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z64 - v
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parent
c68dbb9073
commit
e823641389
20 changed files with 22 additions and 22 deletions
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@ -4,7 +4,7 @@
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#include "ultra64.h"
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#include "game.h"
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#include "sram.h"
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#include "z64view.h"
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#include "view.h"
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typedef struct ConsoleLogoState {
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/* 0x0000 */ GameState state;
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@ -7,7 +7,7 @@
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#include "message.h"
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#include "skybox.h"
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#include "sram.h"
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#include "z64view.h"
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#include "view.h"
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typedef struct FileSelectState {
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/* 0x00000 */ GameState state;
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@ -3,7 +3,7 @@
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#include "ultra64.h"
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#include "dma.h"
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#include "z64view.h"
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#include "view.h"
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struct PlayState;
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@ -3,7 +3,7 @@
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#include "ultra64.h"
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#include "game.h"
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#include "z64view.h"
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#include "view.h"
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struct MapSelectState;
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@ -1,7 +1,7 @@
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#ifndef MESSAGE_H
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#define MESSAGE_H
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#include "z64view.h"
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#include "view.h"
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#include "versions.h"
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#include "font.h"
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@ -3,7 +3,7 @@
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#include "animation.h"
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#include "message.h"
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#include "z64view.h"
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#include "view.h"
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struct OcarinaStaff;
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struct PlayState;
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@ -24,7 +24,7 @@
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#include "skybox.h"
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#include "sram.h"
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#include "transition.h"
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#include "z64view.h"
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#include "view.h"
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union Color_RGBA8_u32;
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struct Path;
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@ -3,7 +3,7 @@
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#include "ultra64.h"
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#include "game.h"
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#include "z64view.h"
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#include "view.h"
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typedef struct SampleState {
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/* 0x0000 */ GameState state;
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@ -2,7 +2,7 @@
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#define TITLE_SETUP_STATE_H
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#include "game.h"
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#include "z64view.h"
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#include "view.h"
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typedef struct TitleSetupState {
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/* 0x0000 */ GameState state;
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@ -1,5 +1,5 @@
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#ifndef Z64VIEW_H
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#define Z64VIEW_H
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#ifndef VIEW_H
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#define VIEW_H
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#include "avoid_ub.h"
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#include "ultra64.h"
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@ -1,5 +1,5 @@
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#ifndef Z64_VIS_H
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#define Z64_VIS_H
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#ifndef VIS_H
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#define VIS_H
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#include "ultra64.h"
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#include "color.h"
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@ -30,7 +30,7 @@
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#include "dma.h"
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#include "game.h"
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#include "play_state.h"
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#include "z64vis.h"
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#include "vis.h"
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#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128"
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@ -10,7 +10,7 @@
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#include "terminal.h"
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#include "zelda_arena.h"
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#include "game.h"
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#include "z64view.h"
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#include "view.h"
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/**
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* How much time the audio update on the audio thread (`AudioThread_Update`) took in total, between scheduling the last
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@ -45,7 +45,7 @@
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#include "play_state.h"
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#include "player.h"
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#include "save.h"
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#include "z64vis.h"
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#include "vis.h"
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#pragma increment_block_number "gc-eu:0 gc-eu-mq:0 gc-jp:0 gc-jp-ce:0 gc-jp-mq:0 gc-us:0 gc-us-mq:0 ique-cn:224" \
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"ntsc-1.0:240 ntsc-1.1:240 ntsc-1.2:240 pal-1.0:240 pal-1.1:240"
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@ -1,4 +1,4 @@
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#include "z64view.h"
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#include "view.h"
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#include "libc64/malloc.h"
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#include "libu64/debug.h"
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@ -21,7 +21,7 @@
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*/
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#include "gfx.h"
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#include "z64vis.h"
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#include "vis.h"
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/**
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* Draws only coverage: does not retain any of the original pixel RGB, primColor is used as background color.
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@ -13,7 +13,7 @@
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#include "attributes.h"
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#include "gfx.h"
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#include "gfxalloc.h"
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#include "z64vis.h"
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#include "vis.h"
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// Height of the fragments the color frame buffer (CFB) is split into.
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// It is the maximum amount of lines such that all rgba16 SCREEN_WIDTH-long lines fit into
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@ -33,7 +33,7 @@
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*/
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#include "gfx.h"
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#include "z64vis.h"
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#include "vis.h"
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// Height of the fragments the z-buffer is split into.
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// It is the maximum amount of lines such that all rgba16 SCREEN_WIDTH-long lines fit into TMEM.
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@ -31,7 +31,7 @@
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#include "skybox.h"
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#include "sram.h"
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#include "ss_sram.h"
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#include "z64view.h"
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#include "view.h"
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#if OOT_PAL_N64
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#include "assets/objects/object_mag/object_mag.h"
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@ -12,7 +12,7 @@
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#include "play_state.h"
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#include "save.h"
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#include "sram.h"
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#include "z64view.h"
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#include "view.h"
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void TitleSetup_SetupTitleScreen(TitleSetupState* this) {
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gSaveContext.gameMode = GAMEMODE_TITLE_SCREEN;
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