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Fix/cleanup/rephrase miscellaneous stuff (#983)
* Add parens around params usage in VEC_SET macro * Remove unnecessary space character in a xml * Use defines instead of magic values in head/tail magic comments * Use `OS_USEC_TO_CYCLES` to make a time look better in `Graph_TaskSet00` * `0x25800` -> `sizeof(u16[SCREEN_HEIGHT][SCREEN_WIDTH])` * `0x803DA800` -> `0x80400000 - frame buffer size` * Use `OS_VI_` defines instead of hex * Add empty line after some variable declarations * Remove unused `extern CutsceneData` in `z_bg_dy_yoseizo.c` * `Matrix_MtxFToYXZRotS` does not use `MTXMODE_` * Use `MTXMODE_` more * Remove `ASCII_TO_U32`, use `'IS64'` * Add explicit `!= NULL` in some ternaries * Use `INV_CONTENT`, `AMMO` macros more * Use `PLAYER_AP_` enum more to compare to `Player#heldItemActionParam` * Get rid of lowercase hex (outside libultra) * `gWindMill*` -> `gWindmill*` * Format and small fix enums in `z_boss_mo.h` * Use `CHECK_BTN_ANY` more * Fix xz/xy mistake in comment in tektite * Rephrase comments mentioning "the devs" in a more neutral way * Clean-up some objectively useless parens * Fix some negative values written as u16 instead of s16 in ichains * `SKJ_ACTON_` -> `SKJ_ACTION_` * Run formatter * Fix unk_ offset of `TransformUpdateIndex#unk_10` -> `unk_0E` * Remove comments using in-game text * Remove `U` suffix from integer literals * Revert "Remove `ASCII_TO_U32`, use `'IS64'`" This reverts commitc801337dde
. * Use `PLAYER_STR_*` to compare to `CUR_UPG_VALUE(UPG_STRENGTH)` * Add empty line after decl x2 * Revert "Use `PLAYER_STR_*` to compare to `CUR_UPG_VALUE(UPG_STRENGTH)`" This reverts commitd80bdb32da
. * Make `CUR_UPG_VALUE(UPG_STRENGTH)` compare to integers (eventually needs its own enum) * Only use `PLAYER_SHIELD_` enum with `Player#currentShield` * Only use `PLAYER_TUNIC_` enum with `Player#currentTunic`
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parent
5c95f70d59
commit
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82 changed files with 327 additions and 323 deletions
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@ -35,18 +35,18 @@ const u32 sFaultDrawerFont[] = {
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};
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FaultDrawer sFaultDrawerDefault = {
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(u16*)0x803DA800, // fb
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SCREEN_WIDTH, // w
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SCREEN_HEIGHT, // h
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16, // yStart
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223, // yEnd
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22, // xStart
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297, // xEnd
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GPACK_RGBA5551(255, 255, 255, 255), // foreColor
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GPACK_RGBA5551(0, 0, 0, 0), // backColor
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22, // cursorX
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16, // cursorY
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sFaultDrawerFont, // font
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(u16*)(0x80400000 - sizeof(u16[SCREEN_HEIGHT][SCREEN_WIDTH])), // fb
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SCREEN_WIDTH, // w
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SCREEN_HEIGHT, // h
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16, // yStart
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223, // yEnd
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22, // xStart
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297, // xEnd
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GPACK_RGBA5551(255, 255, 255, 255), // foreColor
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GPACK_RGBA5551(0, 0, 0, 0), // backColor
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22, // cursorX
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16, // cursorY
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sFaultDrawerFont, // font
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8,
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8,
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0,
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@ -302,5 +302,5 @@ void FaultDrawer_WritebackFBDCache() {
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void FaultDrawer_SetDefault() {
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bcopy(&sFaultDrawerDefault, &sFaultDrawerStruct, sizeof(FaultDrawer));
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sFaultDrawerStruct.fb = (u16*)((osMemSize | 0x80000000) - 0x25800);
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sFaultDrawerStruct.fb = (u16*)((osMemSize | 0x80000000) - sizeof(u16[SCREEN_HEIGHT][SCREEN_WIDTH]));
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}
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