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Rename game states (#1294)
* `TitleSetup` -> `Setup` * `Title` -> `ConsoleLogo` * `Opening` -> `TitleSetup` * `FileChoose` -> `FileSelect` * `Select` -> `MapSelect` * prenmi/sample `Context` -> `State` * Revert filename changes * . * setupstate cleanup * Oops, `GameState` -> `SetupState`
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81ab6fe831
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18 changed files with 571 additions and 579 deletions
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@ -1,13 +1,13 @@
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#include "global.h"
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void Sample_HandleStateChange(SampleContext* this) {
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void Sample_HandleStateChange(SampleState* this) {
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if (CHECK_BTN_ALL(this->state.input[0].press.button, BTN_START)) {
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SET_NEXT_GAMESTATE(&this->state, Play_Init, PlayState);
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this->state.running = false;
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}
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}
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void Sample_Draw(SampleContext* this) {
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void Sample_Draw(SampleState* this) {
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GraphicsContext* gfxCtx = this->state.gfxCtx;
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View* view = &this->view;
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@ -40,7 +40,7 @@ void Sample_Draw(SampleContext* this) {
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}
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void Sample_Main(GameState* thisx) {
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SampleContext* this = (SampleContext*)thisx;
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SampleState* this = (SampleState*)thisx;
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Sample_Draw(this);
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Sample_HandleStateChange(this);
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@ -49,7 +49,7 @@ void Sample_Main(GameState* thisx) {
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void Sample_Destroy(GameState* thisx) {
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}
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void Sample_SetupView(SampleContext* this) {
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void Sample_SetupView(SampleState* this) {
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View* view = &this->view;
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GraphicsContext* gfxCtx = this->state.gfxCtx;
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@ -76,7 +76,7 @@ void Sample_SetupView(SampleContext* this) {
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}
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}
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void Sample_LoadTitleStatic(SampleContext* this) {
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void Sample_LoadTitleStatic(SampleState* this) {
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u32 size = _title_staticSegmentRomEnd - _title_staticSegmentRomStart;
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this->staticSegment = GameState_Alloc(&this->state, size, "../z_sample.c", 163);
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@ -84,7 +84,7 @@ void Sample_LoadTitleStatic(SampleContext* this) {
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}
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void Sample_Init(GameState* thisx) {
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SampleContext* this = (SampleContext*)thisx;
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SampleState* this = (SampleState*)thisx;
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this->state.main = Sample_Main;
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this->state.destroy = Sample_Destroy;
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