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Adjust SkelAnime struct to 44 bytes, fix usage of SkelAnime to account for new size
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5 changed files with 4 additions and 6 deletions
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@ -1024,8 +1024,10 @@ typedef struct
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/* 0x34 */ s32 unk_34;
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/* 0x38 */ s32 unk_38;
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/* 0x3C */ u16 unk_3C;
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/* 0x3E */ u16 unk_3E; /* Probably Padding */
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} SkelAnime; // size = 0x40
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/* 0x3E */ u16 unk_3E;
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/* 0x40 */ u16 unk_40;
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/* 0x42 */ u16 unk_42;
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} SkelAnime; // size = 0x44
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typedef struct
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{
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@ -8,7 +8,6 @@ typedef struct
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{
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/* 0x0000 */ Actor actor;
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/* 0x014C */ SkelAnime skelAnime;
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/* 0x018C */ char unk_18C[0x4];
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/* 0x0190 */ s16 unk_190;
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/* 0x0192 */ s16 unk_192;
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/* 0x0194 */ s32 action;
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@ -11,7 +11,6 @@ typedef struct
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{
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/* 0x0000 */ Actor actor;
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/* 0x014C */ SkelAnime skelAnime;
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/* 0x018C */ char unk_18C[0x4];
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/* 0x0190 */ ActorFunc updateFunc;
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/* 0x0194 */ u32 unk_194;
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/* 0x0198 */ s32 unk_198;
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@ -11,7 +11,6 @@ typedef struct
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{
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/* 0x0000 */ Actor actor;
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/* 0x014C */ SkelAnime skelAnime;
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/* 0x018C */ char unk_18C[0x4];
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/* 0x0190 */ UNK_PTR unkSkelAnimeStruct;
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/* 0x0194 */ char unk_194[0x32];
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/* 0x01C6 */ s16 unk_1C6;
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@ -14,7 +14,6 @@ typedef struct
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{
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/* 0x0000 */ Actor actor;
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/* 0x014C */ SkelAnime skelAnime;
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/* 0x018C */ char unk_18C[0x4];
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/* 0x0190 */ ActorFunc actionFunc;
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/* 0x0194 */ s16 timer;
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/* 0x0196 */ s16 switchFlag;
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