "rand.h"
#include "sfx.h"

View file

@ -10,6 +10,7 @@
#include "attributes.h"
#include "gfx.h"
#include "gfx_setupdl.h"
#include "printf.h"
#include "segmented_address.h"
#include "sfx.h"
#include "sys_matrix.h"

View file

@ -4,6 +4,7 @@
#include "libc64/qrand.h"
#include "gfx.h"
#include "gfx_setupdl.h"
#include "printf.h"
#include "rand.h"
#include "segmented_address.h"
#include "sfx.h"

View file

@ -14,6 +14,7 @@
#include "attributes.h"
#include "gfx.h"
#include "gfx_setupdl.h"
#include "printf.h"
#include "rand.h"
#include "rumble.h"
#include "segmented_address.h"

View file

@ -4,6 +4,7 @@
#include "attributes.h"
#include "gfx.h"
#include "gfx_setupdl.h"
#include "printf.h"
#include "rand.h"
#include "regs.h"
#include "sfx.h"

View file

@ -10,6 +10,7 @@
#include "gfx.h"
#include "gfx_setupdl.h"
#include "ichain.h"
#include "printf.h"
#include "sfx.h"
#include "terminal.h"
#include "z_lib.h"

Some files were not shown because too many files have changed in this diff Show more