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Name variables for Audio_PlaySoundGeneral (#1198)
* Rename variables and function * Improve comment * PR Suggestion * PR Suggestions * Revert back to `Audio_PlaySoundGeneral`, make a separate PR `Sound` -> `Sfx` * Oops, fixed that
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98 changed files with 1026 additions and 721 deletions
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@ -1387,8 +1387,9 @@ void EnGeldB_CollisionCheck(EnGeldB* this, GlobalContext* globalCtx) {
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if (key != NULL) {
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key->actor.world.rot.y = Math_Vec3f_Yaw(&key->actor.world.pos, &this->actor.home.pos);
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key->actor.speedXZ = 6.0f;
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Audio_PlaySoundGeneral(NA_SE_SY_TRE_BOX_APPEAR, &D_801333D4, 4, &D_801333E0, &D_801333E0,
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&D_801333E8);
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Audio_PlaySoundGeneral(NA_SE_SY_TRE_BOX_APPEAR, &gSfxDefaultPos, 4,
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&gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
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&gSfxDefaultReverb);
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}
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}
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EnGeldB_SetupDefeated(this);
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