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Name variables for Audio_PlaySoundGeneral (#1198)
* Rename variables and function * Improve comment * PR Suggestion * PR Suggestions * Revert back to `Audio_PlaySoundGeneral`, make a separate PR `Sound` -> `Sfx` * Oops, fixed that
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98 changed files with 1026 additions and 721 deletions
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@ -45,8 +45,8 @@ void DemoExt_Init(Actor* thisx, GlobalContext* globalCtx) {
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void DemoExt_PlayVortexSFX(DemoExt* this) {
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if (this->alphaTimer <= (kREG(35) + 40.0f) - 15.0f) {
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Audio_PlaySoundGeneral(NA_SE_EV_FANTOM_WARP_L - SFX_FLAG, &this->actor.projectedPos, 4, &D_801333E0,
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&D_801333E0, &D_801333E8);
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Audio_PlaySoundGeneral(NA_SE_EV_FANTOM_WARP_L - SFX_FLAG, &this->actor.projectedPos, 4,
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&gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
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}
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}
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