mirror of
https://github.com/zeldaret/oot.git
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object_hidan_objects OK (#695)
* xml Signed-off-by: angie <angheloalf95@gmail.com> * add to spec and remove repetaed entries Signed-off-by: Angie <angheloalf95@gmail.com> * add some dlists Signed-off-by: Angie <angheloalf95@gmail.com> * add a few offsets Signed-off-by: Angie <angheloalf95@gmail.com> * fireballs textures Signed-off-by: Angie <angheloalf95@gmail.com> * add some unused dlists Signed-off-by: Angie <angheloalf95@gmail.com> * change the references in decompiled objects Signed-off-by: angie <angheloalf95@gmail.com> * change the references from non matching actors Signed-off-by: angie <angheloalf95@gmail.com> * add blob Signed-off-by: angie <angheloalf95@gmail.com> * changes requested by @Zelllll Signed-off-by: angie <angheloalf95@gmail.com> * why is this object so big? Signed-off-by: angie <angheloalf95@gmail.com> * rename a lot of stuff Signed-off-by: Angie <angheloalf95@gmail.com> * this object never ends Signed-off-by: angie <angheloalf95@gmail.com> * Some floats Signed-off-by: angie <angheloalf95@gmail.com> * stones blocks Signed-off-by: angie <angheloalf95@gmail.com> * rename fireball and stuff Signed-off-by: Angie <angheloalf95@gmail.com> * Stationary flame thrower Signed-off-by: Angie <angheloalf95@gmail.com> * SpinningFlamethrower Signed-off-by: Angie <angheloalf95@gmail.com> * Rename the lasts textures Signed-off-by: Angie <angheloalf95@gmail.com> * some random renamings Signed-off-by: Angie <angheloalf95@gmail.com> * run format Signed-off-by: Angie <angheloalf95@gmail.com> * Remove .gitkeep Signed-off-by: angie <angheloalf95@gmail.com>
This commit is contained in:
parent
6b9a44e5a0
commit
e48e565ffe
22 changed files with 239 additions and 188 deletions
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@ -5,6 +5,7 @@
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*/
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#include "z_bg_hidan_dalm.h"
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#include "objects/object_hidan_objects/object_hidan_objects.h"
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#define FLAGS 0x00000000
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@ -95,10 +96,6 @@ static InitChainEntry sInitChain[] = {
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ICHAIN_F32_DIV1000(gravity, -200, ICHAIN_STOP),
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};
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extern Gfx D_0600BBF0[];
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extern Gfx D_0600BDF0[];
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extern CollisionHeader D_0600DA10;
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void BgHidanDalm_Init(Actor* thisx, GlobalContext* globalCtx) {
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BgHidanDalm* this = THIS;
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s32 pad;
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@ -106,7 +103,7 @@ void BgHidanDalm_Init(Actor* thisx, GlobalContext* globalCtx) {
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Actor_ProcessInitChain(thisx, sInitChain);
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DynaPolyActor_Init(&this->dyna, DPM_UNK);
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CollisionHeader_GetVirtual(&D_0600DA10, &colHeader);
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CollisionHeader_GetVirtual(&gFireTempleHammerableTotemCol, &colHeader);
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this->dyna.bgId = DynaPoly_SetBgActor(globalCtx, &globalCtx->colCtx.dyna, thisx, colHeader);
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Collider_InitTris(globalCtx, &this->collider);
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Collider_SetTris(globalCtx, &this->collider, thisx, &sTrisInit, this->colliderItems);
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@ -216,9 +213,9 @@ void BgHidanDalm_Draw(Actor* thisx, GlobalContext* globalCtx) {
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BgHidanDalm* this = THIS;
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if (this->dyna.actor.params == 0) {
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Gfx_DrawDListOpa(globalCtx, D_0600BBF0);
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Gfx_DrawDListOpa(globalCtx, gFireTempleHammerableTotemBodyDL);
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} else {
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Gfx_DrawDListOpa(globalCtx, D_0600BDF0);
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Gfx_DrawDListOpa(globalCtx, gFireTempleHammerableTotemHeadDL);
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}
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if (this->actionFunc == BgHidanDalm_Wait) {
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@ -5,6 +5,7 @@
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*/
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#include "z_bg_hidan_firewall.h"
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#include "objects/object_hidan_objects/object_hidan_objects.h"
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#define FLAGS 0x00000000
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@ -22,8 +23,6 @@ void BgHidanFirewall_Erupt(BgHidanFirewall* this, GlobalContext* globalCtx);
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void BgHidanFirewall_Collide(BgHidanFirewall* this, GlobalContext* globalCtx);
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void BgHidanFirewall_ColliderFollowPlayer(BgHidanFirewall* this, GlobalContext* globalCtx);
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extern Gfx D_0600DA80[];
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const ActorInit Bg_Hidan_Firewall_InitVars = {
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ACTOR_BG_HIDAN_FIREWALL,
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ACTORCAT_BG,
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@ -58,10 +57,6 @@ static ColliderCylinderInit sCylinderInit = {
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static CollisionCheckInfoInit sColChkInfoInit = { 1, 80, 100, MASS_IMMOVABLE };
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static UNK_PTR D_80886D04[] = {
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0x06015D20, 0x06016120, 0x06016520, 0x06016920, 0x06016D20, 0x06017120, 0x06017520, 0x06017920,
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};
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void BgHidanFirewall_Init(Actor* thisx, GlobalContext* globalCtx) {
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BgHidanFirewall* this = THIS;
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@ -199,6 +194,11 @@ void BgHidanFirewall_Update(Actor* thisx, GlobalContext* globalCtx) {
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}
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}
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static u64* sFireballTexs[] = {
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gFireTempleFireball0Tex, gFireTempleFireball1Tex, gFireTempleFireball2Tex, gFireTempleFireball3Tex,
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gFireTempleFireball4Tex, gFireTempleFireball5Tex, gFireTempleFireball6Tex, gFireTempleFireball7Tex,
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};
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void BgHidanFirewall_Draw(Actor* thisx, GlobalContext* globalCtx) {
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BgHidanFirewall* this = THIS;
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@ -206,12 +206,12 @@ void BgHidanFirewall_Draw(Actor* thisx, GlobalContext* globalCtx) {
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POLY_XLU_DISP = Gfx_CallSetupDL(POLY_XLU_DISP, 0x14);
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gSPSegment(POLY_XLU_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(D_80886D04[this->unk_150]));
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gSPSegment(POLY_XLU_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(sFireballTexs[this->unk_150]));
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gDPSetPrimColor(POLY_XLU_DISP++, 0, 0x01, 255, 255, 0, 150);
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gDPSetEnvColor(POLY_XLU_DISP++, 255, 0, 0, 255);
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gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_bg_hidan_firewall.c", 458),
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G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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gSPDisplayList(POLY_XLU_DISP++, D_0600DA80);
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gSPDisplayList(POLY_XLU_DISP++, gFireTempleFireballUpperHalfDL);
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CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_bg_hidan_firewall.c", 463);
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}
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@ -5,6 +5,7 @@
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*/
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#include "z_bg_hidan_fslift.h"
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#include "objects/object_hidan_objects/object_hidan_objects.h"
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#define FLAGS 0x00000010
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@ -19,9 +20,6 @@ void func_80886FCC(BgHidanFslift* this, GlobalContext* globalCtx);
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void func_8088706C(BgHidanFslift* this, GlobalContext* globalCtx);
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void func_808870D8(BgHidanFslift* this, GlobalContext* globalCtx);
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extern Gfx D_0600B630[];
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extern CollisionHeader D_0600E1E8;
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const ActorInit Bg_Hidan_Fslift_InitVars = {
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ACTOR_BG_HIDAN_FSLIFT,
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ACTORCAT_BG,
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@ -49,7 +47,7 @@ void BgHidanFslift_Init(Actor* thisx, GlobalContext* globalCtx) {
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Actor_ProcessInitChain(&this->dyna.actor, sInitChain);
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DynaPolyActor_Init(&this->dyna, DPM_PLAYER);
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CollisionHeader_GetVirtual(&D_0600E1E8, &colHeader);
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CollisionHeader_GetVirtual(&gFireTempleHookshotElevatorCol, &colHeader);
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this->dyna.bgId = DynaPoly_SetBgActor(globalCtx, &globalCtx->colCtx.dyna, thisx, colHeader);
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if (Actor_SpawnAsChild(&globalCtx->actorCtx, &this->dyna.actor, globalCtx, ACTOR_OBJ_HSBLOCK,
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this->dyna.actor.world.pos.x, this->dyna.actor.world.pos.y + 40.0f,
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}
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void BgHidanFslift_Draw(Actor* thisx, GlobalContext* globalCtx) {
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Gfx_DrawDListOpa(globalCtx, D_0600B630);
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Gfx_DrawDListOpa(globalCtx, gFireTempleHookshotElevatorDL);
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}
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@ -1,5 +1,13 @@
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/*
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* File: z_bg_hidan_fwbig.c
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* Overlay: ovl_Bg_Hidan_Fwbig
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* Description: Large fire walls at Fire Temple (flame wall before bombable door and the one that chases the player in
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* the lava room)
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*/
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#include "z_bg_hidan_fwbig.h"
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#include "objects/gameplay_keep/gameplay_keep.h"
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#include "objects/object_hidan_objects/object_hidan_objects.h"
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#define FLAGS 0x00000010
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@ -25,8 +33,6 @@ void BgHidanFwbig_WaitForTimer(BgHidanFwbig* this, GlobalContext* globalCtx);
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void BgHidanFwbig_WaitForPlayer(BgHidanFwbig* this, GlobalContext* globalCtx);
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void BgHidanFwbig_Move(BgHidanFwbig* this, GlobalContext* globalCtx);
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extern Gfx D_0600DB20[];
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const ActorInit Bg_Hidan_Fwbig_InitVars = {
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ACTOR_BG_HIDAN_FWBIG,
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ACTORCAT_PROP,
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f32 height;
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OPEN_DISPS(globalCtx->state.gfxCtx, "../z_bg_hidan_fwbig.c", 630);
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func_80093D84(globalCtx->state.gfxCtx);
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gSPSegment(POLY_XLU_DISP++, 0x09, SEGMENTED_TO_VIRTUAL(gEffUnknown4Tex));
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gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_bg_hidan_fwbig.c", 660),
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G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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gSPDisplayList(POLY_XLU_DISP++, D_0600DB20);
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gSPDisplayList(POLY_XLU_DISP++, gFireTempleBigFireWallDL);
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CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_bg_hidan_fwbig.c", 664);
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}
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@ -5,6 +5,7 @@
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*/
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#include "z_bg_hidan_hamstep.h"
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#include "objects/object_hidan_objects/object_hidan_objects.h"
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#define FLAGS 0x00000000
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@ -21,11 +22,6 @@ void func_808889B8(BgHidanHamstep* this, GlobalContext* globalCtx);
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void func_80888A58(BgHidanHamstep* this, GlobalContext* globalCtx);
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void BgHidanHamstep_DoNothing(BgHidanHamstep* this, GlobalContext* globalCtx);
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extern Gfx D_0600A548[];
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extern Gfx D_0600A668[];
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extern CollisionHeader D_0600DE44;
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extern CollisionHeader D_0600DD1C;
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static f32 sYPosOffsets[] = {
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-20.0f, -120.0f, -220.0f, -320.0f, -420.0f,
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};
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}
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if ((this->dyna.actor.params & 0xFF) == 0) {
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CollisionHeader_GetVirtual(&D_0600DE44, &colHeader);
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CollisionHeader_GetVirtual(&gFireTempleStoneStep1Col, &colHeader);
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} else {
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CollisionHeader_GetVirtual(&D_0600DD1C, &colHeader);
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CollisionHeader_GetVirtual(&gFireTempleStoneStep2Col, &colHeader);
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}
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this->dyna.bgId = DynaPoly_SetBgActor(globalCtx, &globalCtx->colCtx.dyna, &this->dyna.actor, colHeader);
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G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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if ((thisx->params & 0xFF) == 0) {
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gSPDisplayList(POLY_OPA_DISP++, D_0600A668);
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gSPDisplayList(POLY_OPA_DISP++, gFireTempleStoneStep1DL);
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} else {
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gSPDisplayList(POLY_OPA_DISP++, D_0600A548);
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gSPDisplayList(POLY_OPA_DISP++, gFireTempleStoneStep2DL);
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}
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CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_bg_hidan_hamstep.c", 796);
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@ -5,6 +5,7 @@
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*/
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#include "z_bg_hidan_hrock.h"
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#include "objects/object_hidan_objects/object_hidan_objects.h"
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#define FLAGS 0x00000000
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@ -19,9 +20,6 @@ void func_8088960C(BgHidanHrock* this, GlobalContext* globalCtx);
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void func_808896B8(BgHidanHrock* this, GlobalContext* globalCtx);
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void func_808894A4(BgHidanHrock* this, GlobalContext* globalCtx);
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extern UNK_TYPE D_0600D054;
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extern UNK_TYPE D_0600D188;
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const ActorInit Bg_Hidan_Hrock_InitVars = {
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ACTOR_BG_HIDAN_HROCK,
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ACTORCAT_BG,
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}
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if (thisx->params == 0) {
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CollisionHeader_GetVirtual(&D_0600D054, &collisionHeader);
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CollisionHeader_GetVirtual(&gFireTempleTallestPillarAboveRoomBeforeBossCol, &collisionHeader);
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} else {
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CollisionHeader_GetVirtual(&D_0600D188, &collisionHeader);
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CollisionHeader_GetVirtual(&gFireTemplePillarInsertedInGroundCol, &collisionHeader);
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}
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this->dyna.bgId = DynaPoly_SetBgActor(globalCtx, &globalCtx->colCtx.dyna, thisx, collisionHeader);
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}
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void BgHidanHrock_Draw(Actor* thisx, GlobalContext* globalCtx) {
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static Gfx* dlists[] = { 0x0600A240, 0x0600C838, 0x0600C838 };
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static Gfx* dlists[] = {
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gFireTempleTallestPillarAboveRoomBeforeBossDL,
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gFireTemplePillarInsertedInGroundDL,
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gFireTemplePillarInsertedInGroundDL,
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};
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Gfx_DrawDListOpa(globalCtx, dlists[thisx->params]);
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}
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@ -5,6 +5,7 @@
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*/
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#include "z_bg_hidan_kousi.h"
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#include "objects/object_hidan_objects/object_hidan_objects.h"
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#define FLAGS 0x00000010
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ICHAIN_VEC3F_DIV1000(scale, 100, ICHAIN_STOP),
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};
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extern CollisionHeader D_0600E2CC;
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extern CollisionHeader D_0600E380;
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extern CollisionHeader D_0600E430;
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static CollisionHeader* D_80889E70[] = {
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&D_0600E2CC,
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&D_0600E380,
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&D_0600E430,
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static CollisionHeader* sMetalFencesCollisions[] = {
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&gFireTempleMetalFenceWithSlantCol,
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&gFireTempleMetalFenceCol,
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&gFireTempleMetalFence2Col,
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};
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static s16 D_80889E7C[] = {
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0x0000,
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};
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static Gfx* D_80889E84[] = {
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0x0600C798,
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0x0600BFA8,
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0x0600BB58,
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static Gfx* sMetalFencesDLs[] = {
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gFireTempleMetalFenceWithSlantDL,
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gFireTempleMetalFenceDL,
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gFireTempleMetalFence2DL,
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};
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void BgHidanKousi_SetupAction(BgHidanKousi* this, BgHidanKousiActionFunc actionFunc) {
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@ -82,7 +79,7 @@ void BgHidanKousi_Init(Actor* thisx, GlobalContext* globalCtx) {
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osSyncPrintf("arg_data おかしい 【格子】\n");
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}
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CollisionHeader_GetVirtual(D_80889E70[thisx->params & 0xFF], &colHeader);
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CollisionHeader_GetVirtual(sMetalFencesCollisions[thisx->params & 0xFF], &colHeader);
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this->dyna.bgId = DynaPoly_SetBgActor(globalCtx, &globalCtx->colCtx.dyna, thisx, colHeader);
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thisx->world.rot.y = D_80889E7C[this->dyna.actor.params & 0xFF] + thisx->shape.rot.y;
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if (Flags_GetSwitch(globalCtx, (thisx->params >> 8) & 0xFF)) {
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@ -161,7 +158,7 @@ void BgHidanKousi_Draw(Actor* thisx, GlobalContext* globalCtx) {
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gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_bg_hidan_kousi.c", 354),
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G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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gSPDisplayList(POLY_OPA_DISP++, D_80889E84[thisx->params & 0xFF]);
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gSPDisplayList(POLY_OPA_DISP++, sMetalFencesDLs[thisx->params & 0xFF]);
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CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_bg_hidan_kousi.c", 359);
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}
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@ -7,6 +7,7 @@
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#include "z_bg_hidan_kowarerukabe.h"
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#include "objects/gameplay_dangeon_keep/gameplay_dangeon_keep.h"
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#include "overlays/effects/ovl_Effect_Ss_Kakera/z_eff_ss_kakera.h"
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#include "objects/object_hidan_objects/object_hidan_objects.h"
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#define FLAGS 0x00000000
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@ -35,7 +36,11 @@ const ActorInit Bg_Hidan_Kowarerukabe_InitVars = {
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(ActorFunc)BgHidanKowarerukabe_Draw,
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};
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|
||||
static Gfx* sBreakableWallDLists[] = { 0x0600B9C0, 0x0600C038, 0x0600B900 };
|
||||
static Gfx* sBreakableWallDLists[] = {
|
||||
gFireTempleCrackedStoneFloorDL,
|
||||
gFireTempleBombableWallDL,
|
||||
gFireTempleLargeBombableWallDL,
|
||||
};
|
||||
|
||||
static ColliderJntSphElementInit sJntSphElementsInit[1] = {
|
||||
{
|
||||
|
@ -65,7 +70,11 @@ static ColliderJntSphInit sJntSphInit = {
|
|||
};
|
||||
|
||||
void BgHidanKowarerukabe_InitDynaPoly(BgHidanKowarerukabe* this, GlobalContext* globalCtx) {
|
||||
static CollisionHeader* collisionHeaders[] = { 0x0600D800, 0x0600D878, 0x0600D8F8 };
|
||||
static CollisionHeader* collisionHeaders[] = {
|
||||
&gFireTempleCrackedStoneFloorCol,
|
||||
&gFireTempleBombableWallCol,
|
||||
&gFireTempleLargeBombableWallCol,
|
||||
};
|
||||
s32 pad;
|
||||
CollisionHeader* colHeader = NULL;
|
||||
s32 pad2;
|
||||
|
|
|
@ -1,4 +1,11 @@
|
|||
/*
|
||||
* File: z_bg_hidan_rock.c
|
||||
* Overlay: ovl_Bg_Hidan_Rock
|
||||
* Description: Stone blocks (Fire Temple)
|
||||
*/
|
||||
|
||||
#include "z_bg_hidan_rock.h"
|
||||
#include "objects/object_hidan_objects/object_hidan_objects.h"
|
||||
|
||||
#define FLAGS 0x00000000
|
||||
|
||||
|
@ -22,12 +29,6 @@ void func_8088B990(BgHidanRock* this, GlobalContext* globalCtx);
|
|||
|
||||
void func_8088BC40(GlobalContext* globalCtx, BgHidanRock* this);
|
||||
|
||||
extern Gfx D_0600C100[];
|
||||
extern Gfx D_0600C1F0[];
|
||||
extern Gfx D_0600CA10[];
|
||||
extern CollisionHeader* D_0600CB80;
|
||||
extern CollisionHeader* D_0600DF78;
|
||||
|
||||
static Vec3f D_8088BF60 = { 3310.0f, 120.0f, 0.0f };
|
||||
|
||||
const ActorInit Bg_Hidan_Rock_InitVars = {
|
||||
|
@ -42,7 +43,7 @@ const ActorInit Bg_Hidan_Rock_InitVars = {
|
|||
(ActorFunc)BgHidanRock_Draw,
|
||||
};
|
||||
|
||||
static ColliderCylinderInit D_8088BF8C = {
|
||||
static ColliderCylinderInit sCylinderInit = {
|
||||
{
|
||||
COLTYPE_NONE,
|
||||
AT_ON | AT_TYPE_ENEMY,
|
||||
|
@ -81,7 +82,7 @@ void BgHidanRock_Init(Actor* thisx, GlobalContext* globalCtx) {
|
|||
thisx->params = ((thisx->params) >> 8) & 0xFF;
|
||||
|
||||
Collider_InitCylinder(globalCtx, &this->collider);
|
||||
Collider_SetCylinder(globalCtx, &this->collider, thisx, &D_8088BF8C);
|
||||
Collider_SetCylinder(globalCtx, &this->collider, thisx, &sCylinderInit);
|
||||
|
||||
if (this->type == 0) {
|
||||
if (Flags_GetSwitch(globalCtx, thisx->params)) {
|
||||
|
@ -93,9 +94,9 @@ void BgHidanRock_Init(Actor* thisx, GlobalContext* globalCtx) {
|
|||
this->actionFunc = func_8088B268;
|
||||
}
|
||||
thisx->flags |= 0x30;
|
||||
CollisionHeader_GetVirtual(&D_0600CB80, &colHeader);
|
||||
CollisionHeader_GetVirtual(&gFireTempleStoneBlock1Col, &colHeader);
|
||||
} else {
|
||||
CollisionHeader_GetVirtual(&D_0600DF78, &colHeader);
|
||||
CollisionHeader_GetVirtual(&gFireTempleStoneBlock2Col, &colHeader);
|
||||
this->collider.dim.pos.x = thisx->home.pos.x;
|
||||
this->collider.dim.pos.y = thisx->home.pos.y;
|
||||
this->collider.dim.pos.z = thisx->home.pos.z;
|
||||
|
@ -338,14 +339,18 @@ void BgHidanRock_Update(Actor* thisx, GlobalContext* globalCtx) {
|
|||
}
|
||||
|
||||
if (this->unk_16C > 0.0f) {
|
||||
this->collider.dim.height = D_8088BF8C.dim.height * this->unk_16C;
|
||||
this->collider.dim.height = sCylinderInit.dim.height * this->unk_16C;
|
||||
CollisionCheck_SetAT(globalCtx, &globalCtx->colChkCtx, &this->collider.base);
|
||||
}
|
||||
}
|
||||
|
||||
static u64* sVerticalFlamesTexs[] = {
|
||||
gFireTempleBigVerticalFlame0Tex, gFireTempleBigVerticalFlame1Tex, gFireTempleBigVerticalFlame2Tex,
|
||||
gFireTempleBigVerticalFlame3Tex, gFireTempleBigVerticalFlame4Tex, gFireTempleBigVerticalFlame5Tex,
|
||||
gFireTempleBigVerticalFlame6Tex, gFireTempleBigVerticalFlame7Tex,
|
||||
};
|
||||
|
||||
void func_8088BC40(GlobalContext* globalCtx, BgHidanRock* this) {
|
||||
static UNK_PTR D_8088BFC4[] = { 0x06012120, 0x060128A0, 0x06013020, 0x060137A0,
|
||||
0x06013F20, 0x060146A0, 0x06014E20, 0x060155A0 };
|
||||
s32 pad;
|
||||
|
||||
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_bg_hidan_rock.c", 808);
|
||||
|
@ -365,10 +370,10 @@ void func_8088BC40(GlobalContext* globalCtx, BgHidanRock* this) {
|
|||
Matrix_Translate(-10.5f, 0.0f, 0.0f, MTXMODE_APPLY);
|
||||
Matrix_Scale(6.0f, this->unk_16C, 6.0f, MTXMODE_APPLY);
|
||||
|
||||
gSPSegment(POLY_XLU_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(D_8088BFC4[globalCtx->gameplayFrames & 7]));
|
||||
gSPSegment(POLY_XLU_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(sVerticalFlamesTexs[globalCtx->gameplayFrames & 7]));
|
||||
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_bg_hidan_rock.c", 853),
|
||||
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
|
||||
gSPDisplayList(POLY_XLU_DISP++, D_0600CA10);
|
||||
gSPDisplayList(POLY_XLU_DISP++, gFireTempleBigVerticalFlameDL);
|
||||
|
||||
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_bg_hidan_rock.c", 857);
|
||||
}
|
||||
|
@ -378,9 +383,9 @@ void BgHidanRock_Draw(Actor* thisx, GlobalContext* globalCtx) {
|
|||
s32 pad;
|
||||
|
||||
if (this->type == 0) {
|
||||
Gfx_DrawDListOpa(globalCtx, D_0600C100);
|
||||
Gfx_DrawDListOpa(globalCtx, gFireTempleStoneBlock1DL);
|
||||
} else {
|
||||
Gfx_DrawDListOpa(globalCtx, D_0600C1F0);
|
||||
Gfx_DrawDListOpa(globalCtx, gFireTempleStoneBlock2DL);
|
||||
}
|
||||
|
||||
if (this->unk_16C > 0.0f) {
|
||||
|
|
|
@ -1,4 +1,11 @@
|
|||
/*
|
||||
* File: z_bg_hidan_rsekizou.c
|
||||
* Overlay: ovl_Bg_Hidan_Rsekizou
|
||||
* Description: Spinning Stone flamethrower
|
||||
*/
|
||||
|
||||
#include "z_bg_hidan_rsekizou.h"
|
||||
#include "objects/object_hidan_objects/object_hidan_objects.h"
|
||||
|
||||
#define FLAGS 0x00000000
|
||||
|
||||
|
@ -109,12 +116,10 @@ static InitChainEntry sInitChain[] = {
|
|||
ICHAIN_F32(uncullZoneForward, 1500, ICHAIN_STOP),
|
||||
};
|
||||
|
||||
static UNK_PTR D_8088CD74[] = { 0x06015D20, 0x06016120, 0x06016520, 0x06016920,
|
||||
0x06016D20, 0x06017120, 0x06017520, 0x06017920 };
|
||||
|
||||
extern CollisionHeader D_0600D5C0;
|
||||
extern Gfx D_0600AD00[]; // Display List
|
||||
extern Gfx D_0600DC30[]; // Display List
|
||||
static u64* sFireballsTexs[] = {
|
||||
gFireTempleFireball0Tex, gFireTempleFireball1Tex, gFireTempleFireball2Tex, gFireTempleFireball3Tex,
|
||||
gFireTempleFireball4Tex, gFireTempleFireball5Tex, gFireTempleFireball6Tex, gFireTempleFireball7Tex,
|
||||
};
|
||||
|
||||
void BgHidanRsekizou_Init(Actor* thisx, GlobalContext* globalCtx) {
|
||||
BgHidanRsekizou* this = THIS;
|
||||
|
@ -125,7 +130,7 @@ void BgHidanRsekizou_Init(Actor* thisx, GlobalContext* globalCtx) {
|
|||
colHeader = NULL;
|
||||
Actor_ProcessInitChain(&this->dyna.actor, sInitChain);
|
||||
DynaPolyActor_Init(&this->dyna, DPM_UNK);
|
||||
CollisionHeader_GetVirtual(&D_0600D5C0, &colHeader);
|
||||
CollisionHeader_GetVirtual(&gFireTempleSpinningFlamethrowerCol, &colHeader);
|
||||
this->dyna.bgId = DynaPoly_SetBgActor(globalCtx, &globalCtx->colCtx.dyna, &this->dyna.actor, colHeader);
|
||||
Collider_InitJntSph(globalCtx, &this->collider);
|
||||
Collider_SetJntSph(globalCtx, &this->collider, &this->dyna.actor, &sJntSphInit, this->colliderItems);
|
||||
|
@ -186,11 +191,11 @@ Gfx* BgHidanRsekizou_DrawFireball(GlobalContext* globalCtx, BgHidanRsekizou* thi
|
|||
f32 fVar6;
|
||||
f32 tmpf7;
|
||||
|
||||
temp = (((this->burnFrame + frame) % 8) * 7) * 0.14285715f;
|
||||
gSPSegment(displayList++, 0x09, SEGMENTED_TO_VIRTUAL(D_8088CD74[temp]));
|
||||
temp = (((this->burnFrame + frame) % 8) * 7) * (1.0f / 7.0f);
|
||||
gSPSegment(displayList++, 0x09, SEGMENTED_TO_VIRTUAL(sFireballsTexs[temp]));
|
||||
|
||||
frame++;
|
||||
fVar6 = (frame != 4) ? frame + ((3 - this->bendFrame) * 0.33333334f) : frame;
|
||||
fVar6 = (frame != 4) ? frame + ((3 - this->bendFrame) * (1.0f / 3.0f)) : frame;
|
||||
|
||||
gDPSetPrimColor(displayList++, 0, 1, 255, 255, 0, 150);
|
||||
gDPSetEnvColor(displayList++, 255, 0, 0, 255);
|
||||
|
@ -207,14 +212,14 @@ Gfx* BgHidanRsekizou_DrawFireball(GlobalContext* globalCtx, BgHidanRsekizou* thi
|
|||
tmpf7 = (((((0.7f * fVar6) + 0.5f) * 10.0f) * fVar6) + 20.0f);
|
||||
|
||||
mf->wx = (tmpf7 * sins) + this->dyna.actor.world.pos.x;
|
||||
mf->wy = (this->dyna.actor.world.pos.y + 30.0f) + (0.699999988079f * fVar6);
|
||||
mf->wy = (this->dyna.actor.world.pos.y + 30.0f) + ((7.0f / 10.0f) * fVar6);
|
||||
mf->wz = (tmpf7 * coss) + this->dyna.actor.world.pos.z;
|
||||
|
||||
gSPMatrix(displayList++,
|
||||
Matrix_MtxFToMtx(Matrix_CheckFloats(mf, "../z_bg_hidan_rsekizou.c", 543),
|
||||
Graph_Alloc(globalCtx->state.gfxCtx, sizeof(Mtx))),
|
||||
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
|
||||
gSPDisplayList(displayList++, D_0600DC30);
|
||||
gSPDisplayList(displayList++, gFireTempleFireballDL);
|
||||
|
||||
return displayList;
|
||||
}
|
||||
|
@ -231,7 +236,7 @@ void BgHidanRsekizou_Draw(Actor* thisx, GlobalContext* globalCtx) {
|
|||
|
||||
gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_bg_hidan_rsekizou.c", 568),
|
||||
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
|
||||
gSPDisplayList(POLY_OPA_DISP++, D_0600AD00);
|
||||
gSPDisplayList(POLY_OPA_DISP++, gFireTempleSpinningFlamethrowerDL);
|
||||
Matrix_MtxFCopy(&mf, &gMtxFClear);
|
||||
|
||||
POLY_XLU_DISP = Gfx_CallSetupDL(POLY_XLU_DISP, 0x14);
|
||||
|
|
|
@ -1,4 +1,11 @@
|
|||
/*
|
||||
* File: z_bg_hidan_sekizou.c
|
||||
* Overlay: ovl_Bg_Hidan_Sekizou
|
||||
* Description: Stationary flame thrower statue
|
||||
*/
|
||||
|
||||
#include "z_bg_hidan_sekizou.h"
|
||||
#include "objects/object_hidan_objects/object_hidan_objects.h"
|
||||
|
||||
#define FLAGS 0x00000000
|
||||
|
||||
|
@ -9,11 +16,6 @@ void BgHidanSekizou_Destroy(Actor* thisx, GlobalContext* globalCtx);
|
|||
void BgHidanSekizou_Update(Actor* thisx, GlobalContext* globalCtx);
|
||||
void BgHidanSekizou_Draw(Actor* thisx, GlobalContext* globalCtx);
|
||||
|
||||
extern UNK_TYPE D_0600ABC8;
|
||||
extern UNK_TYPE D_0600B0F8;
|
||||
extern UNK_TYPE D_0600CC90;
|
||||
extern UNK_TYPE D_0600DC30;
|
||||
|
||||
/*
|
||||
const ActorInit Bg_Hidan_Sekizou_InitVars = {
|
||||
ACTOR_BG_HIDAN_SEKIZOU,
|
||||
|
|
|
@ -1,4 +1,11 @@
|
|||
/*
|
||||
* File: z_bg_hidan_sima.c
|
||||
* Overlay: ovl_Bg_Hidan_Sima
|
||||
* Description: Stone platform (Fire Temple)
|
||||
*/
|
||||
|
||||
#include "z_bg_hidan_sima.h"
|
||||
#include "objects/object_hidan_objects/object_hidan_objects.h"
|
||||
|
||||
#define FLAGS 0x00000000
|
||||
|
||||
|
@ -16,12 +23,6 @@ void func_8088E760(BgHidanSima* this, GlobalContext* globalCtx);
|
|||
void func_8088E7A8(BgHidanSima* this, GlobalContext* globalCtx);
|
||||
void func_8088E90C(BgHidanSima* this);
|
||||
|
||||
extern Gfx D_0600C338[];
|
||||
extern Gfx D_0600C470[];
|
||||
extern Gfx D_0600DC30[];
|
||||
extern CollisionHeader D_0600FAE8;
|
||||
extern CollisionHeader D_060120E8;
|
||||
|
||||
const ActorInit Bg_Hidan_Sima_InitVars = {
|
||||
ACTOR_BG_HIDAN_SIMA,
|
||||
ACTORCAT_BG,
|
||||
|
@ -76,7 +77,10 @@ static InitChainEntry sInitChain[] = {
|
|||
ICHAIN_VEC3F_DIV1000(scale, 100, ICHAIN_STOP),
|
||||
};
|
||||
|
||||
u64* D_8088F1FC[] = { 0x06015D20, 0x06016120, 0x06016520, 0x06016920, 0x06016D20, 0x06017120, 0x06017520, 0x06017920 };
|
||||
static u64* sFireballsTexs[] = {
|
||||
gFireTempleFireball0Tex, gFireTempleFireball1Tex, gFireTempleFireball2Tex, gFireTempleFireball3Tex,
|
||||
gFireTempleFireball4Tex, gFireTempleFireball5Tex, gFireTempleFireball6Tex, gFireTempleFireball7Tex,
|
||||
};
|
||||
|
||||
void BgHidanSima_Init(Actor* thisx, GlobalContext* globalCtx) {
|
||||
BgHidanSima* this = THIS;
|
||||
|
@ -87,9 +91,9 @@ void BgHidanSima_Init(Actor* thisx, GlobalContext* globalCtx) {
|
|||
Actor_ProcessInitChain(&this->dyna.actor, sInitChain);
|
||||
DynaPolyActor_Init(&this->dyna, DPM_PLAYER);
|
||||
if (this->dyna.actor.params == 0) {
|
||||
CollisionHeader_GetVirtual(&D_060120E8, &colHeader);
|
||||
CollisionHeader_GetVirtual(&gFireTempleStonePlatform1Col, &colHeader);
|
||||
} else {
|
||||
CollisionHeader_GetVirtual(&D_0600FAE8, &colHeader);
|
||||
CollisionHeader_GetVirtual(&gFireTempleStonePlatform2Col, &colHeader);
|
||||
}
|
||||
this->dyna.bgId = DynaPoly_SetBgActor(globalCtx, &globalCtx->colCtx.dyna, &this->dyna.actor, colHeader);
|
||||
Collider_InitJntSph(globalCtx, &this->collider);
|
||||
|
@ -254,21 +258,21 @@ Gfx* func_8088EB54(GlobalContext* globalCtx, BgHidanSima* this, Gfx* gfx) {
|
|||
mtxF.yy += 0.4f;
|
||||
mtxF.zz += 0.4f;
|
||||
|
||||
gSPSegment(gfx++, 0x09, SEGMENTED_TO_VIRTUAL(D_8088F1FC[(this->timer + s3) % 7]));
|
||||
gSPSegment(gfx++, 0x09, SEGMENTED_TO_VIRTUAL(sFireballsTexs[(this->timer + s3) % 7]));
|
||||
gSPMatrix(gfx++,
|
||||
Matrix_MtxFToMtx(Matrix_CheckFloats(&mtxF, "../z_bg_hidan_sima.c", 611),
|
||||
Graph_Alloc(globalCtx->state.gfxCtx, sizeof(Mtx))),
|
||||
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
|
||||
gSPDisplayList(gfx++, D_0600DC30);
|
||||
gSPDisplayList(gfx++, gFireTempleFireballDL);
|
||||
}
|
||||
mtxF.wx = this->dyna.actor.world.pos.x + (phi_s5 * 25 + 80) * sin;
|
||||
mtxF.wz = this->dyna.actor.world.pos.z + (phi_s5 * 25 + 80) * cos;
|
||||
gSPSegment(gfx++, 0x09, SEGMENTED_TO_VIRTUAL(D_8088F1FC[(this->timer + s3) % 7]));
|
||||
gSPSegment(gfx++, 0x09, SEGMENTED_TO_VIRTUAL(sFireballsTexs[(this->timer + s3) % 7]));
|
||||
gSPMatrix(gfx++,
|
||||
Matrix_MtxFToMtx(Matrix_CheckFloats(&mtxF, "../z_bg_hidan_sima.c", 624),
|
||||
Graph_Alloc(globalCtx->state.gfxCtx, sizeof(Mtx))),
|
||||
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
|
||||
gSPDisplayList(gfx++, D_0600DC30);
|
||||
gSPDisplayList(gfx++, gFireTempleFireballDL);
|
||||
return gfx;
|
||||
}
|
||||
|
||||
|
@ -280,9 +284,9 @@ void BgHidanSima_Draw(Actor* thisx, GlobalContext* globalCtx) {
|
|||
gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_bg_hidan_sima.c", 645),
|
||||
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
|
||||
if (this->dyna.actor.params == 0) {
|
||||
gSPDisplayList(POLY_OPA_DISP++, D_0600C338);
|
||||
gSPDisplayList(POLY_OPA_DISP++, gFireTempleStonePlatform1DL);
|
||||
} else {
|
||||
gSPDisplayList(POLY_OPA_DISP++, D_0600C470);
|
||||
gSPDisplayList(POLY_OPA_DISP++, gFireTempleStonePlatform2DL);
|
||||
if (this->actionFunc == func_8088E7A8) {
|
||||
POLY_XLU_DISP = Gfx_CallSetupDL(POLY_XLU_DISP, 0x14);
|
||||
gDPSetPrimColor(POLY_XLU_DISP++, 0, 1, 255, 255, 0, 150);
|
||||
|
|
|
@ -5,6 +5,7 @@
|
|||
*/
|
||||
|
||||
#include "z_bg_hidan_syoku.h"
|
||||
#include "objects/object_hidan_objects/object_hidan_objects.h"
|
||||
|
||||
#define FLAGS 0x00000010
|
||||
|
||||
|
@ -35,9 +36,6 @@ static InitChainEntry sInitChain[] = {
|
|||
ICHAIN_VEC3F_DIV1000(scale, 100, ICHAIN_STOP),
|
||||
};
|
||||
|
||||
extern Gfx D_0600A7E0[];
|
||||
extern CollisionHeader* D_0600E568;
|
||||
|
||||
void BgHidanSyoku_Init(Actor* thisx, GlobalContext* globalCtx) {
|
||||
s32 pad;
|
||||
BgHidanSyoku* this = THIS;
|
||||
|
@ -45,7 +43,7 @@ void BgHidanSyoku_Init(Actor* thisx, GlobalContext* globalCtx) {
|
|||
|
||||
Actor_ProcessInitChain(&this->dyna.actor, sInitChain);
|
||||
DynaPolyActor_Init(&this->dyna, DPM_PLAYER);
|
||||
CollisionHeader_GetVirtual(&D_0600E568, &colHeader);
|
||||
CollisionHeader_GetVirtual(&gFireTempleFlareDancerPlatformCol, &colHeader);
|
||||
this->dyna.bgId = DynaPoly_SetBgActor(globalCtx, &globalCtx->colCtx.dyna, &this->dyna.actor, colHeader);
|
||||
this->actionFunc = func_8088F4B8;
|
||||
this->dyna.actor.home.pos.y += 540.0f;
|
||||
|
@ -126,5 +124,5 @@ void BgHidanSyoku_Update(Actor* thisx, GlobalContext* globalCtx) {
|
|||
}
|
||||
|
||||
void BgHidanSyoku_Draw(Actor* thisx, GlobalContext* globalCtx) {
|
||||
Gfx_DrawDListOpa(globalCtx, D_0600A7E0);
|
||||
Gfx_DrawDListOpa(globalCtx, gFireTempleFlareDancerPlatformDL);
|
||||
}
|
||||
|
|
|
@ -8,6 +8,7 @@
|
|||
#include "objects/object_demo_kekkai/object_demo_kekkai.h"
|
||||
#include "overlays/actors/ovl_Boss_Goma/z_boss_goma.h"
|
||||
#include "objects/gameplay_keep/gameplay_keep.h"
|
||||
#include "objects/object_hidan_objects/object_hidan_objects.h"
|
||||
|
||||
#define FLAGS 0x00000010
|
||||
|
||||
|
@ -91,8 +92,8 @@ static ShutterInfo D_80998134[] = {
|
|||
{ 0x06000100, 0x060001F0, 240, 14, 50, 15 },
|
||||
{ 0x060010C0, NULL, 130, 12, 50, 15 },
|
||||
{ gDoorMetalBarsDL, gDungeonDoorDL, 130, 12, 20, 15 },
|
||||
{ 0x06010CB0, gDungeonDoorDL, 130, 12, 20, 15 },
|
||||
{ 0x06011F20, gDungeonDoorDL, 130, 12, 20, 15 },
|
||||
{ gFireTempleDoorFrontDL, gDungeonDoorDL, 130, 12, 20, 15 },
|
||||
{ gFireTempleDoorBackDL, gDungeonDoorDL, 130, 12, 20, 15 },
|
||||
{ 0x060000C0, gDungeonDoorDL, 130, 12, 20, 15 },
|
||||
{ 0x06005D90, gDungeonDoorDL, 130, 12, 20, 15 },
|
||||
{ 0x06007000, gDungeonDoorDL, 130, 12, 20, 15 },
|
||||
|
|
|
@ -6,6 +6,7 @@
|
|||
|
||||
#include "z_en_door.h"
|
||||
#include "objects/gameplay_keep/gameplay_keep.h"
|
||||
#include "objects/object_hidan_objects/object_hidan_objects.h"
|
||||
|
||||
#define FLAGS 0x00000010
|
||||
|
||||
|
@ -67,8 +68,9 @@ static u8 sDoorAnimOpenFrames[] = { 25, 25, 25, 25 };
|
|||
static u8 sDoorAnimCloseFrames[] = { 60, 70, 60, 70 };
|
||||
|
||||
static Gfx* D_809FCEE4[5][2] = {
|
||||
{ gDoorLeftDL, gDoorRightDL }, { 0x0600F998, 0x0600F938 }, { 0x06004958, 0x06004A10 },
|
||||
{ 0x060013B8, 0x06001420 }, { 0x050047A0, 0x05004978 },
|
||||
{ gDoorLeftDL, gDoorRightDL }, { gFireTempleBombableDoorDL2, gFireTempleBombableDoorDL1 },
|
||||
{ 0x06004958, 0x06004A10 }, { 0x060013B8, 0x06001420 },
|
||||
{ 0x050047A0, 0x05004978 },
|
||||
};
|
||||
|
||||
void EnDoor_Init(Actor* thisx, GlobalContext* globalCtx2) {
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue