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Rename game states (#1294)
* `TitleSetup` -> `Setup` * `Title` -> `ConsoleLogo` * `Opening` -> `TitleSetup` * `FileChoose` -> `FileSelect` * `Select` -> `MapSelect` * prenmi/sample `Context` -> `State` * Revert filename changes * . * setupstate cleanup * Oops, `GameState` -> `SetupState`
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parent
81ab6fe831
commit
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18 changed files with 571 additions and 579 deletions
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@ -1,13 +1,13 @@
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#include "global.h"
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#include "vt.h"
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void func_80092320(PreNMIContext* this) {
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void func_80092320(PreNMIState* this) {
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this->state.running = false;
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this->state.init = NULL;
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this->state.size = 0;
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}
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void PreNMI_Update(PreNMIContext* this) {
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void PreNMI_Update(PreNMIState* this) {
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osSyncPrintf(VT_COL(YELLOW, BLACK) "prenmi_move\n" VT_RST);
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// Strings existing only in rodata
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@ -25,7 +25,7 @@ void PreNMI_Update(PreNMIContext* this) {
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this->timer--;
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}
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void PreNMI_Draw(PreNMIContext* this) {
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void PreNMI_Draw(PreNMIState* this) {
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GraphicsContext* gfxCtx = this->state.gfxCtx;
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osSyncPrintf(VT_COL(YELLOW, BLACK) "prenmi_draw\n" VT_RST);
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@ -42,7 +42,7 @@ void PreNMI_Draw(PreNMIContext* this) {
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}
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void PreNMI_Main(GameState* thisx) {
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PreNMIContext* this = (PreNMIContext*)thisx;
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PreNMIState* this = (PreNMIState*)thisx;
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PreNMI_Update(this);
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PreNMI_Draw(this);
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@ -54,7 +54,7 @@ void PreNMI_Destroy(GameState* thisx) {
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}
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void PreNMI_Init(GameState* thisx) {
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PreNMIContext* this = (PreNMIContext*)thisx;
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PreNMIState* this = (PreNMIState*)thisx;
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this->state.main = PreNMI_Main;
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this->state.destroy = PreNMI_Destroy;
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