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Fix/cleanup/rephrase miscellaneous stuff (#983)

* Add parens around params usage in VEC_SET macro

* Remove unnecessary space character in a xml

* Use defines instead of magic values in head/tail magic comments

* Use `OS_USEC_TO_CYCLES` to make a time look better in `Graph_TaskSet00`

* `0x25800` -> `sizeof(u16[SCREEN_HEIGHT][SCREEN_WIDTH])`

* `0x803DA800` -> `0x80400000 - frame buffer size`

* Use `OS_VI_` defines instead of hex

* Add empty line after some variable declarations

* Remove unused `extern CutsceneData` in `z_bg_dy_yoseizo.c`

* `Matrix_MtxFToYXZRotS` does not use `MTXMODE_`

* Use `MTXMODE_` more

* Remove `ASCII_TO_U32`, use `'IS64'`

* Add explicit `!= NULL` in some ternaries

* Use `INV_CONTENT`, `AMMO` macros more

* Use `PLAYER_AP_` enum more to compare to `Player#heldItemActionParam`

* Get rid of lowercase hex (outside libultra)

* `gWindMill*` -> `gWindmill*`

* Format and small fix enums in `z_boss_mo.h`

* Use `CHECK_BTN_ANY` more

* Fix xz/xy mistake in comment in tektite

* Rephrase comments mentioning "the devs" in a more neutral way

* Clean-up some objectively useless parens

* Fix some negative values written as u16 instead of s16 in ichains

* `SKJ_ACTON_` -> `SKJ_ACTION_`

* Run formatter

* Fix unk_ offset of `TransformUpdateIndex#unk_10` -> `unk_0E`

* Remove comments using in-game text

* Remove `U` suffix from integer literals

* Revert "Remove `ASCII_TO_U32`, use `'IS64'`"

This reverts commit c801337dde.

* Use `PLAYER_STR_*` to compare to `CUR_UPG_VALUE(UPG_STRENGTH)`

* Add empty line after decl x2

* Revert "Use `PLAYER_STR_*` to compare to `CUR_UPG_VALUE(UPG_STRENGTH)`"

This reverts commit d80bdb32da.

* Make `CUR_UPG_VALUE(UPG_STRENGTH)` compare to integers (eventually needs its own enum)

* Only use `PLAYER_SHIELD_` enum with `Player#currentShield`

* Only use `PLAYER_TUNIC_` enum with `Player#currentTunic`
This commit is contained in:
Dragorn421 2021-10-03 05:17:09 +02:00 committed by GitHub
parent 5c95f70d59
commit f1d27bf653
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
82 changed files with 327 additions and 323 deletions

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@ -32,16 +32,16 @@ void Audio_InitNoteSub(Note* note, NoteSubEu* sub, NoteSubAttributes* attrs) {
sub->bitField0.s.usesHeadsetPanEffects = sp24.usesHeadsetPanEffects;
if (stereoHeadsetEffects && gAudioContext.soundMode == 1) {
smallPanIndex = pan >> 1;
if (smallPanIndex > 0x3f) {
smallPanIndex = 0x3f;
if (smallPanIndex > 0x3F) {
smallPanIndex = 0x3F;
}
sub->headsetPanLeft = gHeadsetPanQuantization[smallPanIndex];
sub->headsetPanRight = gHeadsetPanQuantization[0x3f - smallPanIndex];
sub->headsetPanRight = gHeadsetPanQuantization[0x3F - smallPanIndex];
sub->bitField1.s.usesHeadsetPanEffects2 = true;
volLeft = gHeadsetPanVolume[pan];
volRight = gHeadsetPanVolume[0x7f - pan];
volRight = gHeadsetPanVolume[0x7F - pan];
} else if (stereoHeadsetEffects && gAudioContext.soundMode == 0) {
strongLeft = strongRight = 0;
sub->headsetPanRight = 0;
@ -49,7 +49,7 @@ void Audio_InitNoteSub(Note* note, NoteSubEu* sub, NoteSubAttributes* attrs) {
sub->bitField1.s.usesHeadsetPanEffects2 = false;
volLeft = gStereoPanVolume[pan];
volRight = gStereoPanVolume[0x7f - pan];
volRight = gStereoPanVolume[0x7F - pan];
if (pan < 0x20) {
strongLeft = 1;
} else if (pan > 0x60) {
@ -85,7 +85,7 @@ void Audio_InitNoteSub(Note* note, NoteSubEu* sub, NoteSubAttributes* attrs) {
sub->bitField0.s.stereoStrongRight = sp24.strongRight;
sub->bitField0.s.stereoStrongLeft = sp24.strongLeft;
volLeft = gDefaultPanVolume[pan];
volRight = gDefaultPanVolume[0x7f - pan];
volRight = gDefaultPanVolume[0x7F - pan];
}
vel = 0.0f > vel ? 0.0f : vel;
@ -169,7 +169,7 @@ void Audio_ProcessNotes(void) {
noteSubEu2 = &gAudioContext.noteSubsEu[gAudioContext.noteSubEuOffset + i];
playbackState = &note->playbackState;
if (playbackState->parentLayer != NO_LAYER) {
if ((u32)playbackState->parentLayer < 0x7FFFFFFFU) {
if ((u32)playbackState->parentLayer < 0x7FFFFFFF) {
continue;
}
@ -349,7 +349,7 @@ Drum* Audio_GetDrum(s32 bankId, s32 drumId) {
gAudioContext.audioErrorFlags = ((bankId << 8) + drumId) + 0x4000000;
return NULL;
}
if ((u32)gAudioContext.ctlEntries[bankId].drums < 0x80000000U) {
if ((u32)gAudioContext.ctlEntries[bankId].drums < 0x80000000) {
return NULL;
}
drum = gAudioContext.ctlEntries[bankId].drums[drumId];
@ -378,7 +378,7 @@ AudioBankSound* Audio_GetSfx(s32 bankId, s32 sfxId) {
return NULL;
}
if ((u32)gAudioContext.ctlEntries[bankId].soundEffects < 0x80000000U) {
if ((u32)gAudioContext.ctlEntries[bankId].soundEffects < 0x80000000) {
return NULL;
}
@ -570,7 +570,7 @@ void Audio_InitSyntheticWave(Note* note, SequenceChannelLayer* seqLayer) {
s32 waveSampleCountIndex;
s32 waveId = seqLayer->instOrWave;
if (waveId == 0xff) {
if (waveId == 0xFF) {
waveId = seqLayer->seqChannel->instOrWave;
}
@ -761,7 +761,7 @@ void Audio_NoteInitForLayer(Note* note, SequenceChannelLayer* seqLayer) {
Audio_NoteInit(note);
instId = seqLayer->instOrWave;
if (instId == 0xff) {
if (instId == 0xFF) {
instId = seqLayer->seqChannel->instOrWave;
}
sub->sound.audioBankSound = seqLayer->sound;