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Name variables for Audio_PlaySoundGeneral (#1198)
* Rename variables and function * Improve comment * PR Suggestion * PR Suggestions * Revert back to `Audio_PlaySoundGeneral`, make a separate PR `Sound` -> `Sfx` * Oops, fixed that
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98 changed files with 1026 additions and 721 deletions
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@ -591,8 +591,8 @@ void func_80AEBC30(GlobalContext* globalCtx) {
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if (globalCtx->csCtx.frames == 0xCD) {
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player = GET_PLAYER(globalCtx);
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Audio_PlaySoundGeneral(NA_SE_EV_DIVE_INTO_WATER, &player->actor.projectedPos, 4, &D_801333E0, &D_801333E0,
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&D_801333E8);
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Audio_PlaySoundGeneral(NA_SE_EV_DIVE_INTO_WATER, &player->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale,
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&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
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}
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}
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@ -1197,8 +1197,8 @@ void func_80AED4FC(EnRu1* this) {
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void func_80AED520(EnRu1* this, GlobalContext* globalCtx) {
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Player* player = GET_PLAYER(globalCtx);
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Audio_PlaySoundGeneral(NA_SE_PL_PULL_UP_RUTO, &player->actor.projectedPos, 4, &D_801333E0, &D_801333E0,
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&D_801333E8);
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Audio_PlaySoundGeneral(NA_SE_PL_PULL_UP_RUTO, &player->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale,
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&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
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func_80078914(&this->actor.projectedPos, NA_SE_VO_RT_LIFT);
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}
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