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Name variables for Audio_PlaySoundGeneral (#1198)
* Rename variables and function * Improve comment * PR Suggestion * PR Suggestions * Revert back to `Audio_PlaySoundGeneral`, make a separate PR `Sound` -> `Sfx` * Oops, fixed that
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1e03b662f2
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98 changed files with 1026 additions and 721 deletions
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@ -79,8 +79,8 @@ void EnLightbox_Update(Actor* thisx, GlobalContext* globalCtx) {
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if (thisx->speedXZ) {
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if (thisx->bgCheckFlags & BGCHECKFLAG_WALL) {
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thisx->world.rot.y = (thisx->world.rot.y + thisx->wallYaw) - thisx->world.rot.y;
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Audio_PlaySoundGeneral(NA_SE_EV_BOMB_BOUND, &thisx->projectedPos, 4, &D_801333E0, &D_801333E0,
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&D_801333E8);
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Audio_PlaySoundGeneral(NA_SE_EV_BOMB_BOUND, &thisx->projectedPos, 4, &gSfxDefaultFreqAndVolScale,
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&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
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thisx->speedXZ *= 0.7f;
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thisx->bgCheckFlags &= ~BGCHECKFLAG_WALL;
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}
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@ -91,8 +91,8 @@ void EnLightbox_Update(Actor* thisx, GlobalContext* globalCtx) {
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} else {
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Math_StepToF(&thisx->speedXZ, 0, IREG(58) / 100.0f);
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if ((thisx->bgCheckFlags & BGCHECKFLAG_GROUND_TOUCH) && (thisx->velocity.y < IREG(59) / 100.0f)) {
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Audio_PlaySoundGeneral(NA_SE_EV_BOMB_BOUND, &thisx->projectedPos, 4, &D_801333E0, &D_801333E0,
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&D_801333E8);
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Audio_PlaySoundGeneral(NA_SE_EV_BOMB_BOUND, &thisx->projectedPos, 4, &gSfxDefaultFreqAndVolScale,
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&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
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thisx->velocity.y *= IREG(60) / 100.0f;
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thisx->bgCheckFlags &= ~BGCHECKFLAG_GROUND;
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} else {
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