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fig02 2025-04-28 11:21:51 -04:00
parent c68dbb9073
commit e823641389
20 changed files with 22 additions and 22 deletions

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@ -4,7 +4,7 @@
#include "ultra64.h"
#include "game.h"
#include "sram.h"
#include "z64view.h"
#include "view.h"
typedef struct ConsoleLogoState {
/* 0x0000 */ GameState state;

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@ -7,7 +7,7 @@
#include "message.h"
#include "skybox.h"
#include "sram.h"
#include "z64view.h"
#include "view.h"
typedef struct FileSelectState {
/* 0x00000 */ GameState state;

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@ -3,7 +3,7 @@
#include "ultra64.h"
#include "dma.h"
#include "z64view.h"
#include "view.h"
struct PlayState;

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@ -3,7 +3,7 @@
#include "ultra64.h"
#include "game.h"
#include "z64view.h"
#include "view.h"
struct MapSelectState;

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@ -1,7 +1,7 @@
#ifndef MESSAGE_H
#define MESSAGE_H
#include "z64view.h"
#include "view.h"
#include "versions.h"
#include "font.h"

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@ -3,7 +3,7 @@
#include "animation.h"
#include "message.h"
#include "z64view.h"
#include "view.h"
struct OcarinaStaff;
struct PlayState;

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@ -24,7 +24,7 @@
#include "skybox.h"
#include "sram.h"
#include "transition.h"
#include "z64view.h"
#include "view.h"
union Color_RGBA8_u32;
struct Path;

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@ -3,7 +3,7 @@
#include "ultra64.h"
#include "game.h"
#include "z64view.h"
#include "view.h"
typedef struct SampleState {
/* 0x0000 */ GameState state;

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@ -2,7 +2,7 @@
#define TITLE_SETUP_STATE_H
#include "game.h"
#include "z64view.h"
#include "view.h"
typedef struct TitleSetupState {
/* 0x0000 */ GameState state;

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@ -1,5 +1,5 @@
#ifndef Z64VIEW_H
#define Z64VIEW_H
#ifndef VIEW_H
#define VIEW_H
#include "avoid_ub.h"
#include "ultra64.h"

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@ -1,5 +1,5 @@
#ifndef Z64_VIS_H
#define Z64_VIS_H
#ifndef VIS_H
#define VIS_H
#include "ultra64.h"
#include "color.h"

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@ -30,7 +30,7 @@
#include "dma.h"
#include "game.h"
#include "play_state.h"
#include "z64vis.h"
#include "vis.h"
#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128"

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@ -10,7 +10,7 @@
#include "terminal.h"
#include "zelda_arena.h"
#include "game.h"
#include "z64view.h"
#include "view.h"
/**
* How much time the audio update on the audio thread (`AudioThread_Update`) took in total, between scheduling the last

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@ -45,7 +45,7 @@
#include "play_state.h"
#include "player.h"
#include "save.h"
#include "z64vis.h"
#include "vis.h"
#pragma increment_block_number "gc-eu:0 gc-eu-mq:0 gc-jp:0 gc-jp-ce:0 gc-jp-mq:0 gc-us:0 gc-us-mq:0 ique-cn:224" \
"ntsc-1.0:240 ntsc-1.1:240 ntsc-1.2:240 pal-1.0:240 pal-1.1:240"

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@ -1,4 +1,4 @@
#include "z64view.h"
#include "view.h"
#include "libc64/malloc.h"
#include "libu64/debug.h"

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@ -21,7 +21,7 @@
*/
#include "gfx.h"
#include "z64vis.h"
#include "vis.h"
/**
* Draws only coverage: does not retain any of the original pixel RGB, primColor is used as background color.

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@ -13,7 +13,7 @@
#include "attributes.h"
#include "gfx.h"
#include "gfxalloc.h"
#include "z64vis.h"
#include "vis.h"
// Height of the fragments the color frame buffer (CFB) is split into.
// It is the maximum amount of lines such that all rgba16 SCREEN_WIDTH-long lines fit into

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@ -33,7 +33,7 @@
*/
#include "gfx.h"
#include "z64vis.h"
#include "vis.h"
// Height of the fragments the z-buffer is split into.
// It is the maximum amount of lines such that all rgba16 SCREEN_WIDTH-long lines fit into TMEM.

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@ -31,7 +31,7 @@
#include "skybox.h"
#include "sram.h"
#include "ss_sram.h"
#include "z64view.h"
#include "view.h"
#if OOT_PAL_N64
#include "assets/objects/object_mag/object_mag.h"

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@ -12,7 +12,7 @@
#include "play_state.h"
#include "save.h"
#include "sram.h"
#include "z64view.h"
#include "view.h"
void TitleSetup_SetupTitleScreen(TitleSetupState* this) {
gSaveContext.gameMode = GAMEMODE_TITLE_SCREEN;