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Name variables for Audio_PlaySoundGeneral (#1198)

* Rename variables and function

* Improve comment

* PR Suggestion

* PR Suggestions

* Revert back to `Audio_PlaySoundGeneral`, make a separate PR `Sound` -> `Sfx`

* Oops, fixed that
This commit is contained in:
engineer124 2022-04-24 00:55:18 +10:00 committed by GitHub
parent 1e03b662f2
commit ef870bdd11
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GPG key ID: 4AEE18F83AFDEB23
98 changed files with 1026 additions and 721 deletions

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@ -254,7 +254,8 @@ void DemoKankyo_Init(Actor* thisx, GlobalContext* globalCtx) {
this->sparkleCounter = 0;
this->actor.scale.x = this->actor.scale.y = this->actor.scale.z = 1.0f;
if (this->actor.params == DEMOKANKYO_WARP_OUT) {
Audio_PlaySoundGeneral(NA_SE_EV_SARIA_MELODY, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
Audio_PlaySoundGeneral(NA_SE_EV_SARIA_MELODY, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
}
break;
case DEMOKANKYO_SPARKLES:
@ -798,8 +799,9 @@ void DemoKankyo_DrawWarpSparkles(Actor* thisx, GlobalContext* globalCtx) {
this->unk_150[i].unk_22++;
}
} else {
Audio_PlaySoundGeneral(NA_SE_EV_LINK_WARP_OUT - SFX_FLAG, &D_801333D4, 4, &D_801333E0, &D_801333E0,
&D_801333E8);
Audio_PlaySoundGeneral(NA_SE_EV_LINK_WARP_OUT - SFX_FLAG, &gSfxDefaultPos, 4,
&gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
&gSfxDefaultReverb);
if (func_800BB2B4(&camPos, &sWarpRoll, &sWarpFoV, sWarpInCameraPoints, &this->unk_150[i].unk_20,
&this->unk_150[i].unk_1C) != 0) {
this->unk_150[i].unk_22++;