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changed some names

This commit is contained in:
Gamestabled 2020-03-19 00:32:57 -04:00 committed by chandler
parent 1eb36220e5
commit e5a5f0a46d
2 changed files with 51 additions and 63 deletions

View file

@ -50,16 +50,16 @@ void BgHidanFirewall_Init(BgHidanFirewall* this, GlobalContext* globalCtx){
scale = D_80886D88;
this->actor.scale.y = D_80886D88;
this->ukn_150 = 0;
this->unk_150 = 0;
ActorCollider_AllocCylinder(globalCtx, ((s32*)this+0x55));//TODO: fix this. multiple cylinders?
ActorCollider_InitCylinder(globalCtx, ((s32*)this+0x55), &this->actor, &D_80886CD0);
this->ukn_19C = this->actor.posRot.pos.y;
this->pos_19A.y = this->actor.posRot.pos.y;
func_80061ED4(&this->actor.sub_98, 0, D_80886CFC);
this->method = BgHidanFirewall_Idle;
this->actionFunc = BgHidanFirewall_Wait;
return;
}
@ -74,31 +74,29 @@ void BgHidanFirewall_Destroy(BgHidanFirewall* this, GlobalContext* globalCtx)
// s32 func_80886728(BgHidanFirewall* this, GlobalContext* globalCtx)
// {
// Vec3f* sp18; //TODO: where does this come from?
// f32 temp_f0;
// u32 phi_return;
// f32 phi_return;
// func_8002DBD0(&this->actor, sp18, &(globalCtx->actorCtx.actorList[2].first->posRot.pos));
// phi_return = 0;
// phi_return = 0.0f;
// if (fabsf(sp18->x) < 100.0f)
// {
// temp_f0 = fabsf(sp18->z);
// phi_return = temp_f0;
// if (temp_f0 < 120.0f)
// phi_return = fabsf(sp18->z);
// if (phi_return < 120.0f)
// {
// phi_return = 1;
// phi_return = 1.401298464324817e-45f;
// }
// }
// return phi_return;
// }
void BgHidanFirewall_Idle(BgHidanFirewall* this, GlobalContext* globalCtx)
void BgHidanFirewall_Wait(BgHidanFirewall* this, GlobalContext* globalCtx)
{
if (func_80886728(this, globalCtx) != 0)
{
this->actor.draw = func_80886B34;
this->actor.params = 5;
this->method = BgHidanFirewall_Countdown;
this->actionFunc = BgHidanFirewall_Countdown;
}
}
@ -111,7 +109,7 @@ void BgHidanFirewall_Countdown(BgHidanFirewall* this, GlobalContext* globalCtx)
}
if (this->actor.params == 0)
{
this->method = &func_80886810;
this->actionFunc = &func_80886810;
}
}
@ -125,7 +123,7 @@ void func_80886810(BgHidanFirewall* this, GlobalContext* globalCtx)
if (Math_ApproxF(&this->actor.scale.y, D_80886D8C, D_80886D8C) != 0)
{
this->actor.draw = 0;
this->method = BgHidanFirewall_Idle;
this->actionFunc = BgHidanFirewall_Wait;
}
else
{
@ -149,91 +147,84 @@ void func_80886898(BgHidanFirewall* this, GlobalContext* globalCtx)
}
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Bg_Hidan_Firewall/func_808868FC.s")
// void func_808868FC(BgHidanFirewall* this, GlobalContext* globalCtx, Vec3f* arg2)
// void func_808868FC(BgHidanFirewall* this, GlobalContext* globalCtx)
// {
// f32 sp38;
// Vec3f* sp30 = &globalCtx->actorCtx.actorList[2].first->posRot.pos;
// f32 sp28;
// Vec3f* temp = &globalCtx->actorCtx.actorList[2].first->posRot.pos;
// Vec3f sp30;
// f32 temp_ret;
// f32 sp28;
// f32 phi_f0;
// func_8002DBD0((Actor*)this, &sp30, arg2);
// if (globalCtx->actorCtx.actorList[2].first->posRot.pos.x < -70.0f)
// func_8002DBD0(&this->actor, &sp30, temp);
// if (sp30.x < -70.0f)
// {
// globalCtx->actorCtx.actorList[2].first->posRot.pos.x = -70.0f;
// sp30.x = -70.0f;
// }
// else
// {
// if (70.0f < globalCtx->actorCtx.actorList[2].first->posRot.pos.x)
// if (70.0f < sp30.x)
// {
// phi_f0 = 70.0f;
// }
// else
// {
// phi_f0 = globalCtx->actorCtx.actorList[2].first->posRot.pos.x;
// phi_f0 = sp30.x;
// }
// globalCtx->actorCtx.actorList[2].first->posRot.pos.x = (f32) phi_f0;
// sp30.x = phi_f0;
// }
// if (this->actor.params == 0)
// {
// if (0.0f < sp38)
// if (0.0f < sp30.z)
// {
// sp38 = -25.0f;
// sp30.z = -25.0f;
// this->actor.params = -1;
// }
// else
// {
// sp38 = 25.0f;
// sp30.z = 25.0f;
// this->actor.params = 1;
// }
// }
// else
// {
// sp38 = this->actor.params * 25.0f;
// sp30.z = this->actor.params * 25.0f;
// }
// sp28 = Math_Sins(this->actor.sub_B4.rot2.y);
// temp_ret = Math_Coss(this->actor.sub_B4.rot2.y);
// this->ukn_19A = (s16) ((this->actor.posRot.pos.x + (globalCtx->actorCtx.actorList[2].first->posRot.pos.x * temp_ret)) + (sp38 * sp28));
// this->ukn_19E = (s16) ((this->actor.posRot.pos.z - (globalCtx->actorCtx.actorList[2].first->posRot.pos.x * sp28)) + (sp38 * temp_ret));
// sp28 = Math_Sins(this->actor.shape.rot.y);
// temp_ret = Math_Coss(this->actor.shape.rot.y);
// this->pos_19A.x = ((this->actor.posRot.pos.x + (sp30.x * temp_ret)) + (sp30.z * sp28));
// this->pos_19A.z = ((this->actor.posRot.pos.z - (sp30.x * sp28)) + (sp30.z * temp_ret));
// }
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Bg_Hidan_Firewall/BgHidanFirewall_Update.s")
// void BgHidanFirewall_Update(BgHidanFirewall* this, GlobalContext* globalCtx)
// {
// // s32 temp_t8;
// s32 phi_t8;
// // s16 temp_t6 = this->ukn_150;
// s32 temp_t7 = (this->ukn_150 + 1);
// u8 t;
// // temp_t8 = temp_t7 & 7;
// // phi_t8 = temp_t8;
// phi_t8 = temp_t7 & 7;
// phi_t8 = (((this->ukn_150)) + 1) & 7;
// t = this->ukn_164;
// if (temp_t7 < 0)
// if ((this->ukn_150) + 1 < 0 && phi_t8)
// {
// // phi_t8 = temp_t8;
// // if (temp_t8 != 0)
// if (phi_t8 != 0)
// {
// phi_t8 = phi_t8 - 8;
// }
// phi_t8 -= 8;
// }
// this->ukn_150 = phi_t8;
// if ((this->ukn_164 & 2) != 0)
// {
// this->ukn_164 = (this->ukn_164 & 0xfffd);
// this->ukn_164 &= 0xfffd;
// func_80886898(this, globalCtx);
// }
// this->ukn_14C(this, globalCtx);
// if (&func_80886810 == this->ukn_14C)
// this->actionFunc(this, globalCtx);
// if (&func_80886810 == this->actionFunc)
// {
// func_808868FC(this, globalCtx);
// Actor_CollisionCheck_SetAT(globalCtx, &globalCtx->sub_11E60, &this->collision);
// Actor_CollisionCheck_SetOT(globalCtx, &globalCtx->sub_11E60, &this->collision);
// func_8002F974((Actor*)this, 0x2034);
// Actor_CollisionCheck_SetAT(globalCtx, &globalCtx->sub_11E60, &this->collider);
// Actor_CollisionCheck_SetOT(globalCtx, &globalCtx->sub_11E60, &this->collider);
// func_8002F974(&this->actor, 0x2034);
// }
// } //Still working on this
// }
// BgHidanFirewall_Draw
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Bg_Hidan_Firewall/func_80886B34.s")

View file

@ -11,16 +11,13 @@ typedef void (*FirewallFunc)(struct BgHidanFirewall* this, GlobalContext* global
typedef struct BgHidanFirewall
{
/* 0x0000 */ Actor actor;
/* 0x014C */ FirewallFunc method; // idle, countdown, etc
/* 0x0150 */ s16 ukn_150;
/* 0x0152 */ s16 ukn_152;
/* 0x014C */ FirewallFunc actionFunc; // idle, countdown, etc
/* 0x0150 */ s16 unk_150;
/* 0x0154 */ ColliderCylinderMain* collider;
/* 0x0158 */ char ukn_158[0xC];
/* 0x0164 */ u8 ukn_164;
/* 0x0165 */ char ukn_166[0x35];
/* 0x019A */ s16 ukn_19A;
/* 0x019C */ s16 ukn_19C;
/* 0x019E */ s16 ukn_19E;
/* 0x0158 */ char unk_158[0xC];
/* 0x0164 */ u8 unk_164;
/* 0x0165 */ char unk_166[0x35];
/* 0x019A */ Vec3s pos_19A;
} BgHidanFirewall; // size = 0x01A0
extern const ActorInit Bg_Hidan_Firewall_InitVars;
@ -28,7 +25,7 @@ extern const ActorInit Bg_Hidan_Firewall_InitVars;
void BgHidanFirewall_Init(BgHidanFirewall* this, GlobalContext* globalCtx);
void BgHidanFirewall_Destroy(BgHidanFirewall* this, GlobalContext* globalCtx);
s32 func_80886728(BgHidanFirewall* this, GlobalContext* globalCtx);
void BgHidanFirewall_Idle(BgHidanFirewall* this, GlobalContext* globalCtx);
void BgHidanFirewall_Wait(BgHidanFirewall* this, GlobalContext* globalCtx);
void BgHidanFirewall_Countdown(BgHidanFirewall* this, GlobalContext* globalCtx);
void func_80886810(BgHidanFirewall* this, GlobalContext* globalCtx);
void func_80886898(BgHidanFirewall* this, GlobalContext* globalCtx);