1
0
Fork 0
mirror of https://github.com/zeldaret/oot.git synced 2025-08-21 14:31:17 +00:00

Name variables for Audio_PlaySoundGeneral (#1198)

* Rename variables and function

* Improve comment

* PR Suggestion

* PR Suggestions

* Revert back to `Audio_PlaySoundGeneral`, make a separate PR `Sound` -> `Sfx`

* Oops, fixed that
This commit is contained in:
engineer124 2022-04-24 00:55:18 +10:00 committed by GitHub
parent 1e03b662f2
commit ef870bdd11
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
98 changed files with 1026 additions and 721 deletions

View file

@ -250,8 +250,8 @@ void EnBox_Fall(EnBox* this, GlobalContext* globalCtx) {
EnBox_SetupAction(this, EnBox_WaitOpen);
OnePointCutscene_EndCutscene(globalCtx, this->unk_1AC);
}
Audio_PlaySoundGeneral(NA_SE_EV_COFFIN_CAP_BOUND, &this->dyna.actor.projectedPos, 4, &D_801333E0, &D_801333E0,
&D_801333E8);
Audio_PlaySoundGeneral(NA_SE_EV_COFFIN_CAP_BOUND, &this->dyna.actor.projectedPos, 4,
&gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
EnBox_SpawnDust(this, globalCtx);
}
yDiff = this->dyna.actor.world.pos.y - this->dyna.actor.floorHeight;
@ -360,8 +360,8 @@ void EnBox_AppearInit(EnBox* this, GlobalContext* globalCtx) {
this->unk_1A8 = 0;
Actor_Spawn(&globalCtx->actorCtx, globalCtx, ACTOR_DEMO_KANKYO, this->dyna.actor.home.pos.x,
this->dyna.actor.home.pos.y, this->dyna.actor.home.pos.z, 0, 0, 0, 0x0011);
Audio_PlaySoundGeneral(NA_SE_EV_TRE_BOX_APPEAR, &this->dyna.actor.projectedPos, 4, &D_801333E0, &D_801333E0,
&D_801333E8);
Audio_PlaySoundGeneral(NA_SE_EV_TRE_BOX_APPEAR, &this->dyna.actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale,
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
}
}
@ -463,7 +463,8 @@ void EnBox_Open(EnBox* this, GlobalContext* globalCtx) {
}
if (sfxId != 0) {
Audio_PlaySoundGeneral(sfxId, &this->dyna.actor.projectedPos, 4, &D_801333E0, &D_801333E0, &D_801333E8);
Audio_PlaySoundGeneral(sfxId, &this->dyna.actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale,
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
}
if (this->skelanime.jointTable[3].z > 0) {