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fig02 2025-04-28 11:02:32 -04:00
parent 2258d8418d
commit eab34d32a1
553 changed files with 840 additions and 840 deletions

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@ -3,7 +3,7 @@
#include "ultra64.h" #include "ultra64.h"
#include "ultra64/leo.h" #include "ultra64/leo.h"
#include "z64pause.h" #include "pause.h"
#include "z64scene.h" #include "z64scene.h"
#include "map_mark.h" #include "map_mark.h"
#include "versions.h" #include "versions.h"

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@ -1,5 +1,5 @@
#ifndef Z64PATH_H #ifndef PATH_H
#define Z64PATH_H #define PATH_H
#include "ultra64.h" #include "ultra64.h"
#include "z_math.h" #include "z_math.h"

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@ -1,5 +1,5 @@
#ifndef Z64PAUSE_H #ifndef PAUSE_H
#define Z64PAUSE_H #define PAUSE_H
#include "animation.h" #include "animation.h"
#include "message.h" #include "message.h"

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@ -1,5 +1,5 @@
#ifndef Z64PLAY_H #ifndef PLAY_STATE_H
#define Z64PLAY_H #define PLAY_STATE_H
#include "ultra64.h" #include "ultra64.h"
@ -17,7 +17,7 @@
#include "light.h" #include "light.h"
#include "message.h" #include "message.h"
#include "object.h" #include "object.h"
#include "z64pause.h" #include "pause.h"
#include "z64room.h" #include "z64room.h"
#include "z64scene.h" #include "z64scene.h"
#include "z64sfx_source.h" #include "z64sfx_source.h"

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@ -1,5 +1,5 @@
#ifndef Z64PLAYER_H #ifndef PLAYER_H
#define Z64PLAYER_H #define PLAYER_H
#include "actor.h" #include "actor.h"
#include "alignment.h" #include "alignment.h"

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@ -9,12 +9,12 @@
#include "sequence.h" #include "sequence.h"
#include "sys_matrix.h" #include "sys_matrix.h"
#include "ultra64.h" #include "ultra64.h"
#include "z64play.h" #include "play_state.h"
#include "animation.h" #include "animation.h"
#include "animation_legacy.h" #include "animation_legacy.h"
#include "curve.h" #include "curve.h"
#include "z64skin.h" #include "z64skin.h"
#include "z64player.h" #include "player.h"
#include "ocarina.h" #include "ocarina.h"
#endif #endif

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@ -7,7 +7,7 @@
#include "environment.h" #include "environment.h"
#include "light.h" #include "light.h"
#include "z_math.h" #include "z_math.h"
#include "z64path.h" #include "path.h"
#include "command_macros_base.h" #include "command_macros_base.h"

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@ -15,8 +15,8 @@
#include "cutscene_spline.h" #include "cutscene_spline.h"
#include "debug.h" #include "debug.h"
#include "debug_display.h" #include "debug_display.h"
#include "olib.h.h" #include "olib.h"
#include "z64play.h" #include "play_state.h"
#include "z64save.h" #include "z64save.h"
#define DEBUG_CAM_CONTROLLER_PORT 2 #define DEBUG_CAM_CONTROLLER_PORT 2

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@ -5,7 +5,7 @@
#include "gfx.h" #include "gfx.h"
#include "gfxalloc.h" #include "gfxalloc.h"
#include "controller.h" #include "controller.h"
#include "z64play.h" #include "play_state.h"
#include "z64save.h" #include "z64save.h"
typedef struct FlagSetEntry { typedef struct FlagSetEntry {

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@ -29,7 +29,7 @@
#include "debug.h" #include "debug.h"
#include "dma.h" #include "dma.h"
#include "game.h" #include "game.h"
#include "z64play.h" #include "play_state.h"
#include "z64vis.h" #include "z64vis.h"
#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" #pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128"

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@ -28,7 +28,7 @@
#include "z_game_dlftbls.h" #include "z_game_dlftbls.h"
#include "audio.h" #include "audio.h"
#include "z64save.h" #include "z64save.h"
#include "z64play.h" #include "play_state.h"
#define GFXPOOL_HEAD_MAGIC 0x1234 #define GFXPOOL_HEAD_MAGIC 0x1234
#define GFXPOOL_TAIL_MAGIC 0x5678 #define GFXPOOL_TAIL_MAGIC 0x5678

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@ -1,5 +1,5 @@
#include "sys_math3d.h" #include "sys_math3d.h"
#include "z64play.h" #include "play_state.h"
void Math3D_DrawSphere(PlayState* play, Sphere16* sph) { void Math3D_DrawSphere(PlayState* play, Sphere16* sph) {
} }

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@ -24,7 +24,7 @@
#include "effect.h" #include "effect.h"
#include "light.h" #include "light.h"
#include "horse.h" #include "horse.h"
#include "z64play.h" #include "play_state.h"
#include "z64save.h" #include "z64save.h"
#include "z64skin_matrix.h" #include "z64skin_matrix.h"

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@ -4,7 +4,7 @@
#include "ultra64.h" #include "ultra64.h"
#include "actor.h" #include "actor.h"
#include "bgcheck.h" #include "bgcheck.h"
#include "z64player.h" #include "player.h"
#include "z64skin_matrix.h" #include "z64skin_matrix.h"
/** /**

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@ -1,7 +1,7 @@
#include "z_lib.h" #include "z_lib.h"
#include "actor.h" #include "actor.h"
#include "bgcheck.h" #include "bgcheck.h"
#include "z64play.h" #include "play_state.h"
/** /**
* @param transformFlags How other actors standing on the dynapoly actor's collision move when the dynapoly actor moves. * @param transformFlags How other actors standing on the dynapoly actor's collision move when the dynapoly actor moves.

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@ -10,8 +10,8 @@
#include "translation.h" #include "translation.h"
#include "z_lib.h" #include "z_lib.h"
#include "bgcheck.h" #include "bgcheck.h"
#include "z64play.h" #include "play_state.h"
#include "z64player.h" #include "player.h"
#include "z64skin_matrix.h" #include "z64skin_matrix.h"
#pragma increment_block_number "ntsc-1.0:152 ntsc-1.1:152 ntsc-1.2:152" #pragma increment_block_number "ntsc-1.0:152 ntsc-1.1:152 ntsc-1.2:152"

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@ -20,9 +20,9 @@
#include "audio.h" #include "audio.h"
#include "cutscene_spline.h" #include "cutscene_spline.h"
#include "debug.h" #include "debug.h"
#include "olib.h.h" #include "olib.h"
#include "z64play.h" #include "play_state.h"
#include "z64player.h" #include "player.h"
#include "z64save.h" #include "z64save.h"
#include "overlays/actors/ovl_En_Horse/z_en_horse.h" #include "overlays/actors/ovl_En_Horse/z_en_horse.h"

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@ -1,7 +1,7 @@
#include "gfx.h" #include "gfx.h"
#include "gfx_setupdl.h" #include "gfx_setupdl.h"
#include "sys_matrix.h" #include "sys_matrix.h"
#include "z64play.h" #include "play_state.h"
void Gfx_DrawDListOpa(PlayState* play, Gfx* dlist) { void Gfx_DrawDListOpa(PlayState* play, Gfx* dlist) {
OPEN_DISPS(play->state.gfxCtx, "../z_cheap_proc.c", 214); OPEN_DISPS(play->state.gfxCtx, "../z_cheap_proc.c", 214);

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@ -11,7 +11,7 @@
#include "effect.h" #include "effect.h"
#include "frame_advance.h" #include "frame_advance.h"
#include "zelda_arena.h" #include "zelda_arena.h"
#include "z64play.h" #include "play_state.h"
#include "overlays/effects/ovl_Effect_Ss_HitMark/z_eff_ss_hitmark.h" #include "overlays/effects/ovl_Effect_Ss_HitMark/z_eff_ss_hitmark.h"
#include "z_lib.h" #include "z_lib.h"

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@ -7,7 +7,7 @@
#include "lifemeter.h" #include "lifemeter.h"
#include "interface.h" #include "interface.h"
#include "ocarina.h" #include "ocarina.h"
#include "z64play.h" #include "play_state.h"
#include "z64save.h" #include "z64save.h"
void Interface_Destroy(PlayState* play) { void Interface_Destroy(PlayState* play) {

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@ -1,7 +1,7 @@
#include "gfx.h" #include "gfx.h"
#include "gfx_setupdl.h" #include "gfx_setupdl.h"
#include "sys_matrix.h" #include "sys_matrix.h"
#include "z64play.h" #include "play_state.h"
#include "debug_display.h" #include "debug_display.h"
#include "assets/objects/gameplay_keep/gameplay_keep.h" #include "assets/objects/gameplay_keep/gameplay_keep.h"

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@ -26,8 +26,8 @@
#include "cutscene.h" #include "cutscene.h"
#include "cutscene_flags.h" #include "cutscene_flags.h"
#include "ocarina.h" #include "ocarina.h"
#include "z64play.h" #include "play_state.h"
#include "z64player.h" #include "player.h"
#include "z64save.h" #include "z64save.h"
#include "assets/scenes/indoors/tokinoma/tokinoma_scene.h" #include "assets/scenes/indoors/tokinoma/tokinoma_scene.h"

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@ -2,7 +2,7 @@
#include "gfx_setupdl.h" #include "gfx_setupdl.h"
#include "sys_matrix.h" #include "sys_matrix.h"
#include "draw.h" #include "draw.h"
#include "z64play.h" #include "play_state.h"
#include "assets/objects/object_gi_key/object_gi_key.h" #include "assets/objects/object_gi_key/object_gi_key.h"
#include "assets/objects/object_gi_jewel/object_gi_jewel.h" #include "assets/objects/object_gi_jewel/object_gi_jewel.h"

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@ -7,7 +7,7 @@
#include "translation.h" #include "translation.h"
#include "effect.h" #include "effect.h"
#include "light.h" #include "light.h"
#include "z64play.h" #include "play_state.h"
#include "z64skin_matrix.h" #include "z64skin_matrix.h"
#include "assets/objects/gameplay_keep/gameplay_keep.h" #include "assets/objects/gameplay_keep/gameplay_keep.h"

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@ -6,7 +6,7 @@
#include "sys_matrix.h" #include "sys_matrix.h"
#include "translation.h" #include "translation.h"
#include "effect.h" #include "effect.h"
#include "z64play.h" #include "play_state.h"
#include "z64skin_matrix.h" #include "z64skin_matrix.h"
#include "assets/objects/gameplay_keep/gameplay_keep.h" #include "assets/objects/gameplay_keep/gameplay_keep.h"

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@ -1,6 +1,6 @@
#include "gfx.h" #include "gfx.h"
#include "z_lib.h" #include "z_lib.h"
#include "z64play.h" #include "play_state.h"
void func_80026230(PlayState* play, Color_RGBA8* color, s16 arg2, s16 arg3) { void func_80026230(PlayState* play, Color_RGBA8* color, s16 arg2, s16 arg3) {
f32 cos; f32 cos;

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@ -3,7 +3,7 @@
#include "translation.h" #include "translation.h"
#include "effect.h" #include "effect.h"
#include "frame_advance.h" #include "frame_advance.h"
#include "z64play.h" #include "play_state.h"
EffectContext sEffectContext; EffectContext sEffectContext;

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@ -7,7 +7,7 @@
#include "zelda_arena.h" #include "zelda_arena.h"
#include "frame_advance.h" #include "frame_advance.h"
#include "effect.h" #include "effect.h"
#include "z64play.h" #include "play_state.h"
EffectSsInfo sEffectSsInfo = { 0 }; // "EffectSS2Info" EffectSsInfo sEffectSsInfo = { 0 }; // "EffectSS2Info"

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@ -8,8 +8,8 @@
#include "sfx.h" #include "sfx.h"
#include "z_lib.h" #include "z_lib.h"
#include "effect.h" #include "effect.h"
#include "z64play.h" #include "play_state.h"
#include "z64player.h" #include "player.h"
#include "z64skin_matrix.h" #include "z64skin_matrix.h"
#include "overlays/effects/ovl_Effect_Ss_Dust/z_eff_ss_dust.h" #include "overlays/effects/ovl_Effect_Ss_Dust/z_eff_ss_dust.h"

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@ -1,7 +1,7 @@
#include "libu64/debug.h" #include "libu64/debug.h"
#include "rand.h" #include "rand.h"
#include "z64play.h" #include "play_state.h"
#include "z64player.h" #include "player.h"
#include "z64quest_hint.h" #include "z64quest_hint.h"
#include "z64quest_hint_commands.h" #include "z64quest_hint_commands.h"
#include "z64save.h" #include "z64save.h"

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@ -4,7 +4,7 @@
#include "sfx.h" #include "sfx.h"
#include "sys_matrix.h" #include "sys_matrix.h"
#include "z_lib.h" #include "z_lib.h"
#include "z64play.h" #include "play_state.h"
#include "assets/objects/gameplay_keep/gameplay_keep.h" #include "assets/objects/gameplay_keep/gameplay_keep.h"
#include "assets/objects/object_d_hsblock/object_d_hsblock.h" #include "assets/objects/object_d_hsblock/object_d_hsblock.h"

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@ -15,8 +15,8 @@
#include "draw.h" #include "draw.h"
#include "effect.h" #include "effect.h"
#include "item.h" #include "item.h"
#include "z64play.h" #include "play_state.h"
#include "z64player.h" #include "player.h"
#include "z64save.h" #include "z64save.h"
#include "assets/objects/gameplay_keep/gameplay_keep.h" #include "assets/objects/gameplay_keep/gameplay_keep.h"

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@ -1,7 +1,7 @@
#include "array_count.h" #include "array_count.h"
#include "ultra64.h" #include "ultra64.h"
#include "cutscene_flags.h" #include "cutscene_flags.h"
#include "z64play.h" #include "play_state.h"
void CutsceneFlags_UnsetAll(PlayState* play) { void CutsceneFlags_UnsetAll(PlayState* play) {
u8 i; u8 i;

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@ -1,6 +1,6 @@
#include "ultra64.h" #include "ultra64.h"
#include "face_reaction.h" #include "face_reaction.h"
#include "z64player.h" #include "player.h"
u16 sMaskReactionSetTextIds[MASK_REACTION_SET_MAX][PLAYER_MASK_MAX] = { u16 sMaskReactionSetTextIds[MASK_REACTION_SET_MAX][PLAYER_MASK_MAX] = {
// MASK_REACTION_SET_CARPENTER_BOSS // MASK_REACTION_SET_CARPENTER_BOSS

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@ -34,7 +34,7 @@
#include "zelda_arena.h" #include "zelda_arena.h"
#include "actor.h" #include "actor.h"
#include "curve.h" #include "curve.h"
#include "z64play.h" #include "play_state.h"
void SkelCurve_Clear(SkelCurve* skelCurve) { void SkelCurve_Clear(SkelCurve* skelCurve) {
skelCurve->limbCount = 0; skelCurve->limbCount = 0;

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@ -5,7 +5,7 @@
#include "setup_state.h" #include "setup_state.h"
#include "title_setup_state.h" #include "title_setup_state.h"
#include "z_game_dlftbls.h" #include "z_game_dlftbls.h"
#include "z64play.h" #include "play_state.h"
// Linker symbol declarations (used in the table below) // Linker symbol declarations (used in the table below)
#define DEFINE_GAMESTATE(typeName, enumName, name) DECLARE_OVERLAY_SEGMENT(name) #define DEFINE_GAMESTATE(typeName, enumName, name) DECLARE_OVERLAY_SEGMENT(name)

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@ -5,7 +5,7 @@
#include "sequence.h" #include "sequence.h"
#include "versions.h" #include "versions.h"
#include "game_over.h" #include "game_over.h"
#include "z64play.h" #include "play_state.h"
#include "z64save.h" #include "z64save.h"
void GameOver_Init(PlayState* play) { void GameOver_Init(PlayState* play) {

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@ -5,8 +5,8 @@
#include "regs.h" #include "regs.h"
#include "translation.h" #include "translation.h"
#include "horse.h" #include "horse.h"
#include "z64play.h" #include "play_state.h"
#include "z64player.h" #include "player.h"
#include "z64save.h" #include "z64save.h"
#include "overlays/actors/ovl_En_Horse/z_en_horse.h" #include "overlays/actors/ovl_En_Horse/z_en_horse.h"

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@ -1,8 +1,8 @@
#include "ultra64.h" #include "ultra64.h"
#include "printf.h" #include "printf.h"
#include "translation.h" #include "translation.h"
#include "z64play.h" #include "play_state.h"
#include "z64player.h" #include "player.h"
#include "z64save.h" #include "z64save.h"
#include "assets/textures/icon_item_static/icon_item_static.h" #include "assets/textures/icon_item_static/icon_item_static.h"

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@ -6,7 +6,7 @@
#include "segment_symbols.h" #include "segment_symbols.h"
#include "terminal.h" #include "terminal.h"
#include "translation.h" #include "translation.h"
#include "z64play.h" #include "play_state.h"
#define KALEIDO_OVERLAY(name, nameString) \ #define KALEIDO_OVERLAY(name, nameString) \
{ NULL, ROM_FILE(ovl_##name), _ovl_##name##SegmentStart, _ovl_##name##SegmentEnd, 0, nameString, } { NULL, ROM_FILE(ovl_##name), _ovl_##name##SegmentStart, _ovl_##name##SegmentEnd, 0, nameString, }

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@ -8,7 +8,7 @@
#include "regs.h" #include "regs.h"
#include "terminal.h" #include "terminal.h"
#include "translation.h" #include "translation.h"
#include "z64play.h" #include "play_state.h"
void (*sKaleidoScopeUpdateFunc)(PlayState* play); void (*sKaleidoScopeUpdateFunc)(PlayState* play);
void (*sKaleidoScopeDrawFunc)(PlayState* play); void (*sKaleidoScopeDrawFunc)(PlayState* play);

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@ -6,7 +6,7 @@
#include "printf.h" #include "printf.h"
#include "regs.h" #include "regs.h"
#include "audio.h" #include "audio.h"
#include "z64play.h" #include "play_state.h"
#include "z64save.h" #include "z64save.h"
/* /*

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@ -28,8 +28,8 @@
#include "cutscene.h" #include "cutscene.h"
#include "frame_advance.h" #include "frame_advance.h"
#include "environment.h" #include "environment.h"
#include "z64play.h" #include "play_state.h"
#include "z64player.h" #include "player.h"
#include "z64save.h" #include "z64save.h"
#include "assets/objects/gameplay_keep/gameplay_keep.h" #include "assets/objects/gameplay_keep/gameplay_keep.h"

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@ -4,8 +4,8 @@
#include "sys_matrix.h" #include "sys_matrix.h"
#include "z_lib.h" #include "z_lib.h"
#include "lifemeter.h" #include "lifemeter.h"
#include "z64play.h" #include "play_state.h"
#include "z64player.h" #include "player.h"
#include "z64save.h" #include "z64save.h"
#include "assets/textures/parameter_static/parameter_static.h" #include "assets/textures/parameter_static/parameter_static.h"

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@ -4,7 +4,7 @@
#include "gfx_setupdl.h" #include "gfx_setupdl.h"
#include "sys_matrix.h" #include "sys_matrix.h"
#include "light.h" #include "light.h"
#include "z64play.h" #include "play_state.h"
#include "assets/objects/gameplay_keep/gameplay_keep.h" #include "assets/objects/gameplay_keep/gameplay_keep.h"

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@ -13,8 +13,8 @@
#include "terminal.h" #include "terminal.h"
#include "translation.h" #include "translation.h"
#include "map_mark.h" #include "map_mark.h"
#include "z64play.h" #include "play_state.h"
#include "z64player.h" #include "player.h"
#include "z64save.h" #include "z64save.h"
#include "assets/objects/gameplay_keep/gameplay_keep.h" #include "assets/objects/gameplay_keep/gameplay_keep.h"

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@ -11,7 +11,7 @@
#include "terminal.h" #include "terminal.h"
#include "translation.h" #include "translation.h"
#include "map_mark.h" #include "map_mark.h"
#include "z64play.h" #include "play_state.h"
#include "z64save.h" #include "z64save.h"
#include "assets/textures/parameter_static/parameter_static.h" #include "assets/textures/parameter_static/parameter_static.h"

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@ -20,8 +20,8 @@
#include "versions.h" #include "versions.h"
#include "audio.h" #include "audio.h"
#include "ocarina.h" #include "ocarina.h"
#include "z64play.h" #include "play_state.h"
#include "z64player.h" #include "player.h"
#include "z64save.h" #include "z64save.h"
#include "assets/textures/parameter_static/parameter_static.h" #include "assets/textures/parameter_static/parameter_static.h"

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@ -1,6 +1,6 @@
#include "z_math.h" #include "z_math.h"
#include "libc64/math64.h" #include "libc64/math64.h"
#include "olib.h.h" #include "olib.h"
#include "z_lib.h" #include "z_lib.h"
/** /**

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@ -9,9 +9,9 @@
#include "terminal.h" #include "terminal.h"
#include "versions.h" #include "versions.h"
#include "z_lib.h" #include "z_lib.h"
#include "olib.h.h" #include "olib.h"
#include "z64play.h" #include "play_state.h"
#include "z64player.h" #include "player.h"
#include "z64save.h" #include "z64save.h"
#include "overlays/actors/ovl_En_Sw/z_en_sw.h" #include "overlays/actors/ovl_En_Sw/z_en_sw.h"

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@ -21,8 +21,8 @@
#include "lifemeter.h" #include "lifemeter.h"
#include "horse.h" #include "horse.h"
#include "ocarina.h" #include "ocarina.h"
#include "z64play.h" #include "play_state.h"
#include "z64player.h" #include "player.h"
#include "z64save.h" #include "z64save.h"
#include "assets/textures/parameter_static/parameter_static.h" #include "assets/textures/parameter_static/parameter_static.h"

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@ -2,8 +2,8 @@
#include "libc64/math64.h" #include "libc64/math64.h"
#include "segmented_address.h" #include "segmented_address.h"
#include "actor.h" #include "actor.h"
#include "z64path.h" #include "path.h"
#include "z64play.h" #include "play_state.h"
Path* Path_GetByIndex(PlayState* play, s16 index, s16 max) { Path* Path_GetByIndex(PlayState* play, s16 index, s16 max) {
Path* path; Path* path;

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@ -42,8 +42,8 @@
#include "effect.h" #include "effect.h"
#include "frame_advance.h" #include "frame_advance.h"
#include "light.h" #include "light.h"
#include "z64play.h" #include "play_state.h"
#include "z64player.h" #include "player.h"
#include "z64save.h" #include "z64save.h"
#include "z64vis.h" #include "z64vis.h"

View file

@ -1,8 +1,8 @@
#include "kaleido_manager.h" #include "kaleido_manager.h"
#include "actor.h" #include "actor.h"
#include "actor_profile.h" #include "actor_profile.h"
#include "z64play.h" #include "play_state.h"
#include "z64player.h" #include "player.h"
#define FLAGS \ #define FLAGS \
(ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_HOSTILE | ACTOR_FLAG_UPDATE_CULLING_DISABLED | \ (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_HOSTILE | ACTOR_FLAG_UPDATE_CULLING_DISABLED | \

View file

@ -8,8 +8,8 @@
#include "z_lib.h" #include "z_lib.h"
#include "draw.h" #include "draw.h"
#include "effect.h" #include "effect.h"
#include "z64play.h" #include "play_state.h"
#include "z64player.h" #include "player.h"
#include "z64save.h" #include "z64save.h"
#include "z64skin_matrix.h" #include "z64skin_matrix.h"

View file

@ -4,8 +4,8 @@
#include "quake.h" #include "quake.h"
#include "terminal.h" #include "terminal.h"
#include "z_lib.h" #include "z_lib.h"
#include "olib.h.h" #include "olib.h"
#include "z64play.h" #include "play_state.h"
typedef struct QuakeRequest { typedef struct QuakeRequest {
/* 0x00 */ s16 index; /* 0x00 */ s16 index;

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@ -5,7 +5,7 @@
#include "letterbox.h" #include "letterbox.h"
#include "main.h" #include "main.h"
#include "regs.h" #include "regs.h"
#include "z64play.h" #include "play_state.h"
Gfx sSetupDL[SETUPDL_MAX][6] = { Gfx sSetupDL[SETUPDL_MAX][6] = {
{ {

View file

@ -20,8 +20,8 @@
#include "translation.h" #include "translation.h"
#include "versions.h" #include "versions.h"
#include "audio.h" #include "audio.h"
#include "z64play.h" #include "play_state.h"
#include "z64player.h" #include "player.h"
#include "z64room.h" #include "z64room.h"
#include "z64save.h" #include "z64save.h"
#include "z64skin_matrix.h" #include "z64skin_matrix.h"

View file

@ -5,7 +5,7 @@
#include "sample_state.h" #include "sample_state.h"
#include "segment_symbols.h" #include "segment_symbols.h"
#include "dma.h" #include "dma.h"
#include "z64play.h" #include "play_state.h"
void Sample_HandleStateChange(SampleState* this) { void Sample_HandleStateChange(SampleState* this) {
if (CHECK_BTN_ALL(this->state.input[0].press.button, BTN_START)) { if (CHECK_BTN_ALL(this->state.input[0].press.button, BTN_START)) {

View file

@ -11,8 +11,8 @@
#include "versions.h" #include "versions.h"
#include "z_actor_dlftbls.h" #include "z_actor_dlftbls.h"
#include "z_lib.h" #include "z_lib.h"
#include "z64play.h" #include "play_state.h"
#include "z64player.h" #include "player.h"
#include "z64save.h" #include "z64save.h"
#include "z64scene.h" #include "z64scene.h"

View file

@ -12,8 +12,8 @@
#include "versions.h" #include "versions.h"
#include "z_lib.h" #include "z_lib.h"
#include "frame_advance.h" #include "frame_advance.h"
#include "z64play.h" #include "play_state.h"
#include "z64player.h" #include "player.h"
#include "z64save.h" #include "z64save.h"
#include "assets/scenes/indoors/miharigoya/miharigoya_scene.h" #include "assets/scenes/indoors/miharigoya/miharigoya_scene.h"

View file

@ -2,7 +2,7 @@
#include "array_count.h" #include "array_count.h"
#include "sfx.h" #include "sfx.h"
#include "z64play.h" #include "play_state.h"
#include "z64skin_matrix.h" #include "z64skin_matrix.h"
void SfxSource_InitAll(PlayState* play) { void SfxSource_InitAll(PlayState* play) {

View file

@ -12,7 +12,7 @@
#include "zelda_arena.h" #include "zelda_arena.h"
#include "animation.h" #include "animation.h"
#include "animation_legacy.h" #include "animation_legacy.h"
#include "z64play.h" #include "play_state.h"
#define ANIM_INTERP 1 #define ANIM_INTERP 1

View file

@ -2,7 +2,7 @@
#include "segmented_address.h" #include "segmented_address.h"
#include "sys_matrix.h" #include "sys_matrix.h"
#include "z_math.h" #include "z_math.h"
#include "z64play.h" #include "play_state.h"
#include "z64skin.h" #include "z64skin.h"
#include "z64skin_matrix.h" #include "z64skin_matrix.h"

View file

@ -2,7 +2,7 @@
#include "segmented_address.h" #include "segmented_address.h"
#include "zelda_arena.h" #include "zelda_arena.h"
#include "actor.h" #include "actor.h"
#include "z64play.h" #include "play_state.h"
#include "z64skin.h" #include "z64skin.h"
#include "z64skin_matrix.h" #include "z64skin_matrix.h"

View file

@ -7,7 +7,7 @@
#include "ultra64.h" #include "ultra64.h"
#include "environment.h" #include "environment.h"
#include "game.h" #include "game.h"
#include "z64play.h" #include "play_state.h"
#include "z64save.h" #include "z64save.h"
typedef struct SkyboxFaceParams { typedef struct SkyboxFaceParams {

View file

@ -7,8 +7,8 @@
#include "sfx.h" #include "sfx.h"
#include "sys_math.h" #include "sys_math.h"
#include "sys_matrix.h" #include "sys_matrix.h"
#include "z64play.h" #include "play_state.h"
#include "z64player.h" #include "player.h"
#include "z_lib.h" #include "z_lib.h"
#include "assets/objects/object_link_boy/object_link_boy.h" #include "assets/objects/object_link_boy/object_link_boy.h"

View file

@ -3,7 +3,7 @@
#include "ultra64.h" #include "ultra64.h"
#include "actor.h" #include "actor.h"
#include "z64player.h" #include "player.h"
struct ArmsHook; struct ArmsHook;

View file

@ -14,7 +14,7 @@
#include "sfx.h" #include "sfx.h"
#include "sys_matrix.h" #include "sys_matrix.h"
#include "z_lib.h" #include "z_lib.h"
#include "z64play.h" #include "play_state.h"
#define FLAGS (ACTOR_FLAG_UPDATE_CULLING_DISABLED | ACTOR_FLAG_UPDATE_DURING_OCARINA) #define FLAGS (ACTOR_FLAG_UPDATE_CULLING_DISABLED | ACTOR_FLAG_UPDATE_DURING_OCARINA)

View file

@ -14,7 +14,7 @@
#include "sfx.h" #include "sfx.h"
#include "sys_matrix.h" #include "sys_matrix.h"
#include "z_lib.h" #include "z_lib.h"
#include "z64play.h" #include "play_state.h"
#define FLAGS (ACTOR_FLAG_UPDATE_CULLING_DISABLED | ACTOR_FLAG_UPDATE_DURING_OCARINA) #define FLAGS (ACTOR_FLAG_UPDATE_CULLING_DISABLED | ACTOR_FLAG_UPDATE_DURING_OCARINA)

View file

@ -14,7 +14,7 @@
#include "sfx.h" #include "sfx.h"
#include "sys_matrix.h" #include "sys_matrix.h"
#include "z_lib.h" #include "z_lib.h"
#include "z64play.h" #include "play_state.h"
#define FLAGS (ACTOR_FLAG_UPDATE_CULLING_DISABLED | ACTOR_FLAG_UPDATE_DURING_OCARINA) #define FLAGS (ACTOR_FLAG_UPDATE_CULLING_DISABLED | ACTOR_FLAG_UPDATE_DURING_OCARINA)

View file

@ -16,8 +16,8 @@
#include "translation.h" #include "translation.h"
#include "z_lib.h" #include "z_lib.h"
#include "audio.h" #include "audio.h"
#include "z64play.h" #include "play_state.h"
#include "z64player.h" #include "player.h"
#include "z64save.h" #include "z64save.h"
#include "assets/objects/object_bdan_objects/object_bdan_objects.h" #include "assets/objects/object_bdan_objects/object_bdan_objects.h"

View file

@ -14,8 +14,8 @@
#include "sys_matrix.h" #include "sys_matrix.h"
#include "translation.h" #include "translation.h"
#include "z_lib.h" #include "z_lib.h"
#include "z64play.h" #include "play_state.h"
#include "z64player.h" #include "player.h"
#include "assets/objects/object_bdan_objects/object_bdan_objects.h" #include "assets/objects/object_bdan_objects/object_bdan_objects.h"

View file

@ -11,7 +11,7 @@
#include "regs.h" #include "regs.h"
#include "terminal.h" #include "terminal.h"
#include "translation.h" #include "translation.h"
#include "z64play.h" #include "play_state.h"
#include "assets/objects/object_bowl/object_bowl.h" #include "assets/objects/object_bowl/object_bowl.h"

View file

@ -11,7 +11,7 @@
#include "sfx.h" #include "sfx.h"
#include "translation.h" #include "translation.h"
#include "z_lib.h" #include "z_lib.h"
#include "z64play.h" #include "play_state.h"
#include "assets/objects/gameplay_field_keep/gameplay_field_keep.h" #include "assets/objects/gameplay_field_keep/gameplay_field_keep.h"

View file

@ -19,7 +19,7 @@
#include "translation.h" #include "translation.h"
#include "z_lib.h" #include "z_lib.h"
#include "effect.h" #include "effect.h"
#include "z64play.h" #include "play_state.h"
#include "assets/objects/object_bowl/object_bowl.h" #include "assets/objects/object_bowl/object_bowl.h"

View file

@ -15,8 +15,8 @@
#include "sfx.h" #include "sfx.h"
#include "sys_matrix.h" #include "sys_matrix.h"
#include "z_lib.h" #include "z_lib.h"
#include "z64play.h" #include "play_state.h"
#include "z64player.h" #include "player.h"
#include "z64save.h" #include "z64save.h"
#include "assets/scenes/dungeons/ddan/ddan_scene.h" #include "assets/scenes/dungeons/ddan/ddan_scene.h"

View file

@ -11,7 +11,7 @@
#include "rand.h" #include "rand.h"
#include "sfx.h" #include "sfx.h"
#include "z_lib.h" #include "z_lib.h"
#include "z64play.h" #include "play_state.h"
#include "assets/objects/object_ddan_objects/object_ddan_objects.h" #include "assets/objects/object_ddan_objects/object_ddan_objects.h"

View file

@ -14,7 +14,7 @@
#include "rumble.h" #include "rumble.h"
#include "sfx.h" #include "sfx.h"
#include "z_lib.h" #include "z_lib.h"
#include "z64play.h" #include "play_state.h"
#include "assets/objects/object_ddan_objects/object_ddan_objects.h" #include "assets/objects/object_ddan_objects/object_ddan_objects.h"

View file

@ -19,7 +19,7 @@
#include "z_en_item00.h" #include "z_en_item00.h"
#include "z_lib.h" #include "z_lib.h"
#include "effect.h" #include "effect.h"
#include "z64play.h" #include "play_state.h"
#include "z64save.h" #include "z64save.h"
#include "assets/objects/object_ddan_objects/object_ddan_objects.h" #include "assets/objects/object_ddan_objects/object_ddan_objects.h"

View file

@ -22,8 +22,8 @@
#include "versions.h" #include "versions.h"
#include "z_lib.h" #include "z_lib.h"
#include "ocarina.h" #include "ocarina.h"
#include "z64play.h" #include "play_state.h"
#include "z64player.h" #include "player.h"
#include "z64save.h" #include "z64save.h"
#include "assets/objects/object_dy_obj/object_dy_obj.h" #include "assets/objects/object_dy_obj/object_dy_obj.h"

View file

@ -18,8 +18,8 @@
#include "terminal.h" #include "terminal.h"
#include "z_lib.h" #include "z_lib.h"
#include "effect.h" #include "effect.h"
#include "z64play.h" #include "play_state.h"
#include "z64player.h" #include "player.h"
#define FLAGS (ACTOR_FLAG_UPDATE_CULLING_DISABLED | ACTOR_FLAG_DRAW_CULLING_DISABLED) #define FLAGS (ACTOR_FLAG_UPDATE_CULLING_DISABLED | ACTOR_FLAG_DRAW_CULLING_DISABLED)

View file

@ -14,7 +14,7 @@
#include "terminal.h" #include "terminal.h"
#include "translation.h" #include "translation.h"
#include "z_lib.h" #include "z_lib.h"
#include "z64play.h" #include "play_state.h"
#include "z64save.h" #include "z64save.h"
#include "assets/objects/object_spot01_matoyab/object_spot01_matoyab.h" #include "assets/objects/object_spot01_matoyab/object_spot01_matoyab.h"

View file

@ -11,8 +11,8 @@
#include "ichain.h" #include "ichain.h"
#include "segmented_address.h" #include "segmented_address.h"
#include "sys_matrix.h" #include "sys_matrix.h"
#include "z64play.h" #include "play_state.h"
#include "z64player.h" #include "player.h"
#include "z64save.h" #include "z64save.h"
#include "assets/objects/object_gjyo_objects/object_gjyo_objects.h" #include "assets/objects/object_gjyo_objects/object_gjyo_objects.h"

View file

@ -9,7 +9,7 @@
#include "gfx.h" #include "gfx.h"
#include "sfx.h" #include "sfx.h"
#include "z_lib.h" #include "z_lib.h"
#include "z64play.h" #include "play_state.h"
#include "assets/objects/object_demo_kekkai/object_demo_kekkai.h" #include "assets/objects/object_demo_kekkai/object_demo_kekkai.h"

View file

@ -11,8 +11,8 @@
#include "sfx.h" #include "sfx.h"
#include "sys_matrix.h" #include "sys_matrix.h"
#include "z_lib.h" #include "z_lib.h"
#include "z64play.h" #include "play_state.h"
#include "z64player.h" #include "player.h"
#include "assets/objects/object_demo_kekkai/object_demo_kekkai.h" #include "assets/objects/object_demo_kekkai/object_demo_kekkai.h"

View file

@ -13,8 +13,8 @@
#include "sfx.h" #include "sfx.h"
#include "z_lib.h" #include "z_lib.h"
#include "effect.h" #include "effect.h"
#include "z64play.h" #include "play_state.h"
#include "z64player.h" #include "player.h"
#include "assets/objects/object_demo_kekkai/object_demo_kekkai.h" #include "assets/objects/object_demo_kekkai/object_demo_kekkai.h"

View file

@ -6,7 +6,7 @@
#include "z_bg_gnd_nisekabe.h" #include "z_bg_gnd_nisekabe.h"
#include "z64play.h" #include "play_state.h"
#include "assets/objects/object_demo_kekkai/object_demo_kekkai.h" #include "assets/objects/object_demo_kekkai/object_demo_kekkai.h"

View file

@ -15,7 +15,7 @@
#include "sys_matrix.h" #include "sys_matrix.h"
#include "z_lib.h" #include "z_lib.h"
#include "effect.h" #include "effect.h"
#include "z64play.h" #include "play_state.h"
#include "assets/objects/object_demo_kekkai/object_demo_kekkai.h" #include "assets/objects/object_demo_kekkai/object_demo_kekkai.h"

View file

@ -12,8 +12,8 @@
#include "sfx.h" #include "sfx.h"
#include "sys_matrix.h" #include "sys_matrix.h"
#include "z_lib.h" #include "z_lib.h"
#include "z64play.h" #include "play_state.h"
#include "z64player.h" #include "player.h"
#include "z64save.h" #include "z64save.h"
#include "assets/objects/object_haka/object_haka.h" #include "assets/objects/object_haka/object_haka.h"

View file

@ -14,8 +14,8 @@
#include "sfx.h" #include "sfx.h"
#include "sys_matrix.h" #include "sys_matrix.h"
#include "z_lib.h" #include "z_lib.h"
#include "z64play.h" #include "play_state.h"
#include "z64player.h" #include "player.h"
#include "assets/objects/gameplay_keep/gameplay_keep.h" #include "assets/objects/gameplay_keep/gameplay_keep.h"
#include "assets/objects/object_haka_objects/object_haka_objects.h" #include "assets/objects/object_haka_objects/object_haka_objects.h"

View file

@ -15,8 +15,8 @@
#include "sys_matrix.h" #include "sys_matrix.h"
#include "z_lib.h" #include "z_lib.h"
#include "effect.h" #include "effect.h"
#include "z64play.h" #include "play_state.h"
#include "z64player.h" #include "player.h"
#include "assets/objects/object_hakach_objects/object_hakach_objects.h" #include "assets/objects/object_hakach_objects/object_hakach_objects.h"

View file

@ -7,7 +7,7 @@
#include "z_bg_haka_megane.h" #include "z_bg_haka_megane.h"
#include "ichain.h" #include "ichain.h"
#include "z64play.h" #include "play_state.h"
#include "assets/objects/object_hakach_objects/object_hakach_objects.h" #include "assets/objects/object_hakach_objects/object_hakach_objects.h"
#include "assets/objects/object_haka_objects/object_haka_objects.h" #include "assets/objects/object_haka_objects/object_haka_objects.h"

View file

@ -10,7 +10,7 @@
#include "one_point_cutscene.h" #include "one_point_cutscene.h"
#include "sfx.h" #include "sfx.h"
#include "z_lib.h" #include "z_lib.h"
#include "z64play.h" #include "play_state.h"
#include "assets/objects/object_haka_objects/object_haka_objects.h" #include "assets/objects/object_haka_objects/object_haka_objects.h"

View file

@ -10,8 +10,8 @@
#include "sfx.h" #include "sfx.h"
#include "z_lib.h" #include "z_lib.h"
#include "effect.h" #include "effect.h"
#include "z64play.h" #include "play_state.h"
#include "z64player.h" #include "player.h"
#include "assets/objects/object_haka_objects/object_haka_objects.h" #include "assets/objects/object_haka_objects/object_haka_objects.h"
#include "assets/objects/object_ice_objects/object_ice_objects.h" #include "assets/objects/object_ice_objects/object_ice_objects.h"

View file

@ -15,7 +15,7 @@
#include "sys_matrix.h" #include "sys_matrix.h"
#include "translation.h" #include "translation.h"
#include "z_lib.h" #include "z_lib.h"
#include "z64play.h" #include "play_state.h"
#include "z64skin_matrix.h" #include "z64skin_matrix.h"
#include "assets/objects/object_haka_objects/object_haka_objects.h" #include "assets/objects/object_haka_objects/object_haka_objects.h"

View file

@ -12,8 +12,8 @@
#include "sys_matrix.h" #include "sys_matrix.h"
#include "z_lib.h" #include "z_lib.h"
#include "effect.h" #include "effect.h"
#include "z64play.h" #include "play_state.h"
#include "z64player.h" #include "player.h"
#include "z64skin_matrix.h" #include "z64skin_matrix.h"
#include "assets/objects/object_haka_objects/object_haka_objects.h" #include "assets/objects/object_haka_objects/object_haka_objects.h"

View file

@ -15,7 +15,7 @@
#include "z_en_item00.h" #include "z_en_item00.h"
#include "z_lib.h" #include "z_lib.h"
#include "effect.h" #include "effect.h"
#include "z64play.h" #include "play_state.h"
#include "assets/objects/gameplay_keep/gameplay_keep.h" #include "assets/objects/gameplay_keep/gameplay_keep.h"
#include "assets/objects/object_haka_objects/object_haka_objects.h" #include "assets/objects/object_haka_objects/object_haka_objects.h"

View file

@ -12,7 +12,7 @@
#include "sfx.h" #include "sfx.h"
#include "sys_matrix.h" #include "sys_matrix.h"
#include "z_lib.h" #include "z_lib.h"
#include "z64play.h" #include "play_state.h"
#include "assets/objects/object_hakach_objects/object_hakach_objects.h" #include "assets/objects/object_hakach_objects/object_hakach_objects.h"

View file

@ -13,7 +13,7 @@
#include "sfx.h" #include "sfx.h"
#include "z_lib.h" #include "z_lib.h"
#include "effect.h" #include "effect.h"
#include "z64play.h" #include "play_state.h"
#include "assets/objects/object_hakach_objects/object_hakach_objects.h" #include "assets/objects/object_hakach_objects/object_hakach_objects.h"
#include "assets/objects/object_haka_objects/object_haka_objects.h" #include "assets/objects/object_haka_objects/object_haka_objects.h"

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