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Rename game states (#1294)
* `TitleSetup` -> `Setup` * `Title` -> `ConsoleLogo` * `Opening` -> `TitleSetup` * `FileChoose` -> `FileSelect` * `Select` -> `MapSelect` * prenmi/sample `Context` -> `State` * Revert filename changes * . * setupstate cleanup * Oops, `GameState` -> `SetupState`
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parent
81ab6fe831
commit
e16779cc33
18 changed files with 571 additions and 579 deletions
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@ -102,22 +102,22 @@ void Graph_InitTHGA(GraphicsContext* gfxCtx) {
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GameStateOverlay* Graph_GetNextGameState(GameState* gameState) {
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void* gameStateInitFunc = GameState_GetInit(gameState);
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if (gameStateInitFunc == TitleSetup_Init) {
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if (gameStateInitFunc == Setup_Init) {
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return &gGameStateOverlayTable[0];
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}
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if (gameStateInitFunc == Select_Init) {
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if (gameStateInitFunc == MapSelect_Init) {
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return &gGameStateOverlayTable[1];
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}
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if (gameStateInitFunc == Title_Init) {
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if (gameStateInitFunc == ConsoleLogo_Init) {
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return &gGameStateOverlayTable[2];
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}
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if (gameStateInitFunc == Play_Init) {
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return &gGameStateOverlayTable[3];
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}
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if (gameStateInitFunc == Opening_Init) {
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if (gameStateInitFunc == TitleSetup_Init) {
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return &gGameStateOverlayTable[4];
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}
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if (gameStateInitFunc == FileChoose_Init) {
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if (gameStateInitFunc == FileSelect_Init) {
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return &gGameStateOverlayTable[5];
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}
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@ -385,14 +385,14 @@ void Graph_Update(GraphicsContext* gfxCtx, GameState* gameState) {
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if (gIsCtrlr2Valid && CHECK_BTN_ALL(gameState->input[0].press.button, BTN_Z) &&
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CHECK_BTN_ALL(gameState->input[0].cur.button, BTN_L | BTN_R)) {
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gSaveContext.gameMode = 0;
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SET_NEXT_GAMESTATE(gameState, Select_Init, SelectContext);
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SET_NEXT_GAMESTATE(gameState, MapSelect_Init, MapSelectState);
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gameState->running = false;
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}
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if (gIsCtrlr2Valid && PreNmiBuff_IsResetting(gAppNmiBufferPtr) && !gameState->unk_A0) {
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// "To reset mode"
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osSyncPrintf(VT_COL(YELLOW, BLACK) "PRE-NMIによりリセットモードに移行します\n" VT_RST);
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SET_NEXT_GAMESTATE(gameState, PreNMI_Init, PreNMIContext);
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SET_NEXT_GAMESTATE(gameState, PreNMI_Init, PreNMIState);
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gameState->running = false;
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}
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}
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