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Name variables for Audio_PlaySoundGeneral (#1198)

* Rename variables and function

* Improve comment

* PR Suggestion

* PR Suggestions

* Revert back to `Audio_PlaySoundGeneral`, make a separate PR `Sound` -> `Sfx`

* Oops, fixed that
This commit is contained in:
engineer124 2022-04-24 00:55:18 +10:00 committed by GitHub
parent 1e03b662f2
commit ef870bdd11
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98 changed files with 1026 additions and 721 deletions

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@ -45,8 +45,8 @@ void DemoExt_Init(Actor* thisx, GlobalContext* globalCtx) {
void DemoExt_PlayVortexSFX(DemoExt* this) {
if (this->alphaTimer <= (kREG(35) + 40.0f) - 15.0f) {
Audio_PlaySoundGeneral(NA_SE_EV_FANTOM_WARP_L - SFX_FLAG, &this->actor.projectedPos, 4, &D_801333E0,
&D_801333E0, &D_801333E8);
Audio_PlaySoundGeneral(NA_SE_EV_FANTOM_WARP_L - SFX_FLAG, &this->actor.projectedPos, 4,
&gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
}
}