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Name variables for Audio_PlaySoundGeneral (#1198)
* Rename variables and function * Improve comment * PR Suggestion * PR Suggestions * Revert back to `Audio_PlaySoundGeneral`, make a separate PR `Sound` -> `Sfx` * Oops, fixed that
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1e03b662f2
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98 changed files with 1026 additions and 721 deletions
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@ -599,12 +599,12 @@ s16 EnGo2_GetStateGoronDmtBiggoron(GlobalContext* globalCtx, EnGo2* this) {
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}
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case 0x3059:
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if (dialogState == TEXT_STATE_NONE) {
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func_800F4524(&D_801333D4, NA_SE_EN_GOLON_WAKE_UP, 60);
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func_800F4524(&gSfxDefaultPos, NA_SE_EN_GOLON_WAKE_UP, 60);
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}
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case 0x3054:
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if (dialogState == TEXT_STATE_NONE) {
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Audio_PlaySoundGeneral(NA_SE_SY_TRE_BOX_APPEAR, &D_801333D4, 4, &D_801333E0, &D_801333E0,
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&D_801333E8);
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Audio_PlaySoundGeneral(NA_SE_SY_TRE_BOX_APPEAR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
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&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
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}
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}
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return 1;
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@ -874,7 +874,8 @@ s32 func_80A44AB0(EnGo2* this, GlobalContext* globalCtx) {
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return false;
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} else {
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if (this->collider.base.acFlags & 2) {
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Audio_PlaySoundGeneral(NA_SE_SY_CORRECT_CHIME, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
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Audio_PlaySoundGeneral(NA_SE_SY_CORRECT_CHIME, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
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&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
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this->actor.flags &= ~ACTOR_FLAG_24;
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this->collider.base.acFlags &= ~0x2;
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EnGo2_StopRolling(this, globalCtx);
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@ -1257,7 +1258,7 @@ void EnGo2_SitDownAnimation(EnGo2* this) {
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if ((this->actor.params & 0x1F) != GORON_DMT_BIGGORON) {
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Audio_PlayActorSound2(&this->actor, NA_SE_EN_GOLON_SIT_DOWN);
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} else {
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func_800F4524(&D_801333D4, NA_SE_EN_GOLON_SIT_DOWN, 60);
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func_800F4524(&gSfxDefaultPos, NA_SE_EN_GOLON_SIT_DOWN, 60);
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}
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}
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if (this->skelAnime.playSpeed < 0.0f) {
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@ -1300,7 +1301,7 @@ void EnGo2_WakeUp(EnGo2* this, GlobalContext* globalCtx) {
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if ((this->actor.params & 0x1F) != GORON_DMT_BIGGORON) {
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Audio_PlayActorSound2(&this->actor, NA_SE_EN_GOLON_WAKE_UP);
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} else {
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func_800F4524(&D_801333D4, NA_SE_EN_GOLON_WAKE_UP, 60);
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func_800F4524(&gSfxDefaultPos, NA_SE_EN_GOLON_WAKE_UP, 60);
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}
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}
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if ((this->actor.params & 0x1F) == GORON_DMT_BIGGORON) {
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@ -1484,7 +1485,7 @@ void EnGo2_BiggoronAnimation(EnGo2* this) {
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(this->actor.params & 0x1F) == GORON_DMT_BIGGORON && this->unk_194.unk_00 == 0) {
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if (DECR(this->animTimer) == 0) {
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this->animTimer = Rand_S16Offset(30, 30);
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func_800F4524(&D_801333D4, NA_SE_EN_GOLON_EYE_BIG, 60);
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func_800F4524(&gSfxDefaultPos, NA_SE_EN_GOLON_EYE_BIG, 60);
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}
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}
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}
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@ -1815,10 +1816,10 @@ void EnGo2_BiggoronEyedrops(EnGo2* this, GlobalContext* globalCtx) {
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if (DECR(this->animTimer)) {
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if (this->animTimer == 60 || this->animTimer == 120) {
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func_8005B1A4(GET_ACTIVE_CAM(globalCtx));
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func_800F4524(&D_801333D4, NA_SE_EV_GORON_WATER_DROP, 60);
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func_800F4524(&gSfxDefaultPos, NA_SE_EV_GORON_WATER_DROP, 60);
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}
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} else {
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func_800F4524(&D_801333D4, NA_SE_EN_GOLON_GOOD_BIG, 60);
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func_800F4524(&gSfxDefaultPos, NA_SE_EN_GOLON_GOOD_BIG, 60);
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Animation_ChangeByInfo(&this->skelAnime, sAnimationInfo, ENGO2_ANIM_6);
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Message_ContinueTextbox(globalCtx, 0x305A);
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this->eyeMouthTexState = 3;
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