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Name variables for Audio_PlaySoundGeneral (#1198)
* Rename variables and function * Improve comment * PR Suggestion * PR Suggestions * Revert back to `Audio_PlaySoundGeneral`, make a separate PR `Sound` -> `Sfx` * Oops, fixed that
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1e03b662f2
commit
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98 changed files with 1026 additions and 721 deletions
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@ -225,7 +225,8 @@ void EnViewer_UpdateImpl(EnViewer* this, GlobalContext* globalCtx) {
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case 380:
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case 409:
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case 438:
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Audio_PlaySoundGeneral(NA_SE_SY_DEMO_CUT, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
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Audio_PlaySoundGeneral(NA_SE_SY_DEMO_CUT, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
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&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
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break;
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}
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}
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@ -242,8 +243,8 @@ void EnViewer_UpdateImpl(EnViewer* this, GlobalContext* globalCtx) {
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Audio_QueueSeqCmd(SEQ_PLAYER_FANFARE << 24 | NA_BGM_OPENING_GANON);
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}
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if (globalCtx->csCtx.frames == 960) {
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Audio_PlaySoundGeneral(NA_SE_EV_HORSE_GROAN, &this->actor.projectedPos, 4, &D_801333E0, &D_801333E0,
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&D_801333E8);
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Audio_PlaySoundGeneral(NA_SE_EV_HORSE_GROAN, &this->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale,
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&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
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}
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} else if (type == ENVIEWER_TYPE_6_HORSE_GANONDORF) {
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if (gSaveContext.sceneSetupIndex == 5 || gSaveContext.sceneSetupIndex == 10) {
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@ -429,7 +430,8 @@ void EnViewer_UpdateImpl(EnViewer* this, GlobalContext* globalCtx) {
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case 0:
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if (globalCtx->csCtx.state != CS_STATE_IDLE && globalCtx->csCtx.npcActions[1] != NULL &&
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globalCtx->csCtx.npcActions[1]->action == 7) {
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Audio_PlaySoundGeneral(NA_SE_EN_GANON_LAUGH, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
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Audio_PlaySoundGeneral(NA_SE_EN_GANON_LAUGH, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
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&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
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Animation_MorphToPlayOnce(&this->skin.skelAnime, &object_gndd_Anim_004534, -5.0f);
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this->state++;
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}
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@ -724,8 +726,9 @@ void EnViewer_UpdatePosition(EnViewer* this, GlobalContext* globalCtx) {
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if (type == ENVIEWER_TYPE_0_HORSE_ZELDA) {
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if (!sHorseSfxPlayed) {
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sHorseSfxPlayed = true;
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Audio_PlaySoundGeneral(NA_SE_EV_HORSE_NEIGH, &this->actor.projectedPos, 4, &D_801333E0, &D_801333E0,
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&D_801333E8);
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Audio_PlaySoundGeneral(NA_SE_EV_HORSE_NEIGH, &this->actor.projectedPos, 4,
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&gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
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&gSfxDefaultReverb);
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}
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Audio_PlayActorSound2(&this->actor, NA_SE_EV_HORSE_RUN_LEVEL - SFX_FLAG);
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}
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@ -774,7 +777,8 @@ void EnViewer_UpdatePosition(EnViewer* this, GlobalContext* globalCtx) {
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}
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}
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if (type == ENVIEWER_TYPE_5_GANONDORF) {
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Audio_PlaySoundGeneral(NA_SE_EV_BURNING - SFX_FLAG, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
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Audio_PlaySoundGeneral(NA_SE_EV_BURNING - SFX_FLAG, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
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&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
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EnViewer_DrawFireEffects(this, globalCtx);
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}
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}
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