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[ntsc-1.2] Match audio (#2122)
* general.c mostly ok * match remaining audio funcs * comments * Finish matching audio --------- Co-authored-by: engineer124 <engineer124engineer124@gmail.com>
This commit is contained in:
parent
3e200769f1
commit
e44c7c656c
8 changed files with 207 additions and 34 deletions
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@ -1341,6 +1341,7 @@ void UCodeDisas_RegisterUCode(UCodeDisas*, s32, UCodeInfo*);
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void UCodeDisas_SetCurUCode(UCodeDisas*, void*);
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Acmd* AudioSynth_Update(Acmd* cmdStart, s32* cmdCnt, s16* aiStart, s32 aiBufLen);
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void AudioHeap_DiscardFont(s32 fontId);
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void AudioHeap_ReleaseNotesForFont(s32 fontId);
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void AudioHeap_DiscardSequence(s32 seqId);
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void AudioHeap_WritebackDCache(void* ramAddr, u32 size);
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void* AudioHeap_AllocZeroedAttemptExternal(AudioAllocPool* pool, u32 size);
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@ -3,6 +3,14 @@
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#define ABS_ALT(x) ((x) < 0 ? -(x) : (x))
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#if PLATFORM_GC
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#define AUDIO_PRINTF osSyncPrintf
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#elif IDO_PRINTF_WORKAROUND
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#define AUDIO_PRINTF(args) (void)0
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#else
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#define AUDIO_PRINTF(format, ...) (void)0
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#endif
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typedef struct SfxPlayerState {
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/* 0x0 */ f32 vol;
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/* 0x4 */ f32 freqScale;
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@ -850,10 +858,13 @@ NatureAmbienceDataIO sNatureAmbienceDataIO[20] = {
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},
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};
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#if PLATFORM_GC
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u32 sOcarinaAllowedButtonMask = (BTN_A | BTN_CRIGHT | BTN_CLEFT | BTN_CDOWN | BTN_CUP);
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s32 sOcarinaAButtonMap = BTN_A;
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s32 sOcarinaCUpButtonMap = BTN_CUP;
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s32 sOcarinaCDownButtonMap = BTN_CDOWN;
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#endif
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u8 sIsOcarinaInputEnabled = false;
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s8 sOcarinaInstrumentId = OCARINA_INSTRUMENT_OFF;
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u8 sCurOcarinaPitch = OCARINA_PITCH_NONE;
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@ -1257,6 +1268,11 @@ u8 D_8016B9F3;
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u8 sFanfareStartTimer;
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u16 sFanfareSeqId;
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#if PLATFORM_N64
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// TODO: Unsure where in bss this is located
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u16 sPrevAmbienceSeqId;
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#endif
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OcarinaStaff sPlayingStaff;
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OcarinaStaff sPlaybackStaff;
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OcarinaStaff sRecordingStaff;
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@ -1292,22 +1308,38 @@ s32 Audio_SetGanonsTowerBgmVolume(u8 targetVol);
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// =========== Audio Ocarina ===========
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#if PLATFORM_N64
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#define OCARINA_ALLOWED_BUTTON_MASK (BTN_A | BTN_CRIGHT | BTN_CLEFT | BTN_CDOWN | BTN_CUP)
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#define OCARINA_A_MAP BTN_A
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#define OCARINA_CUP_MAP BTN_CUP
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#define OCARINA_CDOWN_MAP BTN_CDOWN
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#else
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#define OCARINA_ALLOWED_BUTTON_MASK sOcarinaAllowedButtonMask
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#define OCARINA_A_MAP sOcarinaAButtonMap
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#define OCARINA_CUP_MAP sOcarinaCUpButtonMap
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#define OCARINA_CDOWN_MAP sOcarinaCDownButtonMap
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void AudioOcarina_SetCustomButtonMapping(u8 useCustom) {
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if (!useCustom) {
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osSyncPrintf("AUDIO : Ocarina Control Assign Normal\n");
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sOcarinaAllowedButtonMask = (BTN_A | BTN_CUP | BTN_CDOWN | BTN_CLEFT | BTN_CRIGHT);
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sOcarinaAButtonMap = BTN_A;
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sOcarinaCUpButtonMap = BTN_CUP;
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sOcarinaCDownButtonMap = BTN_CDOWN;
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AUDIO_PRINTF("AUDIO : Ocarina Control Assign Normal\n");
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OCARINA_ALLOWED_BUTTON_MASK = (BTN_A | BTN_CUP | BTN_CDOWN | BTN_CLEFT | BTN_CRIGHT);
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OCARINA_A_MAP = BTN_A;
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OCARINA_CUP_MAP = BTN_CUP;
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OCARINA_CDOWN_MAP = BTN_CDOWN;
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} else {
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osSyncPrintf("AUDIO : Ocarina Control Assign Custom\n");
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sOcarinaAllowedButtonMask = (BTN_A | BTN_B | BTN_CDOWN | BTN_CLEFT | BTN_CRIGHT);
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sOcarinaAButtonMap = BTN_B;
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sOcarinaCUpButtonMap = BTN_CDOWN;
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sOcarinaCDownButtonMap = BTN_A;
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AUDIO_PRINTF("AUDIO : Ocarina Control Assign Custom\n");
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OCARINA_ALLOWED_BUTTON_MASK = (BTN_A | BTN_B | BTN_CDOWN | BTN_CLEFT | BTN_CRIGHT);
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OCARINA_A_MAP = BTN_B;
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OCARINA_CUP_MAP = BTN_CDOWN;
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OCARINA_CDOWN_MAP = BTN_A;
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}
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}
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#endif
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void AudioOcarina_ReadControllerInput(void) {
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Input inputs[MAXCONTROLLERS];
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Input* input = &inputs[0];
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@ -1608,7 +1640,7 @@ void AudioOcarina_CheckSongsWithoutMusicStaff(void) {
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u8 k;
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if (CHECK_BTN_ANY(sOcarinaInputButtonCur, BTN_L) &&
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CHECK_BTN_ANY(sOcarinaInputButtonCur, sOcarinaAllowedButtonMask)) {
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CHECK_BTN_ANY(sOcarinaInputButtonCur, OCARINA_ALLOWED_BUTTON_MASK)) {
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AudioOcarina_Start((u16)sOcarinaFlags);
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return;
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}
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@ -1679,14 +1711,14 @@ void AudioOcarina_PlayControllerInput(u8 unused) {
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}
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// Ensures the button pressed to start the ocarina does not also play an ocarina note
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if ((sOcarinaInputButtonStart == 0) || ((sOcarinaInputButtonStart & sOcarinaAllowedButtonMask) !=
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(sOcarinaInputButtonCur & sOcarinaAllowedButtonMask))) {
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if ((sOcarinaInputButtonStart == 0) || ((sOcarinaInputButtonStart & OCARINA_ALLOWED_BUTTON_MASK) !=
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(sOcarinaInputButtonCur & OCARINA_ALLOWED_BUTTON_MASK))) {
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sOcarinaInputButtonStart = 0;
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if (1) {}
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sCurOcarinaPitch = OCARINA_PITCH_NONE;
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sCurOcarinaButtonIndex = OCARINA_BTN_INVALID;
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ocarinaBtnsHeld = (sOcarinaInputButtonCur & sOcarinaAllowedButtonMask) &
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(sOcarinaInputButtonPrev & sOcarinaAllowedButtonMask);
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ocarinaBtnsHeld = (sOcarinaInputButtonCur & OCARINA_ALLOWED_BUTTON_MASK) &
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(sOcarinaInputButtonPrev & OCARINA_ALLOWED_BUTTON_MASK);
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if (!(sOcarinaInputButtonPress & ocarinaBtnsHeld) && (sOcarinaInputButtonCur != 0)) {
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sOcarinaInputButtonPress = sOcarinaInputButtonCur;
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} else {
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@ -1694,32 +1726,36 @@ void AudioOcarina_PlayControllerInput(u8 unused) {
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}
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// Interprets and transforms controller input into ocarina buttons and notes
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if (CHECK_BTN_ANY(sOcarinaInputButtonPress, sOcarinaAButtonMap)) {
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osSyncPrintf("Presss NA_KEY_D4 %08x\n", sOcarinaAButtonMap);
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if (CHECK_BTN_ANY(sOcarinaInputButtonPress, OCARINA_A_MAP)) {
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AUDIO_PRINTF("Presss NA_KEY_D4 %08x\n", OCARINA_A_MAP);
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sCurOcarinaPitch = OCARINA_PITCH_D4;
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sCurOcarinaButtonIndex = OCARINA_BTN_A;
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} else if (CHECK_BTN_ANY(sOcarinaInputButtonPress, sOcarinaCDownButtonMap)) {
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osSyncPrintf("Presss NA_KEY_F4 %08x\n", sOcarinaCDownButtonMap);
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} else if (CHECK_BTN_ANY(sOcarinaInputButtonPress, OCARINA_CDOWN_MAP)) {
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AUDIO_PRINTF("Presss NA_KEY_F4 %08x\n", OCARINA_CDOWN_MAP);
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sCurOcarinaPitch = OCARINA_PITCH_F4;
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sCurOcarinaButtonIndex = OCARINA_BTN_C_DOWN;
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} else if (CHECK_BTN_ANY(sOcarinaInputButtonPress, BTN_CRIGHT)) {
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osSyncPrintf("Presss NA_KEY_A4 %08x\n", BTN_CRIGHT);
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AUDIO_PRINTF("Presss NA_KEY_A4 %08x\n", BTN_CRIGHT);
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sCurOcarinaPitch = OCARINA_PITCH_A4;
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sCurOcarinaButtonIndex = OCARINA_BTN_C_RIGHT;
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} else if (CHECK_BTN_ANY(sOcarinaInputButtonPress, BTN_CLEFT)) {
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osSyncPrintf("Presss NA_KEY_B4 %08x\n", BTN_CLEFT);
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AUDIO_PRINTF("Presss NA_KEY_B4 %08x\n", BTN_CLEFT);
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sCurOcarinaPitch = OCARINA_PITCH_B4;
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sCurOcarinaButtonIndex = OCARINA_BTN_C_LEFT;
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} else if (CHECK_BTN_ANY(sOcarinaInputButtonPress, sOcarinaCUpButtonMap)) {
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osSyncPrintf("Presss NA_KEY_D5 %08x\n", sOcarinaCUpButtonMap);
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} else if (CHECK_BTN_ANY(sOcarinaInputButtonPress, OCARINA_CUP_MAP)) {
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AUDIO_PRINTF("Presss NA_KEY_D5 %08x\n", OCARINA_CUP_MAP);
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sCurOcarinaPitch = OCARINA_PITCH_D5;
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sCurOcarinaButtonIndex = OCARINA_BTN_C_UP;
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}
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#if PLATFORM_N64
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if (sOcarinaInputButtonCur) {}
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#endif
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// Pressing the R Button will raise the pitch by 1 semitone
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if ((sCurOcarinaPitch != OCARINA_PITCH_NONE) && CHECK_BTN_ANY(sOcarinaInputButtonCur, BTN_R) &&
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(sRecordingState != OCARINA_RECORD_SCARECROW_SPAWN)) {
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@ -1746,6 +1782,9 @@ void AudioOcarina_PlayControllerInput(u8 unused) {
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} else {
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// no bending or vibrato for recording state OCARINA_RECORD_SCARECROW_SPAWN
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sCurOcarinaBendIndex = 0;
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#if PLATFORM_N64
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sCurOcarinaVibrato = 0;
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#endif
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sCurOcarinaBendFreq = 1.0f; // No bend
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}
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@ -1889,12 +1928,19 @@ void AudioOcarina_PlaybackSong(void) {
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sRelativeNotePlaybackVolume = sNotePlaybackVolume / 127.0f;
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}
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#if PLATFORM_N64
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// Update vibrato
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sNotePlaybackVibrato = sPlaybackSong[sPlaybackNotePos].vibrato;
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// Sets vibrato to io port 6
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AUDIOCMD_CHANNEL_SET_IO(SEQ_PLAYER_SFX, SFX_CHANNEL_OCARINA, 6, sNotePlaybackVibrato);
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#else
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// Update vibrato
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if (sNotePlaybackVibrato != sPlaybackSong[sPlaybackNotePos].vibrato) {
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sNotePlaybackVibrato = sPlaybackSong[sPlaybackNotePos].vibrato;
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// Sets vibrato to io port 6
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AUDIOCMD_CHANNEL_SET_IO(SEQ_PLAYER_SFX, SFX_CHANNEL_OCARINA, 6, sNotePlaybackVibrato);
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}
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#endif
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// Update bend
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if (sNotePlaybackBend != sPlaybackSong[sPlaybackNotePos].bend) {
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@ -2175,9 +2221,21 @@ void AudioOcarina_RecordSong(void) {
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} else if (sRecordOcarinaVolume != sCurOcarinaVolume) {
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noteChanged = true;
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} else if (sRecordOcarinaVibrato != sCurOcarinaVibrato) {
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#if PLATFORM_N64
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if (sRecordingState != OCARINA_RECORD_SCARECROW_SPAWN) {
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noteChanged = true;
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}
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#else
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noteChanged = true;
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#endif
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} else if (sRecordOcarinaBendIndex != sCurOcarinaBendIndex) {
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#if PLATFORM_N64
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if (sRecordingState != OCARINA_RECORD_SCARECROW_SPAWN) {
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noteChanged = true;
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}
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#else
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noteChanged = true;
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#endif
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}
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if (noteChanged) {
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@ -2511,9 +2569,17 @@ f32 Audio_ComputeSfxFreqScale(u8 bankId, u8 entryIdx) {
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}
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switch (bankId) {
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case BANK_VOICE:
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#if PLATFORM_N64
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if (((entry->sfxId & 0xFF) < 0x40) && (sAudioBaseFilter2 != 0)) {
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phi_v0 = true;
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} else if (((entry->sfxId & 0xFF) >= 0x40) && (sAudioExtraFilter2 != 0)) {
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phi_v0 = true;
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}
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break;
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#endif
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case BANK_PLAYER:
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case BANK_ITEM:
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case BANK_VOICE:
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if (sAudioBaseFilter2 != 0) {
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phi_v0 = 1;
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}
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@ -2625,6 +2691,9 @@ void Audio_SetSfxProperties(u8 bankId, u8 entryIdx, u8 channelIndex) {
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f32 behindScreenZ;
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u8 baseFilter = 0;
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SfxBankEntry* entry = &gSfxBanks[bankId][entryIdx];
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#if PLATFORM_N64
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s32 pad;
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#endif
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switch (bankId) {
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case BANK_PLAYER:
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@ -2663,7 +2732,13 @@ void Audio_SetSfxProperties(u8 bankId, u8 entryIdx, u8 channelIndex) {
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}
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}
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if (sAudioBaseFilter != 0) {
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if ((bankId == BANK_ITEM) || (bankId == BANK_PLAYER) || (bankId == BANK_VOICE)) {
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#if PLATFORM_N64
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if ((bankId == BANK_PLAYER) || (bankId == BANK_ITEM) ||
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((bankId == BANK_VOICE) && ((entry->sfxId & 0xFF) < 0x40)))
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#else
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if ((bankId == BANK_ITEM) || (bankId == BANK_PLAYER) || (bankId == BANK_VOICE))
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#endif
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{
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baseFilter = sAudioBaseFilter;
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}
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}
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@ -3241,6 +3316,13 @@ void Audio_PlaySceneSequence(u16 seqId) {
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AUDIOCMD_GLOBAL_STOP_AUDIOCMDS();
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}
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#if PLATFORM_N64
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if (Audio_GetActiveSeqId(SEQ_PLAYER_BGM_MAIN) != NA_BGM_DISABLED) {
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Audio_StopSequence(SEQ_PLAYER_BGM_MAIN, 0);
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AUDIOCMD_GLOBAL_STOP_AUDIOCMDS();
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}
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#endif
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if ((sSeqFlags[sPrevSceneSeqId] & SEQ_FLAG_RESUME_PREV) && (sSeqFlags[seqId & 0xFF & 0xFF] & SEQ_FLAG_RESUME)) {
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// Resume the sequence from the point where it left off last time it was played in the scene
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if ((sSeqResumePoint & 0x3F) != 0) {
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@ -3378,6 +3460,11 @@ void func_800F5B58(void) {
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if (sPrevMainBgmSeqId == NA_BGM_DISABLED) {
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SEQCMD_STOP_SEQUENCE(SEQ_PLAYER_BGM_MAIN, 0);
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} else {
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#if PLATFORM_N64
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if (sPrevMainBgmSeqId == NA_BGM_NATURE_AMBIENCE) {
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sPrevMainBgmSeqId = sPrevAmbienceSeqId;
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}
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#endif
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SEQCMD_PLAY_SEQUENCE(SEQ_PLAYER_BGM_MAIN, 0, 0, sPrevMainBgmSeqId);
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}
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@ -3509,7 +3596,12 @@ void Audio_SetSequenceMode(u8 seqMode) {
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volumeFadeInTimer);
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SEQCMD_PLAY_SEQUENCE(SEQ_PLAYER_BGM_SUB, 10, 8, NA_BGM_ENEMY);
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if (seqId != NA_BGM_NATURE_AMBIENCE) {
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#if PLATFORM_N64
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if (seqId > NA_BGM_NATURE_AMBIENCE)
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#else
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if (seqId != NA_BGM_NATURE_AMBIENCE)
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#endif
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{
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Audio_SetVolumeScale(SEQ_PLAYER_BGM_MAIN, VOL_SCALE_INDEX_BGM_SUB,
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(0x7F - sAudioEnemyVol) & 0xFF, 0xA);
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Audio_SplitBgmChannels(sAudioEnemyVol);
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@ -3528,6 +3620,17 @@ void Audio_SetSequenceMode(u8 seqMode) {
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}
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sPrevSeqMode = seqMode + 0x80;
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} else {
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#if PLATFORM_N64
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if (seqMode == SEQ_MODE_ENEMY) {
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// If both seqMode = sPrevSeqMode = SEQ_MODE_ENEMY
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if ((Audio_GetActiveSeqId(SEQ_PLAYER_BGM_SUB) == NA_BGM_DISABLED) && (seqId != NA_BGM_DISABLED) &&
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(sSeqFlags[seqId & 0xFF & 0xFF] & SEQ_FLAG_ENEMY)) {
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SEQCMD_PLAY_SEQUENCE(SEQ_PLAYER_BGM_SUB, 10, 8, NA_BGM_ENEMY);
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sPrevSeqMode = seqMode + 0x80;
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}
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}
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#endif
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}
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} else {
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// Hyrule Field will play slightly different background music depending on whether player is standing
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@ -3567,11 +3670,23 @@ void Audio_SetBgmEnemyVolume(f32 dist) {
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sAudioEnemyVol = ((350.0f - adjDist) * 127.0f) / 350.0f;
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Audio_SetVolumeScale(SEQ_PLAYER_BGM_SUB, VOL_SCALE_INDEX_BGM_SUB, sAudioEnemyVol, 10);
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if (gActiveSeqs[SEQ_PLAYER_BGM_MAIN].seqId != NA_BGM_NATURE_AMBIENCE) {
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#if PLATFORM_N64
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if (gActiveSeqs[SEQ_PLAYER_BGM_MAIN].seqId > NA_BGM_NATURE_AMBIENCE)
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#else
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if (gActiveSeqs[SEQ_PLAYER_BGM_MAIN].seqId != NA_BGM_NATURE_AMBIENCE)
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#endif
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{
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Audio_SetVolumeScale(SEQ_PLAYER_BGM_MAIN, VOL_SCALE_INDEX_BGM_SUB, (0x7F - sAudioEnemyVol), 10);
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}
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}
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if (gActiveSeqs[SEQ_PLAYER_BGM_MAIN].seqId != NA_BGM_NATURE_AMBIENCE) {
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#if PLATFORM_N64
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if (gActiveSeqs[SEQ_PLAYER_BGM_MAIN].seqId > NA_BGM_NATURE_AMBIENCE)
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#else
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if (gActiveSeqs[SEQ_PLAYER_BGM_MAIN].seqId != NA_BGM_NATURE_AMBIENCE)
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#endif
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{
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Audio_SplitBgmChannels(sAudioEnemyVol);
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}
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}
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@ -3884,6 +3999,9 @@ void func_800F6C34(void) {
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sFanfareStartTimer = 0;
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D_8016B9F3 = 1;
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sMalonSingingDisabled = false;
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#if PLATFORM_N64
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sPrevAmbienceSeqId = NA_BGM_DISABLED;
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#endif
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}
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void Audio_SetNatureAmbienceChannelIO(u8 channelIdxRange, u8 ioPort, u8 ioData) {
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||||
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@ -3942,6 +4060,18 @@ void Audio_StartNatureAmbienceSequence(u16 playerIO, u16 channelMask) {
|
|||
}
|
||||
#endif
|
||||
|
||||
#if PLATFORM_N64
|
||||
if ((Audio_GetActiveSeqId(SEQ_PLAYER_BGM_MAIN) != NA_BGM_DISABLED) &&
|
||||
(Audio_GetActiveSeqId(SEQ_PLAYER_BGM_MAIN) != NA_BGM_NATURE_AMBIENCE)) {
|
||||
Audio_StopSequence(SEQ_PLAYER_BGM_MAIN, 0);
|
||||
AUDIOCMD_GLOBAL_STOP_AUDIOCMDS();
|
||||
}
|
||||
|
||||
if (Audio_GetActiveSeqId(SEQ_PLAYER_BGM_SUB) == (NA_BGM_ENEMY | 0x800)) {
|
||||
Audio_SetVolumeScale(SEQ_PLAYER_BGM_MAIN, VOL_SCALE_INDEX_BGM_SUB, 0x7F, 1);
|
||||
}
|
||||
#endif
|
||||
|
||||
SEQCMD_PLAY_SEQUENCE(SEQ_PLAYER_BGM_MAIN, 0, 0, NA_BGM_NATURE_AMBIENCE);
|
||||
|
||||
if (channelIdx) {
|
||||
|
@ -3964,6 +4094,12 @@ void Audio_PlayNatureAmbienceSequence(u8 natureAmbienceId) {
|
|||
if ((gActiveSeqs[SEQ_PLAYER_BGM_MAIN].seqId == NA_BGM_DISABLED) ||
|
||||
!(sSeqFlags[gActiveSeqs[SEQ_PLAYER_BGM_MAIN].seqId & 0xFF & 0xFF] & SEQ_FLAG_NO_AMBIENCE)) {
|
||||
|
||||
#if PLATFORM_N64
|
||||
if (gActiveSeqs[SEQ_PLAYER_BGM_MAIN].seqId != NA_BGM_NATURE_AMBIENCE) {
|
||||
sPrevAmbienceSeqId = gActiveSeqs[SEQ_PLAYER_BGM_MAIN].seqId;
|
||||
}
|
||||
#endif
|
||||
|
||||
Audio_StartNatureAmbienceSequence(sNatureAmbienceDataIO[natureAmbienceId].playerIO,
|
||||
sNatureAmbienceDataIO[natureAmbienceId].channelMask);
|
||||
|
||||
|
|
|
@ -435,6 +435,14 @@ void AudioSeq_SequencePlayerDisableAsFinished(SequencePlayer* seqPlayer) {
|
|||
}
|
||||
|
||||
void AudioSeq_SequencePlayerDisable(SequencePlayer* seqPlayer) {
|
||||
s32 finished = 0;
|
||||
|
||||
#if PLATFORM_N64
|
||||
if (seqPlayer->finished == 1) {
|
||||
finished = 1;
|
||||
}
|
||||
#endif
|
||||
|
||||
AudioSeq_SequencePlayerDisableChannels(seqPlayer, 0xFFFF);
|
||||
Audio_NotePoolClear(&seqPlayer->notePool);
|
||||
if (!seqPlayer->enabled) {
|
||||
|
@ -449,6 +457,11 @@ void AudioSeq_SequencePlayerDisable(SequencePlayer* seqPlayer) {
|
|||
}
|
||||
|
||||
if (AudioLoad_IsFontLoadComplete(seqPlayer->defaultFont)) {
|
||||
#if PLATFORM_N64
|
||||
if (finished == 1) {
|
||||
AudioHeap_ReleaseNotesForFont(seqPlayer->defaultFont);
|
||||
}
|
||||
#endif
|
||||
AudioLoad_SetFontLoadStatus(seqPlayer->defaultFont, LOAD_STATUS_MAYBE_DISCARDABLE);
|
||||
}
|
||||
|
||||
|
|
|
@ -643,7 +643,13 @@ Acmd* AudioSynth_DoOneAudioUpdate(s16* aiBuf, s32 aiBufLen, Acmd* cmd, s32 updat
|
|||
aMix(cmd++, DMEM_2CH_SIZE >> 4, reverb->decayRatio + 0x8000, DMEM_WET_LEFT_CH, DMEM_WET_LEFT_CH);
|
||||
|
||||
// Leak reverb between the left and right channels
|
||||
if (reverb->leakRtl != 0 || reverb->leakLtr != 0) {
|
||||
|
||||
#if PLATFORM_N64
|
||||
if (((reverb->leakRtl != 0) || (reverb->leakLtr != 0)) && (gAudioCtx.soundMode != SOUNDMODE_MONO))
|
||||
#else
|
||||
if ((reverb->leakRtl != 0) || (reverb->leakLtr != 0))
|
||||
#endif
|
||||
{
|
||||
cmd = AudioSynth_LeakReverb(cmd, reverb);
|
||||
}
|
||||
|
||||
|
@ -778,6 +784,13 @@ Acmd* AudioSynth_ProcessNote(s32 noteIndex, NoteSubEu* noteSubEu, NoteSynthesisS
|
|||
nParts = noteSubEu->bitField1.hasTwoParts + 1;
|
||||
samplesLenFixedPoint = (resamplingRateFixedPoint * aiBufLen * 2) + synthState->samplePosFrac;
|
||||
numSamplesToLoad = samplesLenFixedPoint >> 16;
|
||||
|
||||
#if PLATFORM_N64
|
||||
if (numSamplesToLoad == 0) {
|
||||
skipBytes = false;
|
||||
}
|
||||
#endif
|
||||
|
||||
synthState->samplePosFrac = samplesLenFixedPoint & 0xFFFF;
|
||||
|
||||
// Partially-optimized out no-op ifs required for matching. SM64 decomp
|
||||
|
|
|
@ -16,12 +16,19 @@ AudioTask* AudioThread_Update(void) {
|
|||
return AudioThread_UpdateImpl();
|
||||
}
|
||||
|
||||
#if PLATFORM_N64
|
||||
static s32 sMaxAbiCmdCnt = 0x80;
|
||||
static AudioTask* sWaitingAudioTask = NULL;
|
||||
#endif
|
||||
|
||||
/**
|
||||
* This is Audio_Update for the audio thread
|
||||
*/
|
||||
AudioTask* AudioThread_UpdateImpl(void) {
|
||||
#if !PLATFORM_N64
|
||||
static s32 sMaxAbiCmdCnt = 0x80;
|
||||
static AudioTask* sWaitingAudioTask = NULL;
|
||||
#endif
|
||||
u32 samplesRemainingInAi;
|
||||
s32 abiCmdCnt;
|
||||
s32 pad;
|
||||
|
|
|
@ -341,8 +341,11 @@ void Audio_ChooseActiveSfx(u8 bankId) {
|
|||
"flag:%04X ptr:%08X pos:%f-%f-%f" VT_RST "\n",
|
||||
entry->sfxId, entry->posX, entry->posZ, *entry->posX, *entry->posY, *entry->posZ);
|
||||
}
|
||||
entry->priority = (u32)entry->dist + (SQ(0xFF - sfxImportance) * SQ(76));
|
||||
#if PLATFORM_GC
|
||||
temp3 = entry->sfxId; // fake
|
||||
entry->priority = (u32)entry->dist + (SQ(0xFF - sfxImportance) * SQ(76)) + temp3 - temp3;
|
||||
entry->priority = entry->priority + temp3 - temp3;
|
||||
#endif
|
||||
if (*entry->posZ < 0.0f) {
|
||||
entry->priority += (s32)(-*entry->posZ * 6.0f);
|
||||
}
|
||||
|
|
|
@ -445,8 +445,8 @@ offset,vram,.bss
|
|||
110FB0,80122690,src/audio/general
|
||||
1111B0,80122890,src/audio/sfx
|
||||
1139C0,801250A0,src/audio/sequence
|
||||
1146E0,80125DC0,src/audio/data
|
||||
114780,80125E60,src/audio/session_config
|
||||
114780,80125E60,src/audio/data
|
||||
114820,80125F00,src/audio/session_config
|
||||
11AC90,8012C370,src/code/system_malloc
|
||||
11ACA0,8012C380,src/code/jpegdecoder
|
||||
11ACB0,8012C390,src/libultra/io/sptask
|
||||
|
|
|
|
@ -2693,8 +2693,8 @@ AudioOcarina_MemoryGameNextNote = 0x800C40EC; // type:func
|
|||
AudioOcarina_Update = 0x800C41F4; // type:func
|
||||
AudioOcarina_PlayLongScarecrowSong = 0x800C4324; // type:func
|
||||
AudioOcarina_ResetStaffs = 0x800C4430; // type:func
|
||||
AudioDebug_ScrPrt = 0x800C447C; // type:func
|
||||
AudioDebug_ProcessInput = 0x800C4484; // type:func
|
||||
AudioDebug_Draw = 0x800C447C; // type:func
|
||||
AudioDebug_ScrPrt = 0x800C4484; // type:func
|
||||
Audio_Update = 0x800C4490; // type:func
|
||||
func_800F3138 = 0x800C4534; // type:func
|
||||
func_800F3140 = 0x800C453C; // type:func
|
||||
|
|
Loading…
Add table
Reference in a new issue