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Name variables for Audio_PlaySoundGeneral (#1198)

* Rename variables and function

* Improve comment

* PR Suggestion

* PR Suggestions

* Revert back to `Audio_PlaySoundGeneral`, make a separate PR `Sound` -> `Sfx`

* Oops, fixed that
This commit is contained in:
engineer124 2022-04-24 00:55:18 +10:00 committed by GitHub
parent 1e03b662f2
commit ef870bdd11
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GPG key ID: 4AEE18F83AFDEB23
98 changed files with 1026 additions and 721 deletions

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@ -1134,11 +1134,13 @@ void BossTw_ShootBeam(BossTw* this, GlobalContext* globalCtx) {
&this->unk_54C, &this->actor.projectedW);
if (this->actor.params == 1) {
Audio_PlaySoundGeneral(NA_SE_EN_TWINROBA_SHOOT_FIRE - SFX_FLAG, &this->unk_54C, 4, &D_801333E0,
&D_801333E0, &D_801333E8);
Audio_PlaySoundGeneral(NA_SE_EN_TWINROBA_SHOOT_FIRE - SFX_FLAG, &this->unk_54C, 4,
&gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
&gSfxDefaultReverb);
} else {
Audio_PlaySoundGeneral(NA_SE_EN_TWINROBA_SHOOT_FREEZE - SFX_FLAG, &this->unk_54C, 4, &D_801333E0,
&D_801333E0, &D_801333E8);
Audio_PlaySoundGeneral(NA_SE_EN_TWINROBA_SHOOT_FREEZE - SFX_FLAG, &this->unk_54C, 4,
&gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
&gSfxDefaultReverb);
}
break;
@ -1164,15 +1166,19 @@ void BossTw_ShootBeam(BossTw* this, GlobalContext* globalCtx) {
&this->actor.projectedW);
if (this->actor.params == 1) {
Audio_PlaySoundGeneral(NA_SE_EN_TWINROBA_SHOOT_FIRE - SFX_FLAG, &this->unk_558, 4U, &D_801333E0,
&D_801333E0, &D_801333E8);
Audio_PlaySoundGeneral(NA_SE_EN_TWINROBA_REFL_FIRE - SFX_FLAG, &this->unk_558, 4, &D_801333E0,
&D_801333E0, &D_801333E8);
Audio_PlaySoundGeneral(NA_SE_EN_TWINROBA_SHOOT_FIRE - SFX_FLAG, &this->unk_558, 4U,
&gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
&gSfxDefaultReverb);
Audio_PlaySoundGeneral(NA_SE_EN_TWINROBA_REFL_FIRE - SFX_FLAG, &this->unk_558, 4,
&gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
&gSfxDefaultReverb);
} else {
Audio_PlaySoundGeneral(NA_SE_EN_TWINROBA_SHOOT_FREEZE - SFX_FLAG, &this->unk_558, 4, &D_801333E0,
&D_801333E0, &D_801333E8);
Audio_PlaySoundGeneral(NA_SE_EN_TWINROBA_REFL_FREEZE - SFX_FLAG, &this->unk_558, 4, &D_801333E0,
&D_801333E0, &D_801333E8);
Audio_PlaySoundGeneral(NA_SE_EN_TWINROBA_SHOOT_FREEZE - SFX_FLAG, &this->unk_558, 4,
&gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
&gSfxDefaultReverb);
Audio_PlaySoundGeneral(NA_SE_EN_TWINROBA_REFL_FREEZE - SFX_FLAG, &this->unk_558, 4,
&gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
&gSfxDefaultReverb);
}
break;
}