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Name variables for Audio_PlaySoundGeneral (#1198)
* Rename variables and function * Improve comment * PR Suggestion * PR Suggestions * Revert back to `Audio_PlaySoundGeneral`, make a separate PR `Sound` -> `Sfx` * Oops, fixed that
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98 changed files with 1026 additions and 721 deletions
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@ -572,7 +572,8 @@ s16 func_80A70058(GlobalContext* globalCtx, Actor* thisx) {
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case 0x709F:
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if (!this->unk_215) {
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Audio_PlaySoundGeneral(this->actor.textId == 0x709F ? NA_SE_SY_CORRECT_CHIME : NA_SE_SY_ERROR,
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&D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
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&gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
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&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
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this->unk_215 = true;
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}
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break;
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