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Rename game states (#1294)
* `TitleSetup` -> `Setup` * `Title` -> `ConsoleLogo` * `Opening` -> `TitleSetup` * `FileChoose` -> `FileSelect` * `Select` -> `MapSelect` * prenmi/sample `Context` -> `State` * Revert filename changes * . * setupstate cleanup * Oops, `GameState` -> `SetupState`
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81ab6fe831
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18 changed files with 571 additions and 579 deletions
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@ -1305,10 +1305,10 @@ void Sram_InitNewSave(void);
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void Sram_InitDebugSave(void);
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void Sram_OpenSave(SramContext* sramCtx);
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void Sram_WriteSave(SramContext* sramCtx);
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void Sram_VerifyAndLoadAllSaves(FileChooseContext* fileChooseCtx, SramContext* sramCtx);
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void Sram_InitSave(FileChooseContext* fileChooseCtx, SramContext* sramCtx);
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void Sram_EraseSave(FileChooseContext* fileChooseCtx, SramContext* sramCtx);
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void Sram_CopySave(FileChooseContext* fileChooseCtx, SramContext* sramCtx);
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void Sram_VerifyAndLoadAllSaves(FileSelectState* fileSelect, SramContext* sramCtx);
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void Sram_InitSave(FileSelectState* fileSelect, SramContext* sramCtx);
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void Sram_EraseSave(FileSelectState* fileSelect, SramContext* sramCtx);
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void Sram_CopySave(FileSelectState* fileSelect, SramContext* sramCtx);
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void Sram_WriteSramHeader(SramContext* sramCtx);
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void Sram_InitSram(GameState* gameState, SramContext* sramCtx);
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void Sram_Alloc(GameState* gameState, SramContext* sramCtx);
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@ -1564,9 +1564,6 @@ void AudioMgr_HandlePreNMI(AudioMgr* audioMgr);
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void AudioMgr_ThreadEntry(void* arg0);
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void AudioMgr_Unlock(AudioMgr* audioMgr);
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void AudioMgr_Init(AudioMgr* audioMgr, void* stack, OSPri pri, OSId id, Scheduler* sched, IrqMgr* irqMgr);
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void TitleSetup_InitImpl(GameState* gameState);
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void TitleSetup_Destroy(GameState* gameState);
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void TitleSetup_Init(GameState* gameState);
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void GameState_FaultPrint(void);
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void GameState_SetFBFilter(Gfx** gfx);
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// ? func_800C4344(?);
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@ -2264,13 +2261,15 @@ void func_801109B0(PlayState* play);
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void Message_Init(PlayState* play);
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void func_80112098(PlayState* play);
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void Title_Init(GameState* thisx);
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void Title_Destroy(GameState* thisx);
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void Select_Init(GameState* thisx);
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void Select_Destroy(GameState* thisx);
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void Opening_Init(GameState* thisx);
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void Opening_Destroy(GameState* thisx);
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void FileChoose_Init(GameState* thisx);
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void FileChoose_Destroy(GameState* thisx);
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void Setup_Init(GameState* thisx);
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void Setup_Destroy(GameState* thisx);
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void ConsoleLogo_Init(GameState* thisx);
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void ConsoleLogo_Destroy(GameState* thisx);
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void MapSelect_Init(GameState* thisx);
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void MapSelect_Destroy(GameState* thisx);
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void TitleSetup_Init(GameState* thisx);
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void TitleSetup_Destroy(GameState* thisx);
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void FileSelect_Init(GameState* thisx);
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void FileSelect_Destroy(GameState* thisx);
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#endif
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