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Name variables for Audio_PlaySoundGeneral (#1198)

* Rename variables and function

* Improve comment

* PR Suggestion

* PR Suggestions

* Revert back to `Audio_PlaySoundGeneral`, make a separate PR `Sound` -> `Sfx`

* Oops, fixed that
This commit is contained in:
engineer124 2022-04-24 00:55:18 +10:00 committed by GitHub
parent 1e03b662f2
commit ef870bdd11
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98 changed files with 1026 additions and 721 deletions

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@ -572,7 +572,8 @@ s16 func_80A70058(GlobalContext* globalCtx, Actor* thisx) {
case 0x709F:
if (!this->unk_215) {
Audio_PlaySoundGeneral(this->actor.textId == 0x709F ? NA_SE_SY_CORRECT_CHIME : NA_SE_SY_ERROR,
&D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
&gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
this->unk_215 = true;
}
break;