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Audio Misc Docs and Cleanup (#1221)

* Audio Cleanup

* more

* missed one

* Audio docs imported from MM

* Suggestions from Discord

* Small fix

* Fix sizes in z64audio.h

* numSamples

* Cleanup comments

* Revert overlap with soundFont PR

* revert Audio_AdsrUpdate cleanup (move to different PR)

* PR Suggestion

* Mainly typos

* PR suggestion, vol -> volume

* Better description

* Name sampling frequency

* A good number of PR suggestions

* Missed a suggestion

* More PR Suggestions

Co-authored-by: fig02 <fig02srl@gmail.com>
This commit is contained in:
engineer124 2022-06-04 05:59:02 +10:00 committed by GitHub
parent 1738b19d63
commit e989cb7ace
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GPG key ID: 4AEE18F83AFDEB23
12 changed files with 1177 additions and 907 deletions

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@ -1806,8 +1806,8 @@ void* AudioLoad_DmaSampleData(u32 devAddr, u32 size, s32 arg2, u8* dmaIndexRef,
void AudioLoad_InitSampleDmaBuffers(s32 arg0);
s32 AudioLoad_IsFontLoadComplete(s32 fontId);
s32 AudioLoad_IsSeqLoadComplete(s32 seqId);
void AudioLoad_SetFontLoadStatus(s32 fontId, s32 status);
void AudioLoad_SetSeqLoadStatus(s32 seqId, s32 status);
void AudioLoad_SetFontLoadStatus(s32 fontId, s32 loadStatus);
void AudioLoad_SetSeqLoadStatus(s32 seqId, s32 loadStatus);
void AudioLoad_SyncLoadSeqParts(s32 seqId, s32 arg1);
s32 AudioLoad_SyncLoadInstrument(s32 fontId, s32 instId, s32 drumId);
void AudioLoad_AsyncLoadSeq(s32 seqId, s32 arg1, s32 retData, OSMesgQueue* retQueue);
@ -1821,11 +1821,11 @@ void AudioLoad_ProcessLoads(s32 resetStatus);
void AudioLoad_SetDmaHandler(DmaHandler callback);
void AudioLoad_Init(void* heap, u32 heapSize);
void AudioLoad_InitSlowLoads(void);
s32 AudioLoad_SlowLoadSample(s32 fontId, s32 instId, s8* isDone);
s32 AudioLoad_SlowLoadSeq(s32 seqId, u8* ramAddr, s8* isDone);
s32 AudioLoad_SlowLoadSample(s32 fontId, s32 instId, s8* status);
s32 AudioLoad_SlowLoadSeq(s32 seqId, u8* ramAddr, s8* status);
void AudioLoad_InitAsyncLoads(void);
void AudioLoad_LoadPermanentSamples(void);
void AudioLoad_ScriptLoad(s32 tableType, s32 id, s8* isDone);
void AudioLoad_ScriptLoad(s32 tableType, s32 id, s8* status);
void AudioLoad_ProcessScriptLoads(void);
void AudioLoad_InitScriptLoads(void);
AudioTask* func_800E4FE0(void);