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Name variables for Audio_PlaySoundGeneral (#1198)
* Rename variables and function * Improve comment * PR Suggestion * PR Suggestions * Revert back to `Audio_PlaySoundGeneral`, make a separate PR `Sound` -> `Sfx` * Oops, fixed that
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@ -1385,7 +1385,7 @@ void func_80A053F0(Actor* thisx, GlobalContext* globalCtx) {
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}
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if (Actor_ProcessTalkRequest(thisx, globalCtx)) {
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func_800F4524(&D_801333D4, NA_SE_VO_SK_LAUGH, 0x20);
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func_800F4524(&gSfxDefaultPos, NA_SE_VO_SK_LAUGH, 0x20);
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thisx->focus.pos = thisx->world.pos;
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if (thisx->textId == ElfMessage_GetCUpText(globalCtx)) {
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