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Name variables for Audio_PlaySoundGeneral (#1198)

* Rename variables and function

* Improve comment

* PR Suggestion

* PR Suggestions

* Revert back to `Audio_PlaySoundGeneral`, make a separate PR `Sound` -> `Sfx`

* Oops, fixed that
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engineer124 2022-04-24 00:55:18 +10:00 committed by GitHub
parent 1e03b662f2
commit ef870bdd11
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98 changed files with 1026 additions and 721 deletions

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@ -722,7 +722,8 @@ void func_80986570(DemoIm* this, GlobalContext* globalCtx) {
u32 sfxId = SFX_FLAG;
sfxId += SurfaceType_GetSfx(&globalCtx->colCtx, this->actor.floorPoly, this->actor.floorBgId);
Audio_PlaySoundGeneral(sfxId, &this->actor.projectedPos, 4, &D_801333E0, &D_801333E0, &D_801333E8);
Audio_PlaySoundGeneral(sfxId, &this->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale,
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
}
}