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Name variables for Audio_PlaySoundGeneral (#1198)

* Rename variables and function

* Improve comment

* PR Suggestion

* PR Suggestions

* Revert back to `Audio_PlaySoundGeneral`, make a separate PR `Sound` -> `Sfx`

* Oops, fixed that
This commit is contained in:
engineer124 2022-04-24 00:55:18 +10:00 committed by GitHub
parent 1e03b662f2
commit ef870bdd11
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98 changed files with 1026 additions and 721 deletions

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@ -74,7 +74,8 @@ void func_80B9D0B0(ObjRoomtimer* this, GlobalContext* globalCtx) {
Actor_Kill(&this->actor);
} else {
if ((this->actor.params != 0x3FF) && (gSaveContext.timer1Value == 0)) {
Audio_PlaySoundGeneral(NA_SE_OC_ABYSS, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
Audio_PlaySoundGeneral(NA_SE_OC_ABYSS, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
Gameplay_TriggerVoidOut(globalCtx);
Actor_Kill(&this->actor);
}