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Name variables for Audio_PlaySoundGeneral (#1198)

* Rename variables and function

* Improve comment

* PR Suggestion

* PR Suggestions

* Revert back to `Audio_PlaySoundGeneral`, make a separate PR `Sound` -> `Sfx`

* Oops, fixed that
This commit is contained in:
engineer124 2022-04-24 00:55:18 +10:00 committed by GitHub
parent 1e03b662f2
commit ef870bdd11
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GPG key ID: 4AEE18F83AFDEB23
98 changed files with 1026 additions and 721 deletions

View file

@ -132,6 +132,7 @@ void EffectSsDeadDb_Update(GlobalContext* globalCtx, u32 index, EffectSs* this)
if (this->rPlaySound && (this->rTextIdx == 1)) {
SkinMatrix_Vec3fMtxFMultXYZW(&globalCtx->viewProjectionMtxF, &this->pos, &this->vec, &w);
Audio_PlaySoundGeneral(NA_SE_EN_EXTINCT, &this->vec, 4, &D_801333E0, &D_801333E0, &D_801333E8);
Audio_PlaySoundGeneral(NA_SE_EN_EXTINCT, &this->vec, 4, &gSfxDefaultFreqAndVolScale,
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
}
}

View file

@ -45,5 +45,6 @@ void EffectSsDeadSound_Update(GlobalContext* globalCtx, u32 index, EffectSs* thi
return;
}
Audio_PlaySoundGeneral(this->rSfxId, &this->pos, 4, &D_801333E0, &D_801333E0, &D_801333E8);
Audio_PlaySoundGeneral(this->rSfxId, &this->pos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
&gSfxDefaultReverb);
}