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Name variables for Audio_PlaySoundGeneral (#1198)
* Rename variables and function * Improve comment * PR Suggestion * PR Suggestions * Revert back to `Audio_PlaySoundGeneral`, make a separate PR `Sound` -> `Sfx` * Oops, fixed that
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98 changed files with 1026 additions and 721 deletions
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@ -111,7 +111,8 @@ void EnMag_Update(Actor* thisx, GlobalContext* globalCtx) {
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CHECK_BTN_ALL(globalCtx->state.input[0].press.button, BTN_A) ||
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CHECK_BTN_ALL(globalCtx->state.input[0].press.button, BTN_B)) {
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Audio_PlaySoundGeneral(NA_SE_SY_PIECE_OF_HEART, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
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Audio_PlaySoundGeneral(NA_SE_SY_PIECE_OF_HEART, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
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&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
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this->mainAlpha = 210;
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this->subAlpha = 255;
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@ -141,8 +142,8 @@ void EnMag_Update(Actor* thisx, GlobalContext* globalCtx) {
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if (globalCtx->sceneLoadFlag != 20) {
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Audio_SetCutsceneFlag(0);
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Audio_PlaySoundGeneral(NA_SE_SY_PIECE_OF_HEART, &D_801333D4, 4, &D_801333E0, &D_801333E0,
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&D_801333E8);
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Audio_PlaySoundGeneral(NA_SE_SY_PIECE_OF_HEART, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
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&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
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gSaveContext.gameMode = 2;
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globalCtx->sceneLoadFlag = 20;
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